{
	"block.fluidlogistics.copper_frogport": "Copper Frogport",
	"block.fluidlogistics.faucet": "Faucet",
	"block.fluidlogistics.fluid_hatch": "Fluid Hatch",
	"block.fluidlogistics.fluid_hatch.tooltip.behaviour1": "_Deposits_ _contained fluid_ from your _held item_ into the _tank_ it is placed on. If the held item cannot be emptied, it _fills_ the item from the _tank_ instead.",
	"block.fluidlogistics.fluid_hatch.tooltip.behaviour2": "_Fills_ your _held fluid container_ from the _tank_ first. If it cannot be filled, contained fluid is _deposited_ into the _tank_ instead.",
	"block.fluidlogistics.fluid_hatch.tooltip.condition1": "When R-Clicked",
	"block.fluidlogistics.fluid_hatch.tooltip.condition2": "When Sneak R-Clicked",
	"block.fluidlogistics.fluid_hatch.tooltip.summary": "_Easily makes_ your _tank_ interactable with _fluid containers_.",
	"block.fluidlogistics.fluid_packager": "Fluid Packager",
	"block.fluidlogistics.fluid_repackager": "Unpackager",
	"block.fluidlogistics.horizontal_multi_fluid_tank": "Horizontal Multi-Fluid Tank",
	"block.fluidlogistics.mechanical_fluid_gun": "Mechanical Fluid Gun",
	"block.fluidlogistics.multi_fluid_access_port": "Multi-Fluid Access Port",
	"block.fluidlogistics.multi_fluid_access_port.filter_back": "Back Fluid Filter",
	"block.fluidlogistics.multi_fluid_access_port.filter_left": "Left Fluid Filter",
	"block.fluidlogistics.multi_fluid_access_port.filter_right": "Right Fluid Filter",
	"block.fluidlogistics.multi_fluid_tank": "Multi-Fluid Tank",
	"block.fluidlogistics.smart_faucet": "Smart Faucet",
	"block.fluidlogistics.smart_hopper": "Smart Hopper",
	"block.fluidlogistics.waterproof_cardboard_block": "Waterproof Block of Cardboard",
	"create.fluid_packager.no_portable_fluid_interface": "Fluid Packagers cannot connect directly to Portable Fluid Interfaces",
	"create.fluidlogistics.clipboard.address_set": "This %s address has been set to: %s",
	"create.fluidlogistics.clipboard.address_set_by_sign": "This %s has its address set by a sign and cannot be modified",
	"create.fluidlogistics.clipboard.no_valid_address": "No valid address found in the clipboard",
	"create.fluidlogistics.factory_panel.hold_alt_to_set_contained_fluid": "Hold Alt to set the fluid contained in the item",
	"create.fluidlogistics.gauge.promise_limit": "Promised Fluid Limit",
	"create.fluidlogistics.gauge.promise_limit.none": "No limit on promised fluid",
	"create.fluidlogistics.gauge.request_additional": "Additional fluid to request while restocking",
	"create.fluidlogistics.gauge.request_additional.none": "Do not request additional fluid while restocking",
	"create.fluidlogistics.gauge.restock_threshold": "Minimum fluid restock amount",
	"create.fluidlogistics.hand_pointer.address_already_empty": "The package address is already empty",
	"create.fluidlogistics.hand_pointer.address_clear_blocked_by_sign": "Cannot clear a package address set by a sign",
	"create.fluidlogistics.hand_pointer.address_cleared": "Package address cleared",
	"create.fluidlogistics.hand_pointer.arm.arm_added": "Selected Mechanical Arms: %s/%s",
	"create.fluidlogistics.hand_pointer.arm.point_removed": "Removed that interaction point",
	"create.fluidlogistics.hand_pointer.arm.points_out_of_range": "%s interaction point(s) were out of range and skipped",
	"create.fluidlogistics.hand_pointer.arm.selected": "Click to set interaction points",
	"create.fluidlogistics.hand_pointer.arm.submitted": "Updated",
	"create.fluidlogistics.hand_pointer.authorization_added": "Authorized that logistics network for this Hand Pointer",
	"create.fluidlogistics.hand_pointer.authorization_cleared": "Cleared Hand Pointer logistics authorizations",
