{
	"applied_armorer.ammo.cluster_quartz_bullet.name": "§bCluster Quartz Shell",
	"applied_armorer.ammo.etched_quartz_bullet.name": "§bEtched Quartz Bullet",
	"applied_armorer.attachment.extended_mag_aa_1.name": "Certus Grooved Magazine",
	"applied_armorer.attachment.extended_mag_aa_2.name": "§9Certus Grooved Magazine",
	"applied_armorer.attachment.extended_mag_aa_3.name": "§dCertus Grooved Magazine",
	"applied_armorer.attachment.extended_mid_mag_aa_1.name": "Fluix Grooved Magazine",
	"applied_armorer.attachment.extended_mid_mag_aa_2.name": "§9Fluix Grooved Magazine",
	"applied_armorer.attachment.extended_mid_mag_aa_3.name": "§dFluix Grooved Magazine",
	"applied_armorer.attachment.grip_hf_17.name": "HF-17 Grip",
	"applied_armorer.attachment.grip_lf11.name": "LF-11 Laser-Grip",
	"applied_armorer.attachment.grip_light.name": "LI-13 Grip",
	"applied_armorer.attachment.grip_sl_2.name": "SL-2 Laser-Grip",
	"applied_armorer.attachment.grip_stable.name": "ST-61 Grip",
	"applied_armorer.attachment.muzzle_bs_mod4.name": "BS-Mod.4 Compensator",
	"applied_armorer.attachment.muzzle_classic.name": "Classic Suppressor",
	"applied_armorer.attachment.muzzle_commander.name": "Commander Muzzle Brake",
	"applied_armorer.attachment.muzzle_ns_1.name": "NS-1 Suppressor",
	"applied_armorer.attachment.scope_ms_14.name": "§eMS-14 Scope",
	"applied_armorer.attachment.scope_xgs_905.name": "§eXGS-905 Scope",
	"applied_armorer.attachment.si_double_sided_mirror.name": "\"Double Sided Mirror\" Scope",
	"applied_armorer.attachment.si_ms_12.name": "§aMS-12 Scope",
	"applied_armorer.attachment.si_pricision.name": "§aPrecision Scope",
	"block.tacz.gun_smith_table": "Gun Smith Table",
	"block.tacz.statue": "Stone Statue",
	"block.tacz.target": "Humanoid Target",
	"commands.tacz.config.default_table_limit.disabled": "§a§l[TACZ]§r Default gunsmith table recipe limit is disabled.",
	"commands.tacz.config.default_table_limit.enabled": "§a§l[TACZ]§r Default gunsmith table recipe limit is enabled.",
	"commands.tacz.config.server_shoot_cooldown_check.disabled": "§a§l[TACZ]§r Server-side shoot cooldown check is disabled.\n §6WARNING: Close this will disable the shoot cooldown check in server-side at all, which may lead to potential for cheating. Only consider to close this when you can't shoot at all often.",
	"commands.tacz.config.server_shoot_cooldown_check.enabled": "§a§l[TACZ]§r Server-side shoot cooldown check is enabled.",
	"commands.tacz.config.server_shoot_network_check.disabled": "§a§l[TACZ]§r Server-side shoot network check is disabled.",
	"commands.tacz.config.server_shoot_network_check.enabled": "§a§l[TACZ]§r Server-side shoot network check is enabled.",
	"commands.tacz.reload.backup": "§a§l●§r You can find the overwritten files in the §c§nconfig/tacz/backup§r folder",
	"commands.tacz.reload.overwrite_command.off": "§a§l●§r You can use command §c§n/tacz overwrite true§r to enable overwrite feature.",
	"commands.tacz.reload.overwrite_command.on": "§a§l●§r You can use command §c§n/tacz overwrite false§r to disable overwrite feature.",
	"commands.tacz.reload.overwrite_off": "§a§l●§r Now that the overwrite config is turned off, §6You are §lfree to modify§6 the tacz default gun pack!",
	"commands.tacz.reload.overwrite_on": "§a§l●§r Now that the overwrite config is turned on, §6any changes in the tacz default gun pack will be §lreset!",
	"commands.tacz.reload.success": "§a§l[TACZ]§r All pack is reload, time: %.3f ms",
