{
	"block.create_connected.black_fan_dyeing_catalyst": "黑色鼓风机染色触媒",
	"block.create_connected.blue_fan_dyeing_catalyst": "蓝色鼓风机染色触媒",
	"block.create_connected.brake": "制动器",
	"block.create_connected.brake.tooltip.summary": "一种在被红石充能时会消耗_巨大应力_的设备，通过施加_过大的应力负载_使动力网络过载。",
	"block.create_connected.brass_chute": "黄铜溜槽",
	"block.create_connected.brass_chute.tooltip.summary": "一种高物品吞吐量的改进溜槽。一次最多传输_64个物品_。",
	"block.create_connected.brown_fan_dyeing_catalyst": "棕色鼓风机染色触媒",
	"block.create_connected.centrifugal_clutch": "离心离合器",
	"block.create_connected.centrifugal_clutch.tooltip.summary": "仅当_输入转速_符合配置阈值才会_耦合_的离合器。",
	"block.create_connected.copycat_beam": "伪装梁",
	"block.create_connected.copycat_beam.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_beam.tooltip.condition1": "右击时",
	"block.create_connected.copycat_beam.tooltip.summary": "将任意的_完整方块_转换为装饰梁。",
	"block.create_connected.copycat_block": "伪装方块",
	"block.create_connected.copycat_block.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_block.tooltip.condition1": "右击时",
	"block.create_connected.copycat_block.tooltip.summary": "任意的_完整方块_转换为装饰克隆物。",
	"block.create_connected.copycat_board": "伪装薄板",
	"block.create_connected.copycat_board.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_board.tooltip.condition1": "右击时",
	"block.create_connected.copycat_board.tooltip.summary": "将任意的_完整方块_转换为装饰薄板。多块薄板可以放置在同一方块空间内。",
	"block.create_connected.copycat_fence": "伪装栅栏",
	"block.create_connected.copycat_fence.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_fence.tooltip.condition1": "右击时",
	"block.create_connected.copycat_fence.tooltip.summary": "将任意的_完整方块_转换为装饰栅栏。",
	"block.create_connected.copycat_fence_gate": "伪装栅栏门",
	"block.create_connected.copycat_fence_gate.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_fence_gate.tooltip.condition1": "右击时",
	"block.create_connected.copycat_fence_gate.tooltip.summary": "将任意的_完整方块_转换为可交互的栅栏门。",
	"block.create_connected.copycat_slab": "伪装台阶",
	"block.create_connected.copycat_slab.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_slab.tooltip.condition1": "右击时",
	"block.create_connected.copycat_slab.tooltip.summary": "将任意的_完整方块_转换为装饰台阶。可以_垂直_放置。",
	"block.create_connected.copycat_stairs": "伪装楼梯",
	"block.create_connected.copycat_stairs.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_stairs.tooltip.condition1": "右击时",
	"block.create_connected.copycat_stairs.tooltip.summary": "将任意的_完整方块_转换为装饰楼梯。注：连接贴图可能错误。",
	"block.create_connected.copycat_vertical_step": "垂直伪装半阶",
	"block.create_connected.copycat_vertical_step.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_vertical_step.tooltip.condition1": "右击时",
	"block.create_connected.copycat_vertical_step.tooltip.summary": "将任意的_完整方块_转换为装饰垂直半阶。",
	"block.create_connected.copycat_wall": "伪装墙",
	"block.create_connected.copycat_wall.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"block.create_connected.copycat_wall.tooltip.condition1": "右击时",
	"block.create_connected.copycat_wall.tooltip.summary": "将任意的_完整方块_转换为装饰墙。",
	"block.create_connected.creative_fluid_vessel": "横向创造流体储罐",
