{
	"block.create_connected.brake": "制動器",
	"block.create_connected.brake.tooltip.summary": "輸入紅石信號時會產生_大量動能消耗_，透過_動能過載_來停止應力網路。",
	"block.create_connected.centrifugal_clutch": "離心離合器",
	"block.create_connected.centrifugal_clutch.tooltip.summary": "僅當輸入 RPM 快於可設定閾值時，離合器才會耦合。",
	"block.create_connected.copycat_beam": "偽裝樑",
	"block.create_connected.copycat_beam.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手重置材質。",
	"block.create_connected.copycat_beam.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_beam.tooltip.summary": "將任何的_完整方塊_轉換為裝飾樑。",
	"block.create_connected.copycat_block": "偽裝方塊",
	"block.create_connected.copycat_block.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手重置材質。",
	"block.create_connected.copycat_block.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_block.tooltip.summary": "將任何的_完整方塊_轉換為裝飾方塊。",
	"block.create_connected.copycat_board": "偽裝薄板",
	"block.create_connected.copycat_board.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手重置材質。",
	"block.create_connected.copycat_board.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_board.tooltip.summary": "將任何的_完整方塊_轉換為裝飾薄板。多塊薄板可以放置在同一方塊空間下。",
	"block.create_connected.copycat_fence": "偽裝柵欄",
	"block.create_connected.copycat_fence.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手重置材質。",
	"block.create_connected.copycat_fence.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_fence.tooltip.summary": "將任何的_完整方塊_轉換為裝飾柵欄。",
	"block.create_connected.copycat_fence_gate": "偽裝柵欄門",
	"block.create_connected.copycat_fence_gate.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手重置材質。",
	"block.create_connected.copycat_fence_gate.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_fence_gate.tooltip.summary": "將任何的_完整方塊_轉換為可運作的裝飾柵欄門。",
	"block.create_connected.copycat_slab": "偽裝半磚",
	"block.create_connected.copycat_slab.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手重置材質。",
	"block.create_connected.copycat_slab.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_slab.tooltip.summary": "將任何的_完整方塊_轉換為裝飾半磚。可以垂直放置。",
	"block.create_connected.copycat_stairs": "偽裝階梯",
	"block.create_connected.copycat_stairs.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手_重置材質。",
	"block.create_connected.copycat_stairs.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_stairs.tooltip.summary": "任何的_完整方塊_轉換為裝飾階梯。註：連接材質可能錯誤。",
	"block.create_connected.copycat_vertical_step": "偽裝垂直梯級",
	"block.create_connected.copycat_vertical_step.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手重置材質。",
	"block.create_connected.copycat_vertical_step.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_vertical_step.tooltip.summary": "任何的_完整方塊_轉換為裝飾垂直梯級。",
	"block.create_connected.copycat_wall": "偽裝牆",
	"block.create_connected.copycat_wall.tooltip.behaviour1": "如果可以，將根據手持物品改變材質。再次點擊以循環切換方向或充能狀態。使用扳手重置材質。",
	"block.create_connected.copycat_wall.tooltip.condition1": "當右鍵時",
	"block.create_connected.copycat_wall.tooltip.summary": "任何的_完整方塊_轉換為裝飾牆。",
	"block.create_connected.creative_fluid_vessel": "橫向創造流體儲罐",
	"block.create_connected.empty_fan_catalyst": "空鼓風機觸媒",
	"block.create_connected.empty_fan_catalyst.tooltip.summary": "放入材料以改變鼓風機的處理方式。",
	"block.create_connected.fan_blasting_catalyst": "鼓風機熔煉觸媒",