	"config.tacz.client.key": "Key",
	"config.tacz.client.key.auto_reload": "Auto Reload",
	"config.tacz.client.key.auto_reload.desc": "Try to reload automatically when the gun is empty",
	"config.tacz.client.key.hold_to_aim": "Hold To Aim",
	"config.tacz.client.key.hold_to_aim.desc": "True if you want to hold the right mouse button to aim",
	"config.tacz.client.key.hold_to_crawl": "Hold To Crawl",
	"config.tacz.client.key.hold_to_crawl.desc": "True if you want to hold the crawl button to crawl",
	"config.tacz.client.render": "Render",
	"config.tacz.client.render.bullet_hole_particle_fade_threshold": "Bullet Hole Particle Fade Threshold",
	"config.tacz.client.render.bullet_hole_particle_fade_threshold.desc": "The threshold for fading out when rendering bullet hole particles",
	"config.tacz.client.render.bullet_hole_particle_life": "Bullet Hole Particle Life",
	"config.tacz.client.render.bullet_hole_particle_life.desc": "The existence time of bullet hole particles, in tick",
	"config.tacz.client.render.crosshair_type": "Crosshair Type",
	"config.tacz.client.render.crosshair_type.desc": "The crosshair when holding a gun",
	"config.tacz.client.render.damage_counter_reset_time": "Target Minecart Damage Reset Time",
	"config.tacz.client.render.damage_counter_reset_time.desc": "Damage counter reset time of target minecart, in millisecond",
	"config.tacz.client.render.disable_interact_hud_text": "Disable Interact Hud Text",
	"config.tacz.client.render.disable_interact_hud_text.desc": "Disable the interact hud text in center of the screen",
	"config.tacz.client.render.disable_movement_fov": "Disable Speed Fov Effect",
	"config.tacz.client.render.disable_movement_fov.desc": "Disable all fov effect from the movement speed attribute while holding a gun.",
	"config.tacz.client.render.enable_tooltip_id": "Display TACZ ID",
	"config.tacz.client.render.enable_tooltip_id.desc": "Display the gun/ammo/attachment id in item tooltip when advanced tooltip(F3+H) is on.",
	"config.tacz.client.render.enable_translucent": "Enable Block Entity Translucent",
	"config.tacz.client.render.enable_translucent.desc": "Should enable translucent while rendering block entity like gunsmith table or statue. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD.",
	"config.tacz.client.render.first_person_bullet_tracer_enable": "First Person Bullet Tracer Enable",
	"config.tacz.client.render.first_person_bullet_tracer_enable.desc": "Whether or not to render first person bullet trail",
	"config.tacz.client.render.gun_hud_enable": "Gun HUD Enable",
	"config.tacz.client.render.gun_hud_enable.desc": "Whether or not to display the gun's HUD",
	"config.tacz.client.render.gun_lod_render_distance": "Gun Lod Render Distance",
	"config.tacz.client.render.gun_lod_render_distance.desc": "How far to display the lod model, 0 means always display",
	"config.tacz.client.render.head_shot_debug_hitbox": "Head Shot Debug Hitbox",
	"config.tacz.client.render.head_shot_debug_hitbox.desc": "Whether or not to display the head shot's hitbox",
	"config.tacz.client.render.hit_market_start_position": "Hit Market Start Position",
	"config.tacz.client.render.hit_market_start_position.desc": "The starting position of the hit marker when kill",
	"config.tacz.client.render.kill_amount_duration_second": "Kill Amount Duration Second",
	"config.tacz.client.render.kill_amount_duration_second.desc": "The duration of the kill amount, in second",