	"create.fluidlogistics.hand_pointer.authorization_exists": "This Hand Pointer is already authorized for that logistics network",
	"create.fluidlogistics.hand_pointer.crafter.can_connect": "Can connect ✔",
	"create.fluidlogistics.hand_pointer.crafter.can_disconnect": "Can disconnect ✔",
	"create.fluidlogistics.hand_pointer.crafter.cannot_connect": "Cannot connect ✘",
	"create.fluidlogistics.hand_pointer.crafter.updated": "Updated",
	"create.fluidlogistics.hand_pointer.depot.connection_set": "Weighted Ejector target updated",
	"create.fluidlogistics.hand_pointer.depot.selected": "Click to set the ejection target",
	"create.fluidlogistics.hand_pointer.display_link.already_connected": "Already connected to this Display Board",
	"create.fluidlogistics.hand_pointer.display_link.can_connect": "Can Connect ✔",
	"create.fluidlogistics.hand_pointer.display_link.connection_set": "Updated",
	"create.fluidlogistics.hand_pointer.display_link.selected": "Click a Display Board to update",
	"create.fluidlogistics.hand_pointer.fluid_packager.powered_off": "This Fluid Packager has been restored to default",
	"create.fluidlogistics.hand_pointer.fluid_packager.powered_on": "This Fluid Packager is now force-powered",
	"create.fluidlogistics.hand_pointer.fluid_repackager.powered_off": "This Unpackager has been restored to default",
	"create.fluidlogistics.hand_pointer.fluid_repackager.powered_on": "This Unpackager is now force-powered",
	"create.fluidlogistics.hand_pointer.frogport.added": "Selected Frogports: %s/%s",
	"create.fluidlogistics.hand_pointer.frogport.can_connect": "Can Connect ✔",
	"create.fluidlogistics.hand_pointer.frogport.connection_set": "Updated",
	"create.fluidlogistics.hand_pointer.frogport.removed": "Deselected that Frogport",
	"create.fluidlogistics.hand_pointer.frogport.selected": "Click a Chain to update",
	"create.fluidlogistics.hand_pointer.logistics.added": "Added to the current logistics network",
	"create.fluidlogistics.hand_pointer.logistics.hover_network_size": "%s loaded link(s)",
	"create.fluidlogistics.hand_pointer.logistics.hover_will_connect": "Click to add to the current logistics network",
	"create.fluidlogistics.hand_pointer.logistics.hover_will_disconnect": "Click to remove from the current logistics network",
	"create.fluidlogistics.hand_pointer.logistics.no_panel_at_slot": "No active Factory Gauge at this slot",
	"create.fluidlogistics.hand_pointer.logistics.removed": "Removed from the current logistics network",
	"create.fluidlogistics.hand_pointer.logistics.selected": "Showing members of the current logistics network",
	"create.fluidlogistics.hand_pointer.mailbox.added": "Selected Postboxes: %s/%s",
	"create.fluidlogistics.hand_pointer.mailbox.already_connected": "Cannot connect to the original Train Station",
	"create.fluidlogistics.hand_pointer.mailbox.can_connect": "Can Connect ✔",
	"create.fluidlogistics.hand_pointer.mailbox.connection_set": "Updated",
	"create.fluidlogistics.hand_pointer.mailbox.removed": "Deselected that Postbox",
	"create.fluidlogistics.hand_pointer.mailbox.selected": "Click a Train Station to update the connection",
	"create.fluidlogistics.hand_pointer.mode_exited": "Configuration cancelled",
	"create.fluidlogistics.hand_pointer.packager.powered_off": "This Packager has been restored to default",
	"create.fluidlogistics.hand_pointer.packager.powered_on": "This Packager is now force-powered",
	"create.fluidlogistics.hand_pointer.repackager.powered_off": "This Re-Packager has been restored to default",
	"create.fluidlogistics.hand_pointer.repackager.powered_on": "This Re-Packager is now force-powered",