	"block.create_connected.fan_blasting_catalyst.tooltip.summary": "用於_批次熔煉_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_ending_catalyst_dragon_head": "龍首鼓風機終結觸媒",
	"block.create_connected.fan_ending_catalyst_dragon_head.tooltip.summary": "用於_批次終結_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_ending_catalyst_dragons_breath": "龍息鼓風機終結觸媒",
	"block.create_connected.fan_ending_catalyst_dragons_breath.tooltip.summary": "用於_批次終結_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_enriched_catalyst": "鼓風機濃縮觸媒",
	"block.create_connected.fan_enriched_catalyst.tooltip.summary": "用於_批次濃縮_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_freezing_catalyst": "鼓風機冷凍觸媒",
	"block.create_connected.fan_freezing_catalyst.tooltip.summary": "用於_批次冷凍_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_haunting_catalyst": "鼓風機喚魂觸媒",
	"block.create_connected.fan_haunting_catalyst.tooltip.summary": "用於_批次喚魂_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_sanding_catalyst": "鼓風機打磨觸媒",
	"block.create_connected.fan_sanding_catalyst.tooltip.summary": "用於_批次打磨_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_seething_catalyst": "鼓風機沸騰觸媒",
	"block.create_connected.fan_seething_catalyst.tooltip.summary": "用於_批次過熱_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_smoking_catalyst": "鼓風機煙燻觸媒",
	"block.create_connected.fan_smoking_catalyst.tooltip.summary": "用於_批次煙燻_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_splashing_catalyst": "鼓風機洗滌觸媒",
	"block.create_connected.fan_splashing_catalyst.tooltip.summary": "用於_批次洗滌_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fan_withering_catalyst": "鼓風機凋零觸媒",
	"block.create_connected.fan_withering_catalyst.tooltip.summary": "用於_批次凋零_的方塊，內容物不會與環境發生互動。",
	"block.create_connected.fluid_vessel": "橫向流體儲罐",
	"block.create_connected.fluid_vessel.tooltip.behaviour1": "切換視窗形狀。",
	"block.create_connected.fluid_vessel.tooltip.condition1": "使用扳手單擊右鍵時",
	"block.create_connected.fluid_vessel.tooltip.summary": "一種_橫向_的流體儲罐。用作鍋爐時效率較低。",
	"block.create_connected.freewheel_clutch": "飛輪離合器",
	"block.create_connected.freewheel_clutch.tooltip.summary": "只有當輸入按照配置的正確方向旋轉時，離合器才會耦合。",
	"block.create_connected.inventory_access_port": "容器訪問端口",
	"block.create_connected.inventory_bridge": "容器橋接器",
	"block.create_connected.inverted_clutch": "反向離合器",
	"block.create_connected.inverted_gearshift": "反向反轉齒輪箱",
	"block.create_connected.item_silo": "豎向儲物倉",
	"block.create_connected.item_silo.tooltip.summary": "一種_豎直方向_的儲物倉。",
	"block.create_connected.kinetic_bridge": "動力橋接器",
	"block.create_connected.kinetic_bridge_destination": "動力橋接器",
	"block.create_connected.linked_acacia_button": "連動相思木按鈕",
	"block.create_connected.linked_analog_lever": "連動模擬控制桿",
	"block.create_connected.linked_bamboo_button": "連動竹按鈕",
	"block.create_connected.linked_birch_button": "連動樺木按鈕",
	"block.create_connected.linked_cherry_button": "連動櫻花木按鈕",
	"block.create_connected.linked_crimson_button": "連動緋紅蕈木按鈕",
	"block.create_connected.linked_dark_oak_button": "連動黑橡木按鈕",
	"block.create_connected.linked_jungle_button": "連動叢林木按鈕",
	"block.create_connected.linked_lever": "連動控制桿",
	"block.create_connected.linked_mangrove_button": "連動紅樹林木按鈕",