	"block.create_connected.cyan_fan_dyeing_catalyst": "青色鼓风机染色触媒",
	"block.create_connected.dashboard": "仪表板",
	"block.create_connected.empty_fan_catalyst": "空鼓风机触媒",
	"block.create_connected.empty_fan_catalyst.tooltip.summary": "_放入_材料以改变_鼓风机的加工方式_。",
	"block.create_connected.fan_blasting_catalyst": "鼓风机冶炼触媒",
	"block.create_connected.fan_blasting_catalyst.tooltip.summary": "_冶炼_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_chocolate_coating_catalyst": "鼓风机凝巧触媒",
	"block.create_connected.fan_chocolate_coating_catalyst.tooltip.summary": "用于兼容模组的_凝巧_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_ending_catalyst_dragon_head": "龙首鼓风机终结触媒",
	"block.create_connected.fan_ending_catalyst_dragon_head.tooltip.summary": "用于兼容模组的_终结_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_ending_catalyst_dragons_breath": "龙息鼓风机终结触媒",
	"block.create_connected.fan_ending_catalyst_dragons_breath.tooltip.summary": "用于兼容模组的_终结_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_enriched_catalyst": "鼓风机浓缩触媒",
	"block.create_connected.fan_enriched_catalyst.tooltip.summary": "用于兼容模组的_浓缩_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_exploding_catalyst": "鼓风机爆炸触媒",
	"block.create_connected.fan_exploding_catalyst.tooltip.summary": "用于兼容模组的_爆炸_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_freezing_catalyst": "鼓风机冷冻触媒",
	"block.create_connected.fan_freezing_catalyst.tooltip.summary": "用于兼容模组的_冷冻_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_glooming_catalyst": "鼓风机通冥触媒",
	"block.create_connected.fan_glooming_catalyst.tooltip.summary": "用于兼容模组的_通冥_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_haunting_catalyst": "鼓风机缠魂触媒",
	"block.create_connected.fan_haunting_catalyst.tooltip.summary": "_缠魂_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_honey_coating_catalyst": "鼓风机裹蜜触媒",
	"block.create_connected.fan_honey_coating_catalyst.tooltip.summary": "用于兼容模组的_裹蜜_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_purifying_catalyst": "鼓风机净化触媒",
	"block.create_connected.fan_purifying_catalyst.tooltip.summary": "用于兼容模组的_净化_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_resonance_catalyst": "鼓风机共振触媒",
	"block.create_connected.fan_resonance_catalyst.tooltip.summary": "用于兼容模组的_共振_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_sanding_catalyst": "鼓风机磨砂触媒",
	"block.create_connected.fan_sanding_catalyst.tooltip.summary": "用于兼容模组的_磨砂_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_sculking_catalyst": "鼓风机幽匿触媒",
	"block.create_connected.fan_sculking_catalyst.tooltip.summary": "用于兼容模组的_幽匿_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_seething_catalyst": "鼓风机高温熔炼触媒",
	"block.create_connected.fan_seething_catalyst.tooltip.summary": "用于兼容模组的_高温熔炼_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_smoking_catalyst": "鼓风机烟熏触媒",
	"block.create_connected.fan_smoking_catalyst.tooltip.summary": "_烟熏_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_soul_stripping_catalyst": "鼓风机祛魂触媒",
	"block.create_connected.fan_soul_stripping_catalyst.tooltip.summary": "用于兼容模组的_祛魂_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_splashing_catalyst": "鼓风机洗涤触媒",
