{
    "name": "Konserwacja",
    "category": "tfc:mechanics",
    "icon": "minecraft:rotten_flesh",
    "pages": [
        {
            "type": "patchouli:text",
            "text": "In TerraFirmaCraft, no food will last forever! Food will $(thing)expire$() over time, turning rotten. Rotten food will not restore any hunger, and has the potential to give you unhelpful effects such as $(thing)Hunger$() or $(thing)Poison$()!$(br2)Fortunately, there are a number of ways to make your food last longer by $(thing)Preserving$() it."
        },
        {
            "type": "patchouli:text",
            "text": "When you hover over a piece of food, you will see a tooltip which shows how long the food has until it will rot. It might look something like:$(br2)$(bold)$(2)Expires on: 5:30 July 5, 1000 (in 5 day(s))$()$(br2)By using various preservation mechanics, that date can be extended, giving you more time before your food rots."
        },
        {
            "type": "patchouli:text",
            "anchor": "small_vessels",
            "text": "One of the easiest ways to preserve food is to use a $(thing)Vessel$(). $(thing)Large Vessels$() are a block which can store up to nine items, and when $(thing)sealed$() the items inside will gain the $(5)$(bold)Preserved$() status, which extends their remaining lifetime by 2x.$(br2)$(thing)Small Vessels$() are a item which can store up to four other items, and will also apply the $(5)$(bold)Preserved$() status to their contents.",
            "title": "Wazy"
        },
        {
            "type": "patchouli:multiblock",
            "anchor": "large_vessels",
            "multiblock": {
                "pattern": [
                    [
                        "X"
                    ],
                    [
                        "0"
                    ]
                ],
                "mapping": {
                    "X": "tfc:ceramic/large_vessel[sealed=true]"
                }
            },
            "name": "",
            "text": "Zamknięta wielka waza.",
            "enable_visualize": false
        },
        {
            "type": "patchouli:text",
            "text": "One other way to easily preserve certain types of food is to cook them. $(thing)Meats$() will all expire slower when they are cooked than when they are raw.$(br2)It is also important to use the correct device for cooking. Certain devices that heat very hot, such as a $(l:mechanics/charcoal_forge)Charcoal Forge$() or a $(l:mechanics/crucible)Crucible$() are $(bold)bad$() for cooking food, which will make them expire faster!",
            "title": "Gotowanie"
        },
        {
            "type": "tfc:heat_recipe",
            "recipe": "tfc:heating/mutton",
            "text": "Instead, a $(l:getting_started/firepit)Firepit$() or a $(l:mechanics/grill)Grill$() can even provide a buff for using it! For example, cooking mutton (pictured above) in a $(thing)Firepit$() will increase its lifetime by 1.33x, and cooking in a $(thing)Grill$() will increase its lifetime by 1.66x!"
        },
        {
            "type": "patchouli:text",
            "anchor": "salting",
            "text": "$(thing)Salting$() is a way to make meat last longer. To salt meat, it must be crafted with $(thing)Salt$() in a crafting grid. Only raw meat can be salted. Afterwards, cooking or otherwise preserving the meat does not take away the salted property.",
            "title": "Solenie"
        },
        {
            "type": "tfc:quern_recipe",
            "recipe": "tfg:quern/salt",
            "text": "One way of getting salt is through $(l:mechanics/quern)grinding$() $(l:the_world/ores_and_minerals#halite)Halite$(), which is a mineral."
        },
        {
            "type": "patchouli:multiblock",
            "multiblock": {
                "pattern": [
                    [
                        "X"
                    ],
                    [
                        "0"
                    ]
                ],
                "mapping": {
                    "X": "tfc:groundcover/salt_lick"
                }
            },
            "name": "Lizawka solna",
            "text": "Salt can be found naturally in forests. It can be placed and picked back up.",
            "enable_visualize": false
        },
        {
            "type": "patchouli:text",
            "anchor": "vinegar",
            "text": "$(thing)Vinegar Preservation$() is a way of making fruits, veggies, and meat last longer.$(br2)$(thing)Vinegar$() is made in a $(l:mechanics/barrels)Barrel$(), by sealing a fruit with 250mB of Alcohol. To preserve food in vinegar it must first be $(thing)Pickled$() in $(thing)Brine$(). Brine is made in a barrel with 1 part $(thing)Vinegar$() and 9 parts $(thing)Salt Water$()."
        },
        {
            "type": "patchouli:text",
            "text": "Once food is pickled, it can be sealed in a Barrel of Vinegar. If there is 125mB of Vinegar per pickled food item, the food will last longer."
        },
        {
            "type": "patchouli:text",
            "anchor": "pests",
            "text": "Food should be stored in either sealed large vessels or in $(l:getting_started/pottery#vessel)Small Vessels$(). Food that is left sitting in chests or other devices can attract $(thing)Rats$(). Rats are able to open containers and eat the food out of them, but will despawn if they can't find something for a few minutes. You will be alerted to a rat's presence by the message $(thing)'This container has a foul smell'$(). It is important to note that unsealing and resealing a large vessel before you leave the screen will never attract pests."
        }
    ],
    "read_by_default": true
}