	"block.create_connected.linked_oak_button": "連動橡木按鈕",
	"block.create_connected.linked_polished_blackstone_button": "連動拋光黑石按鈕",
	"block.create_connected.linked_spruce_button": "連動杉木按鈕",
	"block.create_connected.linked_stone_button": "連動石製按鈕",
	"block.create_connected.linked_warped_button": "連動扭曲蕈木按鈕",
	"block.create_connected.overstress_clutch": "過載離合器",
	"block.create_connected.overstress_clutch.tooltip.behaviour1": "重置為耦合狀態。",
	"block.create_connected.overstress_clutch.tooltip.condition1": "使用扳手單擊右鍵時",
	"block.create_connected.overstress_clutch.tooltip.summary": "當網路_應力過載_時，離合器會在規定的延遲後分離。",
	"block.create_connected.sequenced_pulse_generator": "序列脈衝發生器",
	"block.create_connected.wrapped_copycat_fence": "覆蓋的偽裝柵欄",
	"block.create_connected.wrapped_copycat_fence_gate": "覆蓋的偽裝柵欄門",
	"block.create_connected.wrapped_copycat_stairs": "覆蓋的偽裝階梯",
	"block.create_connected.wrapped_copycat_wall": "覆蓋的偽裝牆",
	"create.gui.sequenced_gearshift.instruction.loop": "循環",
	"create.gui.sequenced_gearshift.instruction.loop.descriptive": "重新啟動整個序列",
	"create.gui.sequenced_gearshift.instruction.turn_await": "維持",
	"create.gui.sequenced_gearshift.instruction.turn_await.descriptive": "轉動直到新的紅石脈衝",
	"create.gui.sequenced_gearshift.instruction.turn_time": "時間",
	"create.gui.sequenced_gearshift.instruction.turn_time.descriptive": "轉動指定時間",
	"create.gui.sequenced_gearshift.instruction.turn_time.duration": "持續時間",
	"create.item_attributes.id_contains": "在ID 中包含詞語“%1$s”",
	"create.item_attributes.id_contains.inverted": "在ID 中不包含詞語“%1$s”",
	"create.item_attributes.max_damage": "擁有 %1$s 的最大耐久度",
	"create.item_attributes.max_damage.inverted": "沒有達到%1$s的最大耐久度",
	"create.item_attributes.stack_size": "可堆疊至 %1$s",
	"create.item_attributes.stack_size.inverted": "不可堆疊至 %1$s",
	"create_connected.battery.charge": "能量",
	"create_connected.battery.rotation_direction": "放電時的旋轉方向",
	"create_connected.battery.status": "電池狀態：%1$s",
	"create_connected.battery.status.charging": "充電中",
	"create_connected.battery.status.discharging": "放電中",
	"create_connected.battery.status.empty": "空",
	"create_connected.battery.status.full": "已充滿",
	"create_connected.centrifugal_clutch.speed_threshold": "速度閾值",
	"create_connected.display_source.boiler_status": "鍋爐狀態",
	"create_connected.display_source.kinetic_battery.display": "顯示格式",
	"create_connected.display_source.kinetic_battery.number": "數值",
	"create_connected.display_source.kinetic_battery.percentage": "百分比",
	"create_connected.display_source.kinetic_battery.progress_bar": "進度條",
	"create_connected.generic.unit.su_hours": "su 小時",
	"create_connected.gui.overstress_clutch.uncoupled": "解耦",
	"create_connected.gui.overstress_clutch.uncoupled_explanation": "此離合器因過載而脫開。在使用扳手或紅石脈衝重設此離合器之前，請先修復網路。",
	"create_connected.gui.sequenced_pulse_generator.instruction": "指令",
	"create_connected.gui.sequenced_pulse_generator.instruction.end": "結尾",
	"create_connected.gui.sequenced_pulse_generator.instruction.end.descriptive": "結尾",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop": "循環",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop.descriptive": "永遠循環",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_for": "循環",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_for.descriptive": "重複序列X次",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if": "循環條件",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if.descriptive": "如果輸入匹配，則重複序列",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if.param": "目標狀態",