	"create.fluidlogistics.hand_pointer.too_far": "Too far away",
	"create.fluidlogistics.mechanical_fluid_gun.inject_block_target": "Inject fluid into %s",
	"create.fluidlogistics.mechanical_fluid_gun.inject_item_target": "Inject fluid into items on %s",
	"create.fluidlogistics.mechanical_fluid_gun.target_limit_reached": "Mechanical Fluid Gun can store up to %s targets",
	"create.fluidlogistics.mechanical_fluid_gun.target_summary": "Mechanical Fluid Gun currently has %s target(s)",
	"create.fluidlogistics.mechanical_fluid_gun.targets_out_of_range": "%s selected target(s) were out of range and removed",
	"create.fluidlogistics.package_port.cannot_connect": "Unable to connect",
	"create.fluidlogistics.scroll_precise_amount": "Shift or Ctrl for Precise Amount",
	"create.goggles.address_label": "Package Address:",
	"create.goggles.cached_packages": "Cached Packages: %s",
	"create.goggles.fluid_packager_title": "Fluid Packager Status:",
	"create.goggles.fluid_repackager_title": "Unpackager Status:",
	"create.goggles.linked_to_network": "Linked to network",
	"create.goggles.manual_override": "[Force-Powered]",
	"create.goggles.no_address": "None",
	"create.goggles.packager_title": "Packager Status:",
	"create.goggles.repackager_title": "Re-Packager Status:",
	"create.gui.fluidlogistics.hand_pointer_filter.place_item_to_filter": "Place item to filter",
	"create.gui.goggles.copper_basin_contents": "Copper Basin Contents:",
	"create.gui.stock_keeper.package_adress": "Package Address",
	"create.hint.mechanical_fluid_gun_no_targets": "It appears this _Mechanical_ _Fluid_ _Gun_ has not been assigned any _targets._ Select belts, depots, and other components by _right-clicking_ them whilst _holding_ the _Mechanical_ _Fluid_ _Gun_ in your _hand_.",
	"create.hint.mechanical_fluid_gun_no_targets.title": "No Targets",
	"create.item.fluidlogistics.hand_pointer.authorized_networks": "Authorized Logistics Networks: %s",
	"create.item.fluidlogistics.hand_pointer.authorized_networks_clear": "Sneak right-click air to clear",
	"create.item_attributes.is_any_fluid": "is Fluid",
	"create.item_attributes.is_any_fluid.inverted": "is not Fluid",
	"create.item_attributes.is_fluid": "is %1$s",
	"create.item_attributes.is_fluid.inverted": "is not %1$s",
	"create.item_attributes.is_fluid_no_nbt": "is %1$s (no COMPONENT)",
	"create.item_attributes.is_fluid_no_nbt.inverted": "is not %1$s (no COMPONENT)",
	"create.schematicannon.status.missingFluid": "Missing fluid:",
	"create.schematicannon.status.placingFluid": "Placing fluid",
	"create.schematicannon.status.waitingForHost": "Waiting for target block",
	"fluidlogistics.configuration.faucetFluidContainerMode": "Faucet Fluid Mode",
	"fluidlogistics.configuration.faucetInfiniteWater": "Faucet Infinite Water Extraction",
	"fluidlogistics.configuration.faucetInfiniteWater.tooltip": "Allow the faucet and smart faucet to extract infinite water from waterlogged leaves",
	"fluidlogistics.configuration.fluidPackageCapacity": "Fluid Package Capacity",
	"fluidlogistics.configuration.fluidPackageCapacity.tooltip": "Maximum fluid amount a fluid package can hold (in mB)",
	"fluidlogistics.configuration.fluidPumpRange": "Fluid Pump Range",
	"fluidlogistics.configuration.fluidPumpRange.tooltip": "Maximum distance a Fluid Pump can push or pull fluids on either side",
	"fluidlogistics.configuration.fluidTransporterInfiniteWater": "Fluid Transporter Infinite Water Extraction",
	"fluidlogistics.configuration.fluidTransporterInfiniteWater.tooltip": "Allow the fluid transporter to extract infinite water from waterlogged leaves",
	"fluidlogistics.configuration.handPointerMaxArms": "Hand Pointer Mechanical Arm Batch Edit Limit",