	"block.create_connected.fan_splashing_catalyst.tooltip.summary": "_洗涤_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_transmutation_catalyst": "鼓风机复生触媒",
	"block.create_connected.fan_transmutation_catalyst.tooltip.summary": "用于兼容模组的_复生_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fan_withering_catalyst": "鼓风机凋零触媒",
	"block.create_connected.fan_withering_catalyst.tooltip.summary": "用于兼容模组的_凋零_专用设备，触媒的内容不与环境发生反应。",
	"block.create_connected.fluid_vessel": "横向流体储罐",
	"block.create_connected.fluid_vessel.tooltip.behaviour1": "_切换_观察窗形状。",
	"block.create_connected.fluid_vessel.tooltip.condition1": "手持扳手右击时",
	"block.create_connected.fluid_vessel.tooltip.summary": "一种_横向_的流体储罐。用作锅炉时效率较低。",
	"block.create_connected.freewheel_clutch": "飞轮离合器",
	"block.create_connected.freewheel_clutch.tooltip.summary": "仅当输入按照配置的_正确方向_旋转时才会_耦合_的离合器。",
	"block.create_connected.gray_fan_dyeing_catalyst": "灰色鼓风机染色触媒",
	"block.create_connected.green_fan_dyeing_catalyst": "绿色鼓风机染色触媒",
	"block.create_connected.inventory_access_port": "容器存取端口",
	"block.create_connected.inventory_bridge": "容器桥接器",
	"block.create_connected.inverted_clutch": "反向离合器",
	"block.create_connected.inverted_gearshift": "反向反转齿轮箱",
	"block.create_connected.item_silo": "纵向物品保险库",
	"block.create_connected.item_silo.tooltip.summary": "一种_纵向_物品保险库。",
	"block.create_connected.kinetic_bridge": "动力桥接器",
	"block.create_connected.kinetic_bridge_destination": "动力桥接器",
	"block.create_connected.light_blue_fan_dyeing_catalyst": "淡蓝色鼓风机染色触媒",
	"block.create_connected.light_gray_fan_dyeing_catalyst": "淡灰色鼓风机染色触媒",
	"block.create_connected.lime_fan_dyeing_catalyst": "黄绿色鼓风机染色触媒",
	"block.create_connected.linked_acacia_button": "无线金合欢木按钮",
	"block.create_connected.linked_analog_lever": "无线模拟拉杆",
	"block.create_connected.linked_bamboo_button": "无线竹按钮",
	"block.create_connected.linked_birch_button": "无线白桦木按钮",
	"block.create_connected.linked_cherry_button": "无线樱花木按钮",
	"block.create_connected.linked_crimson_button": "无线绯红木按钮",
	"block.create_connected.linked_dark_oak_button": "无线深色橡木按钮",
	"block.create_connected.linked_jungle_button": "无线丛林木按钮",
	"block.create_connected.linked_lever": "无线拉杆",
	"block.create_connected.linked_mangrove_button": "无线红树木按钮",
	"block.create_connected.linked_oak_button": "无线橡木按钮",
	"block.create_connected.linked_polished_blackstone_button": "无线磨制黑石按钮",
	"block.create_connected.linked_spruce_button": "无线云杉木按钮",
	"block.create_connected.linked_stone_button": "无线石头按钮",
	"block.create_connected.linked_warped_button": "无线诡异木按钮",
	"block.create_connected.magenta_fan_dyeing_catalyst": "品红色鼓风机染色触媒",
	"block.create_connected.orange_fan_dyeing_catalyst": "橙色鼓风机染色触媒",
	"block.create_connected.overstress_clutch": "过应力离合器",
	"block.create_connected.overstress_clutch.tooltip.behaviour1": "_重置_至耦合状态。",
	"block.create_connected.overstress_clutch.tooltip.condition1": "手持扳手右击时",
	"block.create_connected.overstress_clutch.tooltip.summary": "网络应力_过载_时会在设定的延迟后_断开_的离合器。",
	"block.create_connected.pink_fan_dyeing_catalyst": "粉红色鼓风机染色触媒",
	"block.create_connected.purple_fan_dyeing_catalyst": "紫色鼓风机染色触媒",