	"config.tacz.client.render.kill_amount_enable": "Kill Amount Enable",
	"config.tacz.client.render.kill_amount_enable.desc": "Whether or not to display the kill amount",
	"config.tacz.client.render.laser_fadeout": "Laser Fadeout Effect",
	"config.tacz.client.render.laser_fadeout.desc": "Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.",
	"config.tacz.client.render.target_render_distance": "Target Render Distance",
	"config.tacz.client.render.target_render_distance.desc": "The farthest render distance of the target, including minecarts type",
	"config.tacz.client.zoom": "Zoom",
	"config.tacz.client.zoom.screen_distance_coefficient": "Screen Distance Coefficient",
	"config.tacz.client.zoom.screen_distance_coefficient.desc": "Screen distance coefficient for zoom, using MDV standard, default is MDV133",
	"config.tacz.client.zoom.zoom_sensitivity_base_multiplier": "Zoom Sensitivity Base Multiplier",
	"config.tacz.client.zoom.zoom_sensitivity_base_multiplier.desc": "Zoom sensitivity is multiplied by this factor",
	"config.tacz.common.ammo": "Ammo",
	"config.tacz.common.ammo.destroy_glass": "Destroy Glass",
	"config.tacz.common.ammo.destroy_glass.desc": "Whether a ammo can break the glass",
	"config.tacz.common.ammo.explosive_ammo_destroys_blocks": "Explosive Ammo Destroys Blocks",
	"config.tacz.common.ammo.explosive_ammo_destroys_blocks.desc": "Warning: Ammo with explosive properties can break blocks",
	"config.tacz.common.ammo.explosive_ammo_fire": "Explosive Ammo Fire",
	"config.tacz.common.ammo.explosive_ammo_fire.desc": "Warning: Ammo with explosive properties can set the surroundings on fire",
	"config.tacz.common.ammo.explosive_ammo_knock_back": "Explosive Ammo KnockBack",
	"config.tacz.common.ammo.explosive_ammo_knock_back.desc": "Ammo with explosive properties can add knockback effect",
	"config.tacz.common.ammo.explosive_ammo_visible_distance": "Explosive Ammo Visible Distance",
	"config.tacz.common.ammo.explosive_ammo_visible_distance.desc": "The distance at which the explosion effect can be seen",
	"config.tacz.common.ammo.global_speed_modifier": "Global Bullet Speed Modifier",
	"config.tacz.common.ammo.global_speed_modifier.desc": "The init speed of all bullet will be multiplied by this value",
	"config.tacz.common.ammo.ignite_block": "Ignite Block",
	"config.tacz.common.ammo.ignite_block.desc": "Whether a ammo can ignite the block",
	"config.tacz.common.ammo.ignite_entity": "Ignite Entity",
	"config.tacz.common.ammo.ignite_entity.desc": "Whether a ammo can ignite the entity",
	"config.tacz.common.ammo.pass_through_blocks": "Pass Through Blocks",
	"config.tacz.common.ammo.pass_through_blocks.desc": "Those blocks that the ammo can pass through",
	"config.tacz.common.gun": "Gun",
	"config.tacz.common.gun.auto_reload_when_respawn": "Auto Reload When Respawn",
	"config.tacz.common.gun.auto_reload_when_respawn.desc": "Auto reload all the guns in player inventory, useful for pvp servers",
	"config.tacz.common.gun.creative_player_consume_ammo": "Creative Player Consume Ammo",
	"config.tacz.common.gun.creative_player_consume_ammo.desc": "Whether or not the player will consume ammo in creative mode",
	"config.tacz.common.gun.default_gun_fire_sound_distance": "Default Gun Fire Sound Distance",
	"config.tacz.common.gun.default_gun_fire_sound_distance.desc": "The default fire sound range (block)",