	"fluidlogistics.configuration.handPointerMaxFrogports": "Hand Pointer Frogport Batch Edit Limit",
	"fluidlogistics.configuration.handPointerMaxMailboxes": "Hand Pointer Postbox Batch Edit Limit",
	"fluidlogistics.configuration.infiniteFluidTankAllowedFluids": "Infinite Tank Enterable Fluids",
	"fluidlogistics.configuration.infiniteFluidTankAllowedFluids.tooltip": "FOLLOW_CREATE = follow Create's bottomless fluid config option",
	"fluidlogistics.configuration.infiniteFluidTankCapacity": "Infinite Tank Capacity",
	"fluidlogistics.configuration.infiniteFluidTankCapacity.tooltip": "Infinite tank capacity (in B/buckets). -1 = follow Create's infinite fluid capacity config option",
	"fluidlogistics.configuration.section.blockProperties": "Block Properties",
	"fluidlogistics.configuration.section.featureToggles": "Feature Toggles",
	"fluidlogistics.configuration.section.fluidlogistics.server.toml": "Fluid Package Configuration",
	"fluidlogistics.configuration.section.fluidlogistics.server.toml.title": "Fluid Package Configuration",
	"fluidlogistics.configuration.smartHopperInfiniteWater": "Smart Hopper Infinite Water Extraction",
	"fluidlogistics.configuration.smartHopperInfiniteWater.tooltip": "Allow the smart hopper to extract infinite water from waterlogged leaves",
	"fluidlogistics.configuration.title": "Fluid Package Configuration",
	"fluidlogistics.fluid_material_checklist": "Fluid Material Checklist",
	"fluidlogistics.fluid_pump.direction.forward": "Forward",
	"fluidlogistics.fluid_pump.direction.reverse": "Reverse",
	"fluidlogistics.fluid_pump.transfer_direction": "Transfer Direction",
	"fluidlogistics.mechanical_fluid_gun.schedule_mode": "Distribution Method",
	"fluidlogistics.mechanical_fluid_gun.schedule_mode.forced_round_robin": "Forced Round Robin",
	"fluidlogistics.mechanical_fluid_gun.schedule_mode.prefer_first": "Prefer First",
	"fluidlogistics.mechanical_fluid_gun.schedule_mode.round_robin": "Round Robin",
	"fluidlogistics.ponder.copper_frogport_placement.header": "Placeable Positions for Copper Frogports",
	"fluidlogistics.ponder.copper_frogport_placement.text_1": "Copper Frogports can be placed on any face of a block",
	"fluidlogistics.ponder.faucet.header": "Filling Items with Faucets",
	"fluidlogistics.ponder.faucet.text_1": "Faucets can fill items with fluids",
	"fluidlogistics.ponder.faucet.text_2": "Faucets choose the fluid intelligently based on the item",
	"fluidlogistics.ponder.faucet.text_3": "Unlike Smart Faucets, Faucets cannot fill items on belts",
	"fluidlogistics.ponder.faucet.text_4": "Faucets can also fill some fluid containers",
	"fluidlogistics.ponder.fluid_packager.header": "Packaging and Unpacking Fluid Packages",
	"fluidlogistics.ponder.fluid_packager.text_1": "Fluid Packagers can package fluids from tanks into fluid packages",
	"fluidlogistics.ponder.fluid_packager.text_2": "Given redstone power, they will extract fluid from the tank and package it up",
	"fluidlogistics.ponder.fluid_packager.text_3": "Fluid packages can be transported and processed like regular items",
	"fluidlogistics.ponder.fluid_packager.text_4": "Inserting a fluid package will unpack it, filling the connected tank",
	"fluidlogistics.ponder.fluid_packager.text_5": "Full",
	"fluidlogistics.ponder.fluid_packager.text_6": "Fluid Packagers will not accept fluid packages they cannot fully unpack",
	"fluidlogistics.ponder.fluid_packager_address.header": "Routing Fluid Packages by Address",
	"fluidlogistics.ponder.fluid_packager_address.text_1": "Warehouse",
	"fluidlogistics.ponder.fluid_packager_address.text_10": "Fluid packages are destroyed by Mechanical Saws without dropping any items",