	"block.create_connected.red_fan_dyeing_catalyst": "红色鼓风机染色触媒",
	"block.create_connected.sequenced_pulse_generator": "可编程脉冲生成器",
	"block.create_connected.white_fan_dyeing_catalyst": "白色鼓风机染色触媒",
	"block.create_connected.wrapped_copycat_fence": "包装伪装栅栏",
	"block.create_connected.wrapped_copycat_fence_gate": "包装伪装栅栏门",
	"block.create_connected.wrapped_copycat_stairs": "包装伪装楼梯",
	"block.create_connected.wrapped_copycat_wall": "包装伪装墙",
	"block.create_connected.yellow_fan_dyeing_catalyst": "黄色鼓风机染色触媒",
	"create.gui.sequenced_gearshift.instruction.loop": "循环",
	"create.gui.sequenced_gearshift.instruction.loop.descriptive": "重新启动整个序列",
	"create.gui.sequenced_gearshift.instruction.turn_await": "维持",
	"create.gui.sequenced_gearshift.instruction.turn_await.descriptive": "旋转直到新的红石脉冲",
	"create.gui.sequenced_gearshift.instruction.turn_time": "时间",
	"create.gui.sequenced_gearshift.instruction.turn_time.descriptive": "旋转指定时间",
	"create.gui.sequenced_gearshift.instruction.turn_time.duration": "持续时间",
	"create.item_attributes.id_contains": "在ID中有词语 \"%1$s\"",
	"create.item_attributes.id_contains.inverted": "在ID中没有词语 \"%1$s\"",
	"create.item_attributes.max_damage": "有 %1$s 最大耐久度",
	"create.item_attributes.max_damage.inverted": "没有 %1$s 最大耐久度",
	"create.item_attributes.stack_size": "最大堆叠数为 %1$s",
	"create.item_attributes.stack_size.inverted": "最大堆叠数不为 %1$s",
	"create_connected.battery.charge": "能量",
	"create_connected.battery.rotation_direction": "放能时旋转方向",
	"create_connected.battery.status": "电池状态：%1$s",
	"create_connected.battery.status.charging": "充能中",
	"create_connected.battery.status.discharging": "放能中",
	"create_connected.battery.status.empty": "空",
	"create_connected.battery.status.full": "已充满",
	"create_connected.battery.status.power_saving": "放能中（节能模式）",
	"create_connected.centrifugal_clutch.max_speed": "最大转速",
	"create_connected.centrifugal_clutch.min_speed": "最小转速",
	"create_connected.centrifugal_clutch.speed_threshold": "速度阈值",
	"create_connected.dashboard.activate_hud": "正在向玩家HUD发送信息",
	"create_connected.dashboard.deactivate_hud": "停止向玩家HUD发送信息",
	"create_connected.display_source.boiler_status": "锅炉状态",
	"create_connected.display_source.kinetic_battery": "电池能量",
	"create_connected.display_source.kinetic_battery.display": "显示格式",
	"create_connected.display_source.kinetic_battery.number": "数字",
	"create_connected.display_source.kinetic_battery.percentage": "百分比",
	"create_connected.display_source.kinetic_battery.progress_bar": "进度条",
	"create_connected.generic.unit.su_hours": "su时",
	"create_connected.gui.overstress_clutch.uncoupled": "未耦合",
	"create_connected.gui.overstress_clutch.uncoupled_explanation": "该离合器因应力过载_断开_。请修复网络，然后用_扳手_或_红石脉冲信号__重置_该离合器。",
	"create_connected.gui.sequenced_pulse_generator.instruction": "指令",
	"create_connected.gui.sequenced_pulse_generator.instruction.end": "结束",