	"config.tacz.common.gun.default_gun_other_sound_distance": "Other Gun Sound Distance",
	"config.tacz.common.gun.default_gun_other_sound_distance.desc": "The range (block) of other gun sound, reloading sound etc.",
	"config.tacz.common.gun.default_gun_silence_sound_distance": "Default Gun Silencer Fire Sound Distance",
	"config.tacz.common.gun.default_gun_silence_sound_distance.desc": "The silencer default fire sound range (block)",
	"config.tacz.common.other": "Other",
	"config.tacz.common.other.default_pack_debug": "Default Pack Debug",
	"config.tacz.common.other.default_pack_debug.desc": "When enabled, the reload command will not overwrite the default model file under config",
	"config.tacz.common.other.enable_table_filter": "Default Gunsmith Table Recipe Limit",
	"config.tacz.common.other.enable_table_filter.desc": "Enable the recipe limit of default gunsmith table or not",
	"config.tacz.common.other.target_sound_distance": "Target Sound Distance",
	"config.tacz.common.other.target_sound_distance.desc": "The farthest sound distance of the target, including minecarts type",
	"config.tacz.open_gunpack_folder": "Open Gun Pack Folder",
	"create_armorer.ammo.rbapb.name": "Rimmed Blunt Bullet",
	"create_armorer.ammo.slap.name": "SLAP Bullet",
	"create_armorer.attachment.extended_mag_ca_1.name": "Invar Magazine",
	"create_armorer.attachment.extended_mag_ca_2.name": "Copper Plated Magazine",
	"create_armorer.attachment.extended_mag_ca_3.name": "Brass Plated Magazine",
	"create_armorer.gun.mg_platemag_flywheel": "\"Flywheel\" Machine Gun",
	"create_armorer.gun.pistol_auto_stress": "\"Stress\" Semi Pistol",
	"create_armorer.gun.rifle_assult_crane": "\"Crane\" Assault Rifle",
	"create_armorer.gun.sniper_semi_clockwork": "\"Clockwork\" Rifle",
	"custom.tacz.error.no_name": "Error: No Name",
	"death.attack.tacz.bullet": "%1$s was shot by %2$s",
	"death.attack.tacz.bullet.item": "%1$s was shot by %2$s using %3$s",
	"entity.tacz.target_minecart": "Minecart with Target",
	"gui.tacz.client_gun_pack_downloader.background_download": "Background Download",
	"gui.tacz.client_gun_pack_downloader.downloading": "Downloading Gun Pack",
	"gui.tacz.client_gun_pack_downloader.fail.subtitle": "Please check the internet connection, or exit the game and re-enter the game",
	"gui.tacz.client_gun_pack_downloader.fail.title": "Gun Pack Download Fail",
	"gui.tacz.cloth_config_warning.download": "Download Cloth Config API",
	"gui.tacz.cloth_config_warning.tips": "You'll need to install the Cloth Config API mod to use the ingame configuration feature",
	"gui.tacz.gun_refit.property_diagrams.ads": "ADS",
	"gui.tacz.gun_refit.property_diagrams.aim_inaccuracy": "Accuracy",
	"gui.tacz.gun_refit.property_diagrams.ammo_capacity": "Ammo",
	"gui.tacz.gun_refit.property_diagrams.ammo_speed": "Ammo Speed",
	"gui.tacz.gun_refit.property_diagrams.armor_ignore": "AP Ratio",
	"gui.tacz.gun_refit.property_diagrams.auto": "AUTO",
	"gui.tacz.gun_refit.property_diagrams.burst": "BURST",
	"gui.tacz.gun_refit.property_diagrams.damage": "Damage",
	"gui.tacz.gun_refit.property_diagrams.effective_range": "Eff.Range",
	"gui.tacz.gun_refit.property_diagrams.fire_mode": "Fire Mode: ",
	"gui.tacz.gun_refit.property_diagrams.fire_mode.switch": "Switch Fire Mode",
	"gui.tacz.gun_refit.property_diagrams.head_shot": "Headshot",
	"gui.tacz.gun_refit.property_diagrams.hide": "Hide Diagrams",
	"gui.tacz.gun_refit.property_diagrams.hipfire_inaccuracy": "Hipfire",