	"fluidlogistics.ponder.fluid_packager_address.text_11": "Besides filters, Package Frogports and Postboxes can also route fluid packages",
	"fluidlogistics.ponder.fluid_packager_address.text_12": "Check their Ponder scenes to learn how they behave",
	"fluidlogistics.ponder.fluid_packager_address.text_2": "When a sign is placed on a Fluid Packager...",
	"fluidlogistics.ponder.fluid_packager_address.text_3": "-> Warehouse",
	"fluidlogistics.ponder.fluid_packager_address.text_4": "Created fluid packages will carry the written lines of text as their address",
	"fluidlogistics.ponder.fluid_packager_address.text_5": "Package filters route fluid packages based on their address",
	"fluidlogistics.ponder.fluid_packager_address.text_6": "-> Warehouse",
	"fluidlogistics.ponder.fluid_packager_address.text_7": "Factory",
	"fluidlogistics.ponder.fluid_packager_address.text_8": "-> Factory",
	"fluidlogistics.ponder.fluid_packager_address.text_9": "Factory",
	"fluidlogistics.ponder.fluid_repackager.header": "Merging and Unpacking Packages",
	"fluidlogistics.ponder.fluid_repackager.text_1": "Sometimes, requested item cargo and fluid cargo need to arrive in a single package",
	"fluidlogistics.ponder.fluid_repackager.text_2": "In this case, redirect the packages into a storage block",
	"fluidlogistics.ponder.fluid_repackager.text_3": "Place a Re-Packager on the storage block and activate it with a redstone signal",
	"fluidlogistics.ponder.fluid_repackager.text_4": "The Unpackager can now split a package containing both item and fluid cargo into the appropriate container",
	"fluidlogistics.ponder.fluid_repackager.text_5": "Packages that cannot be fully unpacked will be cached in the Unpackager until the corresponding container can fully unpack them",
	"fluidlogistics.ponder.fluid_repackager.text_6": "Additionally, the Unpackager can separate different types of cargo",
	"fluidlogistics.ponder.fluid_repackager.text_7": "Place an Unpackager on the storage block and activate it with a redstone signal",
	"fluidlogistics.ponder.fluid_transporter.header": "Transferring Fluids with Fluid Transporters",
	"fluidlogistics.ponder.fluid_transporter.text_1": "Fluid Transporters can move fluid from one container to another",
	"fluidlogistics.ponder.fluid_transporter.text_2": "Fluid Transporters can use filters to restrict which fluids are allowed through",
	"fluidlogistics.ponder.fluid_transporter.text_3": "Fluid Transporters can also be disabled by redstone signals",
	"fluidlogistics.ponder.fluid_transporter.text_4": "Fluid Transporters can also connect like this",
	"fluidlogistics.ponder.fluid_transporter.text_5": "Note that Fluid Transporters cannot connect sideways like this",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.header": "Setting up Mechanical Fluid Guns",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.text_1": "Mechanical Fluid Guns have to be assigned targets before they are placed",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.text_2": "Right-Click depots, belts, or other components while holding the Mechanical Fluid Gun to assign them as Targets",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.text_3": "Right-Click a selected target again to remove its Selection",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.text_4": "Once placed, the Mechanical Fluid Gun will target the blocks selected previously",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.text_5": "Mechanical Fluid Guns use the fluid container below them as their fluid source",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.text_6": "They can manage multiple targets within range at the same time",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.text_7": "Not every fluid container can be interacted with directly",
