{
	"block.createhorsepower.horse_crank": "Animal Crank",
	"createhorsepower.ponder.horse_crank.header": "Using Horse Crank",
	"createhorsepower.ponder.horse_crank.text_1": "This is a Horse Crank",
	"createhorsepower.ponder.horse_crank.text_2": "To use a horse crank you first need to have valid blocks underneath it",
	"createhorsepower.ponder.horse_crank.text_3": "Some materials might be better than others",
	"createhorsepower.ponder.horse_crank.text_4": "When a valid worker is attached the crank will produce stress",
	"createhorsepower.ponder.horse_crank.text_5": "You can attach any mob in the config to turn it into a worker",
	"createhorsepower.ponder.horse_crank.text_6": "You can get rotation out with a cog from the side...",
	"createhorsepower.ponder.horse_crank.text_7": "...or a shaft, from underneath...",
	"createhorsepower.ponder.horse_crank.text_8": "...but not from on top",
	"createhorsepower.ponder.tag.path_types": "Path Blocks",
	"createhorsepower.ponder.tag.path_types.description": "Blocks that are viable for Working Animals to walk on",
	"createhorsepower.ponder.tag.viable_workers": "Viable Workers",
	"createhorsepower.ponder.tag.viable_workers.description": "Animals that can be used to pull the Horse Crank",
	"entity.createhorsepower.chp_leash_knot": "(CHP) Leash Knot",
	"item.createhorsepower.horse_crank": "Horse Crank",
	"tooltip.createhorsepower.horse_crank.alreadyHasWorker": "Crank already has a worker",
	"tooltip.createhorsepower.horse_crank.attached": "Worker has been attached",
	"tooltip.createhorsepower.horse_crank.detached": "Worker has been detached",
	"tooltip.createhorsepower.horse_crank.maximumMobs": "Only 1 mob can be attached",
	"tooltip.createhorsepower.horse_crank.notValidWorker": "Mob is not a valid worker"
}