	"create_connected.gui.sequenced_pulse_generator.instruction.end.descriptive": "结束",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop": "循环",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop.descriptive": "永远循环",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_for": "循环",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_for.descriptive": "重复序列 X 次",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_for.param": "循环次数",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if": "循环条件",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if.descriptive": "如果输入为指定信号则重复序列",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if.param": "目标状态",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_exact": "循环当信号等于",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_exact.descriptive": "如果信号强度等于设定值则循环",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_exact.param": "目标信号强度",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_max": "循环当信号最大为",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_max.descriptive": "如果信号强度不大于设定值则循环",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_max.param": "最大信号强度",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_min": "循环当信号最小为",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_min.descriptive": "如果信号强度不小于设定值则循环",
	"create_connected.gui.sequenced_pulse_generator.instruction.loop_if_min.param": "最小信号强度",
	"create_connected.gui.sequenced_pulse_generator.instruction.output": "输出",
	"create_connected.gui.sequenced_pulse_generator.instruction.output.descriptive": "输出指定时长",
	"create_connected.gui.sequenced_pulse_generator.instruction.output.param": "持续时间",
	"create_connected.gui.sequenced_pulse_generator.instruction.transform": "变换直到改变",
	"create_connected.gui.sequenced_pulse_generator.instruction.transform.descriptive": "变换输入直到信号改变",
	"create_connected.gui.sequenced_pulse_generator.instruction.transform.param": "公式（I=输入，C=常量）",
	"create_connected.gui.sequenced_pulse_generator.instruction.transform.signal": "常量（C）",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for": "等待",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for.descriptive": "等待输入改变",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for.param": "目标状态",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_exact": "输出直到信号等于",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_exact.descriptive": "直到信号强度等于设定值前输出",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_exact.param": "目标信号强度",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_max": "输出直到信号最大为",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_max.descriptive": "直到信号强度不大于设定值前输出",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_max.param": "最大信号强度",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_min": "输出直到信号最小为",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_min.descriptive": "直到信号强度不小于设定值前输出",
	"create_connected.gui.sequenced_pulse_generator.instruction.wait_for_min.param": "最小信号强度",
	"create_connected.gui.sequenced_pulse_generator.off": "关",
	"create_connected.gui.sequenced_pulse_generator.on": "开",
	"create_connected.gui.sequenced_pulse_generator.param": "参数",
	"create_connected.gui.sequenced_pulse_generator.signal": "信号强度",
	"create_connected.gui.sequenced_pulse_generator.title": "可编程脉冲生成器",
	"create_connected.kinetic_bridge.not_enough_space": "清理阻挡的方块以便放置",