	"create_connected.gui.sequenced_pulse_generator.instruction.output": "輸出",
	"create_connected.gui.sequenced_pulse_generator.instruction.output.descriptive": "輸出指定時間",
	"create_connected.gui.sequenced_pulse_generator.instruction.output.param": "持續時間",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for": "等待",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for.descriptive": "等到輸入改變",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for.param": "目標狀態",
	"create_connected.gui.sequenced_pulse_generator.off": "關閉",
	"create_connected.gui.sequenced_pulse_generator.on": "開啟",
	"create_connected.gui.sequenced_pulse_generator.signal": "訊號強度",
	"create_connected.gui.sequenced_pulse_generator.title": "序列脈衝發生器",
	"create_connected.kinetic_bridge.not_enough_space": "清除阻擋的方塊以便放置",
	"create_connected.kinetic_bridge.stress_impact": "每RPM的應力影響",
	"create_connected.kinetic_bridge.stress_impact_short": "應力影響",
	"create_connected.overstress_clutch.uncouple_delay": "解耦延遲",
	"create_connected.ponder.chain_cogwheel_relay.header": "利用鏈式齒輪箱傳遞旋轉力",
	"create_connected.ponder.chain_cogwheel_relay.text_1": "鏈式齒輪箱是一種有額外齒輪的鏈傳動裝置",
	"create_connected.ponder.chain_cogwheel_relay.text_2": "它們連接到行中的其他鏈式組件",
	"create_connected.ponder.chain_cogwheel_relay.text_3": "所有以這種方式連接的軸都將朝同一方向旋轉",
	"create_connected.ponder.chain_cogwheel_relay.text_4": "齒輪可以連接到行中任意位置的鏈式齒輪箱",
	"create_connected.ponder.chain_cogwheel_relay.text_5": "該行的任何部分都可以旋轉 90 度",
	"create_connected.ponder.chute.header": "使用滑槽向下輸送物品",
	"create_connected.ponder.chute.text_1": "滑槽可以在兩個垂直的儲物空間中輸送物品",
	"create_connected.ponder.chute.text_2": "使用扳手可以讓它產生觀景窗",
	"create_connected.ponder.chute.text_3": "工業鐵方塊可以用來裝飾滑槽",
	"create_connected.ponder.chute.text_4": "在滑槽側面放置另個滑槽會產生斜狀的滑槽",
	"create_connected.ponder.chute_upward.header": "使用滑槽向上輸送物品",
	"create_connected.ponder.chute_upward.text_1": "在滑槽上方或下方使用鼓風機時，物品會根據被向上或向下吹",
	"create_connected.ponder.chute_upward.text_2": "裝備工程師護目鏡以觀測物品的傳輸方向",
	"create_connected.ponder.chute_upward.text_3": "如滑槽底端被擋住，則物品只能由側邊進行輸出入",
	"create_connected.ponder.crank_wheel.header": "利用曲柄齒輪產生應力",
	"create_connected.ponder.crank_wheel.text_1": "玩家可以使用曲柄齒輪手動產生應力",
	"create_connected.ponder.crank_wheel.text_2": "按住右鍵可逆時針旋轉",
	"create_connected.ponder.crank_wheel.text_3": "潛行並按住右鍵順時針旋轉",
	"create_connected.ponder.dashboard.text_2": "可以使用已書寫的剪貼板設置靜態文本",
	"create_connected.ponder.dashboard.text_3": "或透過顯示鏈路顯示動態資訊",
	"create_connected.ponder.inventory_access_port.header": "使用容器訪問端口連接到庫存",
	"create_connected.ponder.inventory_access_port.text_1": "在狹小空間內存取庫存可能很困難",
	"create_connected.ponder.inventory_access_port.text_2": "容器訪問端口擴展庫存以幫助實現這一點",
	"create_connected.ponder.inventory_access_port.text_3": "一個庫存可以連接多個端口",
	"create_connected.ponder.inventory_access_port.text_4": "端口不提供額外的儲存空間",
	"create_connected.ponder.inventory_access_port.text_5": "但是連接到端口的組件可以存取庫存......",
	"create_connected.ponder.inventory_access_port.text_6": "...如同它們直接相連",
	"create_connected.ponder.inventory_access_port.text_7": "端口不能以鏈式連接",