	"gui.tacz.gun_refit.property_diagrams.knockback": "Knockback",
	"gui.tacz.gun_refit.property_diagrams.lie_inaccuracy": "Crawl Spread",
	"gui.tacz.gun_refit.property_diagrams.pierce": "Pierce",
	"gui.tacz.gun_refit.property_diagrams.pitch": "Ver.Recoil",
	"gui.tacz.gun_refit.property_diagrams.rpm": "RPM",
	"gui.tacz.gun_refit.property_diagrams.semi": "SEMI",
	"gui.tacz.gun_refit.property_diagrams.show": "Show Diagrams",
	"gui.tacz.gun_refit.property_diagrams.sneak_inaccuracy": "Sneak Spread",
	"gui.tacz.gun_refit.property_diagrams.sprint_time": "SPT",
	"gui.tacz.gun_refit.property_diagrams.unknown": "UNKNOWN",
	"gui.tacz.gun_refit.property_diagrams.weight": "Weight",
	"gui.tacz.gun_refit.property_diagrams.yaw": "Hor.Recoil",
	"gui.tacz.gun_refit.unload.no_space": "There is no free space in inventory for you to unload attachment.",
	"gui.tacz.gun_smith_table.authors": "§nAuthors§r: ",
	"gui.tacz.gun_smith_table.count": "Count: %d",
	"gui.tacz.gun_smith_table.craft": "Craft",
	"gui.tacz.gun_smith_table.date": "§nDate:§r ",
	"gui.tacz.gun_smith_table.error": "Error",
	"gui.tacz.gun_smith_table.error.id": "ID: %s",
	"gui.tacz.gun_smith_table.filter": "Filter",
	"gui.tacz.gun_smith_table.filter.all": "Select All",
	"gui.tacz.gun_smith_table.filter.handgun": "By Item In Hand",
	"gui.tacz.gun_smith_table.filter.search": "Search...",
	"gui.tacz.gun_smith_table.ingredient": "Ingredient: ",
	"gui.tacz.gun_smith_table.license": "§nLicense§r: ",
	"gui.tacz.gun_smith_table.preview": "Preview",
	"gui.tacz.interact_key.text.desc": "[%s] to interact",
	"item.tacz.ammo_box.all_type_creative": "All Type Creative Ammo Box",
	"item.tacz.ammo_box.creative": "Creative Ammo Box",
	"item.tacz.ammo_box.diamond": "§6Desh Ammo Box",
	"item.tacz.ammo_box.gold": "§9Magnalium Ammo Box",
	"item.tacz.ammo_box.iron": "Steel Ammo Box",
	"item.tacz.painting.blood_strike_1": "§eTaCZ x BloodStrike Collaboration - ETHAN",
	"item.tacz.painting.blood_strike_2": "§eTaCZ x BloodStrike Collaboration - STRIKER",
	"item.tacz.target_minecart": "Minecart with Target",
	"itemGroup.tab.tacz.ammo": "TAC | Ammo",
	"itemGroup.tab.tacz.other": "Timeless & Classics Guns: Zero",
	"jei.tacz.attachment_query.more": "More...",
	"jei.tacz.attachment_query.title": "Attachment Query",
	"key.category.tacz": "Timeless & Classics Guns: Zero",
	"key.tacz.aim.desc": "Aim",
	"key.tacz.crawl.desc": "Crawl",
	"key.tacz.fire_select.desc": "Fire Select",
	"key.tacz.inspect.desc": "Inspect",
	"key.tacz.interact.desc": "Interact With Gun",
	"key.tacz.melee.desc": "Melee",
	"key.tacz.open_config.desc": "Open TAC Config",
	"key.tacz.refit.desc": "Refit",
	"key.tacz.reload.desc": "Reload",
	"key.tacz.shoot.desc": "Shoot",
	"key.tacz.zoom.desc": "Zoom",
	"message.tacz.convert_from_legacy": "Find old version gun packs. Do you want to convert them now?",
	"message.tacz.convert_from_legacy.button": "[Click Me To Convert]",
	"message.tacz.convert_from_legacy.hide": "If you don't want to see this message any more, please rename the old gun pack folder.",
	"message.tacz.convert_from_legacy.hint": "You can also use command §c§n/tacz convert§r, it will attempt to convert all old gun packs in the old directory at any time.",
	"message.tacz.convert_from_legacy.hover": "Click to convert old gun packs in the old directory",
	"message.tacz.convert_from_legacy.intro": "TACZ has upgraded the gun pack format, old gun pack format is deprecated and no longer use.",