	"fluidlogistics.ponder.mechanical_fluid_gun_setup.text_8": "In this situation, Fluid Hatches and Multi-Fluid Access Ports can expose them as targets",
	"fluidlogistics.ponder.multi_fluid_access_port.header": "Accessing Fluids with Multi-Fluid Access Ports",
	"fluidlogistics.ponder.multi_fluid_access_port.text_1": "Accessing multi-fluid containers can sometimes be troublesome",
	"fluidlogistics.ponder.multi_fluid_access_port.text_2": "Multi-Fluid Access Ports can extend fluid containers for easier access",
	"fluidlogistics.ponder.multi_fluid_access_port.text_3": "Multi-Fluid Access Ports can access fluids in up to three directions at once",
	"fluidlogistics.ponder.multi_fluid_access_port.text_4": "Filters can also be configured separately for each of the three directions",
	"fluidlogistics.ponder.multi_fluid_access_port.text_5": "Multi-Fluid Access Ports can also be disabled by redstone signals",
	"fluidlogistics.ponder.multi_fluid_access_port.text_6": "Note that Multi-Fluid Access Ports cannot be chained",
	"fluidlogistics.ponder.multi_fluid_access_port.text_7": "However, one fluid container can connect to multiple Multi-Fluid Access Ports at the same time",
	"fluidlogistics.ponder.multi_fluid_tank_sizes.header": "Dimensions of a Multi-Fluid Tank",
	"fluidlogistics.ponder.multi_fluid_tank_sizes.text_1": "Multi-Fluid Tanks can be combined to increase total capacity",
	"fluidlogistics.ponder.multi_fluid_tank_sizes.text_2": "Their base can be up to 3 blocks wide...",
	"fluidlogistics.ponder.multi_fluid_tank_sizes.text_3": "...and grow up to 30 blocks tall",
	"fluidlogistics.ponder.multi_fluid_tank_sizes.text_4": "Using a Wrench, the tank windows can be toggled",
	"fluidlogistics.ponder.multi_fluid_tank_storage.header": "Storing Multiple Fluids in Multi-Fluid Tanks",
	"fluidlogistics.ponder.multi_fluid_tank_storage.text_1": "Multi-Fluid Tanks can store up to eight fluid types in one structure",
	"fluidlogistics.ponder.multi_fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side",
	"fluidlogistics.ponder.multi_fluid_tank_storage.text_3": "A Comparator measures the combined fill level",
	"fluidlogistics.ponder.multi_fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually",
	"fluidlogistics.ponder.multi_fluid_tank_storage.text_5": "Basins, Item Drains and Spouts can automate fluid container handling",
	"fluidlogistics.ponder.pump_flow.header": "Fluid Transportation using Fluid Pumps",
	"fluidlogistics.ponder.pump_flow.text_1": "Fluid Pumps govern the flow of their attached pipe networks",
	"fluidlogistics.ponder.pump_flow.text_2": "Their arrow indicates the direction of flow",
	"fluidlogistics.ponder.pump_flow.text_3": "The network behind is now pulling fluids...",
	"fluidlogistics.ponder.pump_flow.text_4": "...while the network in front is transferring it outward",
	"fluidlogistics.ponder.pump_flow.text_5": "The pump's direction is unaffected by the input rotation",
	"fluidlogistics.ponder.pump_flow.text_6": "Instead, scroll over the top selector to reverse the direction",
	"fluidlogistics.ponder.pump_speed.header": "Throughput of Fluid Pumps",
	"fluidlogistics.ponder.pump_speed.text_1": "Regardless of speed, Fluid Pumps affect pipes connected up to 24 blocks away",
	"fluidlogistics.ponder.pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...",
	"fluidlogistics.ponder.pump_speed.text_3": "...and the speed at which fluids are transferred",
	"fluidlogistics.ponder.pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks",