	"create_connected.ponder.inventory_access_port.text_8": "但它們可以用紅石禁用",
	"create_connected.ponder.inventory_bridge.header": "使用容器橋接器連接兩個庫存",
	"create_connected.ponder.inventory_bridge.text_1": "容器橋接器提供同時存取兩個庫存的接口",
	"create_connected.ponder.inventory_bridge.text_2": "它不提供額外的儲存空間",
	"create_connected.ponder.inventory_bridge.text_3": "只有連接到橋接器本身的組件才能存取兩個庫存",
	"create_connected.ponder.inventory_bridge.text_4": "多個橋接器可以連接到同一組庫存",
	"create_connected.ponder.inventory_bridge.text_5": "但橋接器不能以鏈式連接",
	"create_connected.ponder.inventory_bridge.text_6": "使用紅石信號可以禁用橋接器",
	"create_connected.ponder.inventory_bridge_filter.header": "使用容器橋接器篩選物品",
	"create_connected.ponder.inventory_bridge_filter.text_1": "容器橋接器上的過濾槽指定放入的物品應進入哪個庫存",
	"create_connected.ponder.inventory_bridge_filter.text_2": "不符合任一過濾器的項目無法放入橋接器中",
	"create_connected.ponder.inventory_bridge_filter.text_3": "非空過濾器優先於空過濾器……",
	"create_connected.ponder.inventory_bridge_filter.text_4": "....並防止匹配項進入未過濾的一側",
	"create_connected.ponder.inventory_bridge_filter.text_5": "從庫存中提取物品時會忽略過濾器",
	"create_connected.ponder.inverted_clutch.header": "使用反向離合器控制應力",
	"create_connected.ponder.inverted_clutch.text_1": "反向離合器不會主動傳遞應力……",
	"create_connected.ponder.inverted_clutch.text_2": "...除非輸入紅石訊號",
	"create_connected.ponder.inverted_gearshift.header": "使用反向反轉齒輪箱控制應力",
	"create_connected.ponder.inverted_gearshift.text_1": "反向反轉齒輪箱將動力沿直線傳輸並反轉選轉方向",
	"create_connected.ponder.inverted_gearshift.text_2": "輸入紅石訊號後，輸出端的選轉方向將會與輸入端相同",
	"create_connected.ponder.kinetic_battery.header": "利用動能電池儲存動能應力",
	"create_connected.ponder.kinetic_battery.text_1": "動能電池儲存應力單元以備將來使用",
	"create_connected.ponder.kinetic_battery.text_2": "未被紅石充能時，它會消耗來自前端的動能來充電",
	"create_connected.ponder.kinetic_battery.text_3": "被紅石充能時，它會以固定的速度產生固定數量的應力單元來放電",
	"create_connected.ponder.kinetic_battery.text_4": "比較器可用於讀取目前電池電量",
	"create_connected.ponder.kinetic_battery.text_5": "使用儲量偵測器獲得更準確的讀數",
	"create_connected.ponder.kinetic_battery.text_6": "使用儲量偵測器獲得更準確的讀數",
	"create_connected.ponder.kinetic_battery_automation.header": "自動化能源傳輸",
	"create_connected.ponder.kinetic_battery_automation.text_1": "當電池充滿電時...",
	"create_connected.ponder.kinetic_battery_automation.text_2": "費用以物品形式保留",
	"create_connected.ponder.kinetic_battery_automation.text_3": "當電池放電時，用已充電的電池右鍵點擊即可充電",
	"create_connected.ponder.kinetic_battery_automation.text_4": "當電池充滿電時，用空電池右鍵即可放電。",
	"create_connected.ponder.kinetic_battery_automation.text_5": "部署器和機械手臂可以自動進行能量傳輸",
	"create_connected.ponder.kinetic_battery_chaining.header": "串聯多個動能電池",
	"create_connected.ponder.kinetic_battery_chaining.text_1": "動能電池有一個後部輸出...",
	"create_connected.ponder.kinetic_battery_chaining.text_2": "當它完成充電/放電時，它會與前端輸入耦合...",
	"create_connected.ponder.kinetic_battery_chaining.text_3": "但在電池工作時斷開",
	"create_connected.ponder.kinetic_battery_chaining.text_4": "這使你可以將電池串聯起來以延長放電時間",
	"create_connected.ponder.kinetic_battery_chaining.text_5": "為了增加總應力容量，請將電池並聯",
	"create_connected.ponder.kinetic_bridge.header": "使用動力橋接器傳遞旋轉力",
	"create_connected.ponder.kinetic_bridge.text_1": "動力橋接器能從一個網路定量轉移應力到另一個……",
	"create_connected.ponder.kinetic_bridge.text_11": "橋接器將無法傳遞應力量……",