	"message.tacz.convert_from_legacy.intro2": "For old version gun packs, you need convert them for continues use.",
	"message.tacz.converter.finish": "Convert finished! Total Time: %d ms. Success: %d. Skipped: %d. Failed: %d. Please §c§lRESTART THE GAME§r to take effect!",
	"message.tacz.converter.init_failed": "Failed to init gun pack directory, check the log for more details.",
	"message.tacz.converter.pack.exist": "Target file already exists, skip...",
	"message.tacz.converter.pack.failed": "Failed to convert %s, check the log for more details, skip...",
	"message.tacz.converter.pack.finish": "Complete convert %s!",
	"message.tacz.converter.pack.folder": "Folder format pack %s can not be converted, if you need convert it please zip it first, skipped...",
	"message.tacz.converter.pack.start": "Start converting: %s",
	"message.tacz.converter.start": "Start to convert old gun packs... §c§lPLEASE DO NOT INTERRUPT THE GAME!!!§r",
	"message.tacz.fire_select.fail": "Unknown fire mode, unable to shoot",
	"message.tacz.pre": "§a§l[TACZ]§r ",
	"message.tacz.target_minecart.hit": "Damage: %s Distance: %s",
	"painting.tacz.blood_strike_1.author": "Blood Strike",
	"painting.tacz.blood_strike_1.title": "Collaboration Special",
	"painting.tacz.blood_strike_2.author": "Blood Strike",
	"painting.tacz.blood_strike_2.title": "Collaboration Special",
	"subtitle.tacz.gun": "Gun Sound",
	"subtitle.tacz.target_block_hit": "Target Block: Hit",
	"tacz.ammo.12g.name": "12 Gauge Shell",
	"tacz.ammo.30_06.name": ".30-06 SLAP Bullet",
	"tacz.gun.m700.name": "\"Clutch\" Sniper Rifle",
	"tacz.resources.modresources": "TACZ Gunpacks Resources",
	"toast.tacz.level_up": "Level Up!",
	"toast.tacz.sub.damage_up": "Weapons become more deadly",
	"toast.tacz.sub.final_level": "Man and gun become one",
	"toast.tacz.sub.level_up": "This weapon works better",
	"tooltip.niklas_pistol_semi_pride": "§7Guns are faster than knives at any distance... right?",
	"tooltip.tacz.ammo_box.count": "Count: %d",
	"tooltip.tacz.ammo_box.usage.all_type_creative": "It is directly possible to supply unlimited ammo for all types",
	"tooltip.tacz.ammo_box.usage.creative.1": "Pick up the box in the inventory and right-click on the ammo",
	"tooltip.tacz.ammo_box.usage.creative.2": "Then an unlimited amount of ammo of that type can then be supplied",
	"tooltip.tacz.ammo_box.usage.deposit": "- Deposit Ammo: Pick up the box in the inventory and right-click on the ammo",
	"tooltip.tacz.ammo_box.usage.remove": "- Remove Ammo: Pick up the box in the inventory and right-click on the empty slot",
	"tooltip.tacz.attachment.ads.decrease": "- ADS Time",
	"tooltip.tacz.attachment.ads.increase": "+ ADS Time",
	"tooltip.tacz.attachment.aim_inaccuracy.decrease": "- Aim Inaccuracy",
	"tooltip.tacz.attachment.aim_inaccuracy.increase": "+ Aim Inaccuracy",
	"tooltip.tacz.attachment.aim_speed.decrease": "- Aiming Movement Speed",
	"tooltip.tacz.attachment.aim_speed.increase": "+ Aiming Movement Speed",
	"tooltip.tacz.attachment.ammo_speed.decrease": "- Ammo Speed",
	"tooltip.tacz.attachment.ammo_speed.increase": "+ Ammo Speed",
	"tooltip.tacz.attachment.armor_ignore.decrease": "- AP Ratio",
	"tooltip.tacz.attachment.armor_ignore.increase": "+ AP Ratio",
	"tooltip.tacz.attachment.damage.decrease": "- Damage",
	"tooltip.tacz.attachment.damage.increase": "+ Damage",