	"fluidlogistics.ponder.pump_speed.text_5": "Ensure that all of them are facing in the same direction",
	"fluidlogistics.ponder.smart_faucet.header": "Filling Items with Smart Faucets",
	"fluidlogistics.ponder.smart_faucet.text_1": "Smart Faucets can fill items with fluids",
	"fluidlogistics.ponder.smart_faucet.text_2": "Filters can restrict which fluid types are allowed through",
	"fluidlogistics.ponder.smart_faucet.text_3": "Smart Faucets can also fill some fluid containers",
	"fluidlogistics.ponder.smart_faucet.text_4": "Smart Faucets can also fill items on belts",
	"fluidlogistics.ponder.smart_faucet.text_5": "Without a filter, Smart Faucets choose the fluid intelligently based on the item",
	"fluidlogistics.ponder.smart_hopper.header": "Transferring Items and Fluids with Smart Hoppers",
	"fluidlogistics.ponder.smart_hopper.text_1": "Smart Hoppers pull fluids from above and output them toward the spout",
	"fluidlogistics.ponder.smart_hopper.text_2": "Smart Hoppers can also be disabled by redstone signals",
	"fluidlogistics.ponder.smart_hopper.text_3": "Smart Hoppers can also be chained together",
	"fluidlogistics.ponder.smart_hopper.text_4": "Smart Hoppers can transfer items as well as fluids",
	"fluidlogistics.ponder.smart_hopper.text_5": "Smart Hoppers can also use filters to restrict which items and fluids are allowed through",
	"gui.fluidlogistics.creative_banner.title": "FL",
	"item.fluidlogistics.compressed_storage_tank": "Compressed Storage Tank",
	"item.fluidlogistics.compressed_storage_tank.tooltip.summary": "Right-click on a fluid tank to _transfer fluid_ and _consume_ the compressed storage tank",
	"item.fluidlogistics.fluid_package": "Fluid Package",
	"item.fluidlogistics.fluid_schematic": "Fluid Schematic",
	"item.fluidlogistics.fluid_schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.",
	"item.fluidlogistics.fluid_schematic.tooltip.behaviour2": "Opens an _Interface_ for entering exact _Coordinates_.",
	"item.fluidlogistics.fluid_schematic.tooltip.condition1": "When Held",
	"item.fluidlogistics.fluid_schematic.tooltip.condition2": "R-Click while Sneaking",
	"item.fluidlogistics.fluid_schematic.tooltip.summary": "Holds a fluid structure to be positioned and placed into the world. Position the Hologram as desired and use a _Copper-Cased Schematicannon_ to build it.",
	"item.fluidlogistics.hand_pointer": "Hand Pointer",
	"item.fluidlogistics.hand_pointer.tooltip.behaviour1": "Packagers / Re-Packagers / Package Frogports / Postboxes / Mechanical Arms / Mechanical Crafters / Mechanical Fluid Guns / Threshold Switch / Weighted Ejectors / Display Links / logistics-network components / Any filter",
	"item.fluidlogistics.hand_pointer.tooltip.condition1": "Applicable Targets",
	"item.fluidlogistics.hand_pointer.tooltip.summary": "Multi-purpose tool for configuring _interaction points_ on mechanical components",
	"item.fluidlogistics.phantom_chain": "Phantom Chain",
	"item.fluidlogistics.phantom_chain.tooltip.summary": "When _connecting_ Chain Conveyors, their _chains_ are only visible while _holding_ a _Phantom Chain_",
	"itemGroup.fluidlogistics.fluidlogistics_tab": "Create: Fluid Logistics",
	"logistically_linked.protected": "This logistics network is protected",
	"resourcepack.fluidlogistics.cu_again_for_fluidlogistics": "Legacy Copper Textures for Fluid Logistics",
	"fluidlogistics.configuration.advancedLogisticsNetworkEnabled": "Fluid Package System",
	"fluidlogistics.configuration.section.fluidlogistics.common.toml": "Fluid Package Configuration",
	"fluidlogistics.configuration.section.fluidlogistics.common.toml.title": "Fluid Package Configuration"
}
