{
	"block.createhorsepower.horse_crank": "畜力曲柄",
	"createhorsepower.ponder.horse_crank.header": "使用畜力曲柄",
	"createhorsepower.ponder.horse_crank.text_1": "这是一个畜力曲柄",
	"createhorsepower.ponder.horse_crank.text_2": "使用畜力曲柄前，需要在其下方放置有效的地面方块",
	"createhorsepower.ponder.horse_crank.text_3": "某些材料的效率可能更高",
	"createhorsepower.ponder.horse_crank.text_4": "连接有效役畜后，曲柄即可产生应力",
	"createhorsepower.ponder.horse_crank.text_5": "你可以在配置中指定哪些生物可充当役畜",
	"createhorsepower.ponder.horse_crank.text_6": "可通过侧面的齿轮输出应力……",
	"createhorsepower.ponder.horse_crank.text_7": "……或从下方用传动杆输出……",
	"createhorsepower.ponder.horse_crank.text_8": "……但不能从顶部输出",
	"createhorsepower.ponder.tag.path_types": "路径方块",
	"createhorsepower.ponder.tag.path_types.description": "可供役畜行走的方块",
	"createhorsepower.ponder.tag.viable_workers": "可用役畜",
	"createhorsepower.ponder.tag.viable_workers.description": "可用于拉动畜力曲柄的生物",
	"entity.createhorsepower.chp_leash_knot": "(畜力) 牵绳结",
	"item.createhorsepower.horse_crank": "畜力曲柄",
	"tooltip.createhorsepower.horse_crank.alreadyHasWorker": "曲柄已连接役畜",
	"tooltip.createhorsepower.horse_crank.attached": "役畜已连接",
	"tooltip.createhorsepower.horse_crank.detached": "役畜已脱离",
	"tooltip.createhorsepower.horse_crank.maximumMobs": "只能连接1只生物",
	"tooltip.createhorsepower.horse_crank.notValidWorker": "该生物不能充当役畜"
}