	"create_connected.kinetic_bridge.stress_impact": "每 RPM 应力影响",
	"create_connected.kinetic_bridge.stress_impact_short": "应力影响",
	"create_connected.overstress_clutch.uncouple_delay": "解耦延迟",
	"create_connected.ponder.chain_cogwheel_relay.header": "使用链式齿轮箱传递旋转力",
	"create_connected.ponder.chain_cogwheel_relay.text_1": "链式齿轮箱是额外带有一个齿轮的链式传动机器",
	"create_connected.ponder.chain_cogwheel_relay.text_2": "它们与其它链式组件并排连接",
	"create_connected.ponder.chain_cogwheel_relay.text_3": "如此连接的所有传动杆会以相同的方向旋转",
	"create_connected.ponder.chain_cogwheel_relay.text_4": "齿轮可以与一排中的任意链式齿轮箱连接",
	"create_connected.ponder.chain_cogwheel_relay.text_5": "一排中的任意部分可以被旋转90度",
	"create_connected.ponder.chute.header": "使用溜槽向下运输物品",
	"create_connected.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品",
	"create_connected.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗",
	"create_connected.ponder.chute.text_3": "工业铁块可用于装饰溜槽",
	"create_connected.ponder.chute.text_4": "对着另一个溜槽的侧面放置溜槽，将会放置下一个斜向的溜槽",
	"create_connected.ponder.chute_upward.header": "使用溜槽向上运输物品",
	"create_connected.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时，物品会根据风的方向向上或下移动",
	"create_connected.ponder.chute_upward.text_2": "佩戴工程师护目镜时，你可以看见物品的移动方向",
	"create_connected.ponder.chute_upward.text_3": "若溜槽的末端被挡住，则物品只能从侧边进行提取或输入",
	"create_connected.ponder.crank_wheel.header": "使用曲柄轮产生旋转力",
	"create_connected.ponder.crank_wheel.text_1": "玩家可以使用曲柄齿轮来手动产生旋转力",
	"create_connected.ponder.crank_wheel.text_2": "按住右键可以逆时针旋转它",
	"create_connected.ponder.crank_wheel.text_3": "潜行右击可使它顺时针旋转",
	"create_connected.ponder.dashboard.header": "使用仪表板",
	"create_connected.ponder.dashboard.text_1": "仪表板是一个四行的小型显示器",
	"create_connected.ponder.dashboard.text_2": "可以使用已书写的剪贴板设置静态文本",
	"create_connected.ponder.dashboard.text_3": "使用显示连接器显示动态文本",
	"create_connected.ponder.dashboard.text_4": "可以对仪表板使用染料和发光墨囊",
	"create_connected.ponder.dashboard.text_5": "显示在仪表板上的信息会被发送到坐在其前方的玩家的HUD上",
	"create_connected.ponder.dashboard.text_6": "这个行为可以使用扳手禁用",
	"create_connected.ponder.dashboard.text_7": "可以通过空手点击来重置仪表板",
	"create_connected.ponder.inventory_access_port.header": "使用容器存取端口连接容器",
	"create_connected.ponder.inventory_access_port.text_1": "在狭小的空间中对容器进行存取有时会比较麻烦",
	"create_connected.ponder.inventory_access_port.text_2": "容器存取端口可以将容器延伸以方便存取",
	"create_connected.ponder.inventory_access_port.text_3": "同一个容器上可以附加多个端口",
	"create_connected.ponder.inventory_access_port.text_4": "端口本身不提供额外的存储空间",
	"create_connected.ponder.inventory_access_port.text_5": "不过各种附加在端口上的组件可以对容器进行存取……",
	"create_connected.ponder.inventory_access_port.text_6": "……就像它们是被直接连接在容器上一样",
	"create_connected.ponder.inventory_access_port.text_7": "端口不能以链式连接",
	"create_connected.ponder.inventory_access_port.text_8": "但是它们可以被红石信号禁用",
	"create_connected.ponder.inventory_bridge.header": "使用容器桥接器连接两个容器",
	"create_connected.ponder.inventory_bridge.text_1": "容器桥接器提供同时存取两个容器的接口",
	"create_connected.ponder.inventory_bridge.text_2": "其本身不提供额外的存储空间",
	"create_connected.ponder.inventory_bridge.text_3": "只有连接到桥接器本身的组件可以同时对两个容器进行存取",
	"create_connected.ponder.inventory_bridge.text_4": "同一组容器上可以附加多个桥接器",