	"create_connected.ponder.kinetic_bridge.text_12": "但仍會試圖消耗所需的所有應力量",
	"create_connected.ponder.kinetic_bridge.text_13": "你可以在橋接器前端放置一個過載離合器，以在過載時釋放其消耗的應力",
	"create_connected.ponder.kinetic_bridge.text_2": "…同時保持兩個網路獨立",
	"create_connected.ponder.kinetic_bridge.text_3": "可以使用參數面板改變傳遞的應力量",
	"create_connected.ponder.kinetic_bridge.text_4": "當一個網路過載時，另一個網路不會受影響",
	"create_connected.ponder.kinetic_bridge.text_5": "然而，當源網路過載時……",
	"create_connected.ponder.linked_transmitter.header": "使用連結的發射器",
	"create_connected.ponder.linked_transmitter.text_1": "右鍵單擊帶有鏈接發射器的紅石輸入，將其連接到輸入",
	"create_connected.ponder.linked_transmitter.text_10": "用扳手右鍵發射器，將其從輸入端分離",
	"create_connected.ponder.linked_transmitter.text_2": "連結的發射器可以無線傳輸輸入訊號",
	"create_connected.ponder.linked_transmitter.text_3": "接收器發射 128 個方塊內的發射器的紅石能量",
	"create_connected.ponder.linked_transmitter.text_4": "將物品放置在兩個插槽中可以指定頻率",
	"create_connected.ponder.linked_transmitter.text_5": "只有頻率匹配的連結才能通信",
	"create_connected.ponder.linked_transmitter.text_6": "為了避免誤點...",
	"create_connected.ponder.linked_transmitter.text_7": "...潛行時右鍵點選發射器以鎖定頻率槽",
	"create_connected.ponder.linked_transmitter.text_8": "連結的發射器也可以在按鈕和模擬桿上工作",
	"create_connected.ponder.linked_transmitter.text_9": "用扳手右鍵發射器，將其從輸入端分離",
	"create_connected.ponder.parallel_gearbox.header": "使用並聯齒輪箱傳遞旋轉力",
	"create_connected.ponder.parallel_gearbox.text_1": "此設定很簡單，但目前無法實現",
	"create_connected.ponder.parallel_gearbox.text_2": "並聯變速箱將其封裝成一個塊",
	"create_connected.ponder.parallel_gearbox.text_3": "轉角處的軸以相同方向旋轉",
	"create_connected.ponder.parallel_gearbox.text_4": "直連將被反轉",
	"create_connected.ponder.sequenced_pulse_generator.header": "使用序列脈衝發生器控制訊號",
	"create_connected.ponder.sequenced_pulse_generator.text_1": "序號脈衝產生器依照定時指令清單輸出訊號",
	"create_connected.ponder.sequenced_pulse_generator.text_2": "右鍵單擊它以打開配置用戶界面",
	"create_connected.ponder.sequenced_pulse_generator.text_3": "當收到來自其背部的信號時…",
	"create_connected.ponder.sequenced_pulse_generator.text_4": "...它將開始運行其配置的序列",
	"create_connected.ponder.sequenced_pulse_generator.text_5": "完成後，它會等待下一個信號並重新開始",
	"create_connected.ponder.sequenced_pulse_generator.text_6": "紅石比較器可用於讀取當前進度",
	"create_connected.ponder.sequenced_pulse_generator.text_7": "當收到來自其側面的信號時…",
	"create_connected.ponder.sequenced_pulse_generator.text_8": "……它將立即重置並終止序列",
	"item.create_connected.copycat_box": "偽裝盒子",
	"item.create_connected.copycat_box.tooltip.behaviour1": "如果可以，將根據_手持物品_改片_材質_。_再次點擊_以循環切換_方向_或_充能_狀態。使用_扳手_重置材質。",
	"item.create_connected.copycat_box.tooltip.condition1": "當右鍵時",
	"item.create_connected.copycat_box.tooltip.summary": "_偽裝薄板_可預先組成盒子，以方便放置。",
	"item.create_connected.copycat_catwalk": "偽裝貓道",
	"item.create_connected.copycat_catwalk.tooltip.behaviour1": "如果可以，將根據_手持物品_改片_材質_。_再次點擊_以循環切換_方向_或_充能_狀態。使用_扳手_重置材質。",
	"item.create_connected.copycat_catwalk.tooltip.condition1": "當右鍵時",
	"item.create_connected.copycat_catwalk.tooltip.summary": "_偽裝薄板_可預先組成貓道，以方便放置。",
	"item.create_connected.linked_transmitter": "連結發射器",
	"item.create_connected.music_disc_elevator": "唱片",
	"item.create_connected.music_disc_interlude": "唱片",
	"item.create_connected.redstone_link_wildcard": "無線紅石通配板",
	"item.create_connected.redstone_link_wildcard.tooltip.summary": "使無線紅石鏈路在該物品所處的槽位匹配任意頻率。"
}