	"tooltip.tacz.attachment.effective_range.decrease": "- Effective Range",
	"tooltip.tacz.attachment.effective_range.increase": "+ Effective Range",
	"tooltip.tacz.attachment.explosion": "+ Explosion",
	"tooltip.tacz.attachment.extended_mag": "Extended Mag",
	"tooltip.tacz.attachment.extended_mag_level_1": "Ammo Capacity I",
	"tooltip.tacz.attachment.extended_mag_level_2": "Ammo Capacity II",
	"tooltip.tacz.attachment.extended_mag_level_3": "Ammo Capacity III",
	"tooltip.tacz.attachment.grip": "Grip",
	"tooltip.tacz.attachment.head_shot.decrease": "- HS Ratio",
	"tooltip.tacz.attachment.head_shot.increase": "+ HS Ratio",
	"tooltip.tacz.attachment.ignite.block": "+ Ignite Block",
	"tooltip.tacz.attachment.ignite.entity": "+ Ignite Entity",
	"tooltip.tacz.attachment.inaccuracy.decrease": "- Hipfire Inaccuracy",
	"tooltip.tacz.attachment.inaccuracy.increase": "+ Hipfire Inaccuracy",
	"tooltip.tacz.attachment.knockback.decrease": "- Knockback Strength",
	"tooltip.tacz.attachment.knockback.increase": "+ Knockback Strength",
	"tooltip.tacz.attachment.laser": "Laser",
	"tooltip.tacz.attachment.laser.color": "Laser Color: %s",
	"tooltip.tacz.attachment.lie_inaccuracy.decrease": "- Lie Inaccuracy",
	"tooltip.tacz.attachment.lie_inaccuracy.increase": "+ Lie Inaccuracy",
	"tooltip.tacz.attachment.movement_speed.decrease": "- Movement Speed",
	"tooltip.tacz.attachment.movement_speed.increase": "+ Movement Speed",
	"tooltip.tacz.attachment.muzzle": "Muzzle",
	"tooltip.tacz.attachment.none": "None",
	"tooltip.tacz.attachment.pierce.decrease": "- Pierce",
	"tooltip.tacz.attachment.pierce.increase": "+ Pierce",
	"tooltip.tacz.attachment.pitch.decrease": "- Vertical Recoil",
	"tooltip.tacz.attachment.pitch.increase": "+ Vertical Recoil",
	"tooltip.tacz.attachment.reload_speed.decrease": "- Reload Movement Speed",
	"tooltip.tacz.attachment.reload_speed.increase": "+ Reload Movement Speed",
	"tooltip.tacz.attachment.rpm.decrease": "- RPM",
	"tooltip.tacz.attachment.rpm.increase": "+ RPM",
	"tooltip.tacz.attachment.scope": "Scope",
	"tooltip.tacz.attachment.silence": "+ Silence",
	"tooltip.tacz.attachment.sneak_inaccuracy.decrease": "- Sneak Inaccuracy",
	"tooltip.tacz.attachment.sneak_inaccuracy.increase": "+ Sneak Inaccuracy",
	"tooltip.tacz.attachment.sound_distance.decrease": "- Sound Distance",
	"tooltip.tacz.attachment.sound_distance.increase": "+ Sound Distance",
	"tooltip.tacz.attachment.stock": "Stock",
	"tooltip.tacz.attachment.weight.decrease": "- Weight",
	"tooltip.tacz.attachment.weight.increase": "+ Weight",
	"tooltip.tacz.attachment.yaw.decrease": "- Horizontal Recoil",
	"tooltip.tacz.attachment.yaw.increase": "+ Horizontal Recoil",
	"tooltip.tacz.attachment.yaw.shift": "Press [Shift] to see the support guns",
	"tooltip.tacz.attachment.yaw.support": "Support Guns:",
	"tooltip.tacz.attachment.zoom": "Zoom: %s",
	"tooltip.tacz.gun.armor_ignore": "%s Minecraft Armor Piercing",
	"tooltip.tacz.gun.damage": "Damage: ",
	"tooltip.tacz.gun.explosion": " (Explosion)",
	"tooltip.tacz.gun.head_shot_multiplier": "%s Headshot Damage",
	"tooltip.tacz.gun.inventory_mode": "Use Inv. Ammo",
	"tooltip.tacz.gun.level": "Level: ",
	"tooltip.tacz.gun.movement_speed": "Movement speed: %s",
	"tooltip.tacz.gun.tips": "<<< Press %s in-game for Attachments >>>",
	"tooltip.tacz.gun.type": "Type: ",
	"tooltip.tacz.page.next": "Next",
	"tooltip.tacz.page.previous": "Previous",
	"tooltip.tacz.refit.unload": "Unload"
}