	"create_connected.ponder.inventory_bridge.text_5": "但是桥接器不能以链式连接",
	"create_connected.ponder.inventory_bridge.text_6": "红石信号可以禁用桥接器",
	"create_connected.ponder.inventory_bridge_filter.header": "使用容器桥接器筛选物品",
	"create_connected.ponder.inventory_bridge_filter.text_1": "容器桥接器上的过滤槽指定输入物品进入的容器",
	"create_connected.ponder.inventory_bridge_filter.text_2": "与两个过滤器皆不匹配的物品无法被输入桥接器",
	"create_connected.ponder.inventory_bridge_filter.text_3": "非空的过滤器优先于空的过滤器……",
	"create_connected.ponder.inventory_bridge_filter.text_4": "……且会阻止与其匹配的物品进入无过滤的一侧",
	"create_connected.ponder.inventory_bridge_filter.text_5": "从容器中输出物品时，过滤器将被忽略",
	"create_connected.ponder.inverted_clutch.header": "使用反向离合器控制旋转力",
	"create_connected.ponder.inverted_clutch.text_1": "反向离合器不会传递旋转……",
	"create_connected.ponder.inverted_clutch.text_2": "……除非它被红石充能",
	"create_connected.ponder.inverted_gearshift.header": "使用反向反转齿轮箱控制旋转力",
	"create_connected.ponder.inverted_gearshift.text_1": "反向反转齿轮箱会沿直线传递反方向的旋转",
	"create_connected.ponder.inverted_gearshift.text_2": "当接收到红石信号时，它会在方向不变的情况下继续传递旋转",
	"create_connected.ponder.kinetic_battery.header": "在动力电池中存储应力能量",
	"create_connected.ponder.kinetic_battery.text_1": "动力电池存储应力能量供后续使用",
	"create_connected.ponder.kinetic_battery.text_2": "未被红石激活时，电池从正面消耗应力进行充能",
	"create_connected.ponder.kinetic_battery.text_3": "被红石激活时，电池放能，以固定速度产生固定量的应力",
	"create_connected.ponder.kinetic_battery.text_4": "可以使用比较器读取当前电池的储能量",
	"create_connected.ponder.kinetic_battery.text_5": "使用存量转信器得到更准确的读数",
	"create_connected.ponder.kinetic_battery.text_6": "使用存量转信器得到更准确的读数",
	"create_connected.ponder.kinetic_battery_automation.header": "自动化能量传输",
	"create_connected.ponder.kinetic_battery_automation.text_1": "当电池被充满时……",
	"create_connected.ponder.kinetic_battery_automation.text_2": "其储蓄的能量能在物品形式中保持",
	"create_connected.ponder.kinetic_battery_automation.text_3": "当电池正在放能时，使用已充能的电池右击可以对其充能",
	"create_connected.ponder.kinetic_battery_automation.text_4": "当电池已充满时，使用空的电池右击可以使其放能",
	"create_connected.ponder.kinetic_battery_automation.text_5": "机械手和动力臂可以自动化能量传输",
	"create_connected.ponder.kinetic_battery_chaining.header": "连接多个动力电池",
	"create_connected.ponder.kinetic_battery_chaining.text_1": "动力电池背面有一个输出口……",
	"create_connected.ponder.kinetic_battery_chaining.text_2": "其会在电池完成充能或放能时与正面的输入耦合……",
	"create_connected.ponder.kinetic_battery_chaining.text_3": "但会在电池工作时断开",
	"create_connected.ponder.kinetic_battery_chaining.text_4": "这使你能够串联电池来延长放能时长",
	"create_connected.ponder.kinetic_battery_chaining.text_5": "要增加总应力量，则需要并联电池",
	"create_connected.ponder.kinetic_bridge.header": "使用动力桥接器传递旋转力",
	"create_connected.ponder.kinetic_bridge.text_1": "动力桥接器将固定量的应力从一个网络传递到另一个网络……",
	"create_connected.ponder.kinetic_bridge.text_11": "桥接器将无法传递应力量……",
	"create_connected.ponder.kinetic_bridge.text_12": "但其仍会试图消耗需要的所有应力量",
	"create_connected.ponder.kinetic_bridge.text_13": "你可以在桥接器前方添加一个过应力离合器，在过载时释放其消耗的应力",
	"create_connected.ponder.kinetic_bridge.text_2": "……同时保持两个网络独立",
	"create_connected.ponder.kinetic_bridge.text_3": "可以使用数值面板更改其传递的应力量",
	"create_connected.ponder.kinetic_bridge.text_4": "当一个网络过载，另一个网络不会受到影响",
	"create_connected.ponder.kinetic_bridge.text_5": "然而，当动力源网络过载时……",
	"create_connected.ponder.linked_transmitter.header": "使用无线红石信号发射器",
	"create_connected.ponder.linked_transmitter.text_1": "手持无线红石信号发射器右击红石输入设备以将其连接",
	"create_connected.ponder.linked_transmitter.text_10": "使用扳手右击发射器将其从输入设备上拆除",
	"create_connected.ponder.linked_transmitter.text_2": "无线红石信号发射器可以无线传输红石信号",
	"create_connected.ponder.linked_transmitter.text_3": "接收器会发出由发射器发来的信号，有效距离为 128 格",
	"create_connected.ponder.linked_transmitter.text_4": "在它们所带的槽位中放上物品，可以为它们指定频率",
	"create_connected.ponder.linked_transmitter.text_5": "只有频率相互匹配的终端方可互通",
	"create_connected.ponder.linked_transmitter.text_6": "以防误触……",
	"create_connected.ponder.linked_transmitter.text_7": "……潜行时右击发射器可以锁定其频率槽位",
	"create_connected.ponder.linked_transmitter.text_8": "无线红石信号发射器也可以连接到按钮和模拟拉杆上",
	"create_connected.ponder.linked_transmitter.text_9": "使用扳手右击发射器将其从输入设备上拆除",
	"create_connected.ponder.parallel_gearbox.header": "使用平行齿轮箱传递旋转力",
	"create_connected.ponder.parallel_gearbox.text_1": "这个装置很简单，但目前无法这么放置",
	"create_connected.ponder.parallel_gearbox.text_2": "平行齿轮箱将这个结构包装在单个方块内",
	"create_connected.ponder.parallel_gearbox.text_3": "相邻的传动杆以相同的方向旋转",
	"create_connected.ponder.parallel_gearbox.text_4": "旋转沿直线传递后方向反转",
	"create_connected.ponder.sequenced_pulse_generator.header": "使用可编程脉冲生成器控制信号",
	"create_connected.ponder.sequenced_pulse_generator.text_1": "可编程脉冲生成器依据一个时序指令表输出信号",
	"create_connected.ponder.sequenced_pulse_generator.text_2": "右键点击以打开配置界面",
	"create_connected.ponder.sequenced_pulse_generator.text_3": "其背面接收到信号时……",
	"create_connected.ponder.sequenced_pulse_generator.text_4": "……它将开始运行其配置的程序",
	"create_connected.ponder.sequenced_pulse_generator.text_5": "完成后，它将等待下一个信号并重新启动",
	"create_connected.ponder.sequenced_pulse_generator.text_6": "可以使用红石比较器来读取当前进度",
	"create_connected.ponder.sequenced_pulse_generator.text_7": "其侧面接收到信号时……",
	"create_connected.ponder.sequenced_pulse_generator.text_8": "……它会立即重置并结束序列",
	"item.create_connected.copycat_box": "伪装盒",
	"item.create_connected.copycat_box.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"item.create_connected.copycat_box.tooltip.condition1": "右击时",
	"item.create_connected.copycat_box.tooltip.summary": "由_伪装薄片_预装成的盒子，方便放置。",
	"item.create_connected.copycat_catwalk": "伪装狭道",
	"item.create_connected.copycat_catwalk.tooltip.behaviour1": "如果可能，将根据_手持物品_改变_材质_。_再次点击_以循环切换_方向_或_充能_状态。使用_扳手_重置材质。",
	"item.create_connected.copycat_catwalk.tooltip.condition1": "右击时",
	"item.create_connected.copycat_catwalk.tooltip.summary": "由_伪装薄片_预装成的狭道，方便放置。",
	"item.create_connected.linked_transmitter": "无线红石信号发射器",
	"item.create_connected.music_disc_elevator": "唱片",
	"item.create_connected.music_disc_elevator.desc": "Kevin MacLeod - Casa Bossa Nova",
	"item.create_connected.music_disc_interlude": "唱片",
	"item.create_connected.music_disc_interlude.desc": "Kevin MacLeod - Local Forecast - Elevator",
	"item.create_connected.redstone_link_wildcard": "无线红石通配板",
	"item.create_connected.redstone_link_wildcard.tooltip.summary": "使无线红石信号终端在该物品所放置的槽位匹配任意频率。",
	"itemGroup.create_connected.main": "机械动力：创意传动"
}
