{
	"advancement.create.andesite_alloy": "坚如磐石",
	"advancement.create.andesite_alloy.desc": "获取机械动力中最重要的资源——安山合金",
	"advancement.create.andesite_casing": "安山时代",
	"advancement.create.andesite_casing.desc": "对去皮原木使用安山合金，为你的机器制作一个基础的机壳",
	"advancement.create.anvil_plough": "锻匠大炮",
	"advancement.create.anvil_plough.desc": "使用动力犁发射铁砧",
	"advancement.create.arm_blaze_burner": "熊熊燃烧",
	"advancement.create.arm_blaze_burner.desc": "指导动力臂给烈焰人燃烧室投食",
	"advancement.create.arm_many_targets": "掌控全局",
	"advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的动力臂",
	"advancement.create.backtank": "负重前行",
	"advancement.create.backtank.desc": "制作一个铜背罐并使其积蓄气压",
	"advancement.create.belt": "海带传动",
	"advancement.create.belt_funnel_kiss": "我由此而来？",
	"advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻\n§7（隐藏进度）",
	"advancement.create.belt.desc": "使用传送带连接两个传动杆",
	"advancement.create.brass": "真正的合金",
	"advancement.create.brass_casing": "黄铜时代",
	"advancement.create.brass_casing.desc": "对去皮原木使用黄铜锭，为更复杂的机器制作一个机壳",
	"advancement.create.brass.desc": "在被烈焰加热的搅拌器中用铜锭和锌锭制作一些黄铜",
	"advancement.create.burner": "活炉",
	"advancement.create.burner.desc": "获得烈焰人燃烧室",
	"advancement.create.cardboard": "远大包袱",
	"advancement.create.cardboard_armor": "全面潜伏",
	"advancement.create.cardboard_armor_trim": "艺术创想",
	"advancement.create.cardboard_armor_trim.desc": "使用盔甲纹饰装饰你的纸板盔甲\n§7（隐藏进度）",
	"advancement.create.cardboard_armor.desc": "穿着一整套纸板盔甲并潜行",
	"advancement.create.cardboard.desc": "生产或获取你的第一张纸板",
	"advancement.create.cart_pickup": "铁腕",
	"advancement.create.cart_pickup.desc": "捡起一个至少带有200个方块的矿车结构",
	"advancement.create.chained_drain": "滚滚而来",
	"advancement.create.chained_drain.desc": "目睹一个物品滚过一排分液池\n§7（隐藏进度）",
	"advancement.create.chocolate_bucket": "幻想世界",
	"advancement.create.chocolate_bucket.desc": "获得一桶熔融巧克力",
	"advancement.create.chute": "垂直物流",
	"advancement.create.chute.desc": "使用溜槽传输一些物品",
	"advancement.create.clockwork_bearing": "巧械时钟",
	"advancement.create.clockwork_bearing.desc": "在时钟轴承上组装结构",
	"advancement.create.compacting": "压缩文件",
	"advancement.create.compacting.desc": "使用动力冲压机与工作盆将多个物品压缩成一个",
	"advancement.create.conductor": "指挥的指挥",
	"advancement.create.conductor.desc": "使用列车时刻表指挥列车司机",
	"advancement.create.contraption_actors": "有的放驶",
	"advancement.create.contraption_actors.desc": "创建一个带有动力钻头、动力锯或者动力收割机的动态结构",
	"advancement.create.copper": "碧波浮异彩，铜幕映琉光",
	"advancement.create.copper_casing": "铜器时代",
	"advancement.create.copper_casing.desc": "对去皮原木使用铜锭，为你的机器制作一个防水的机壳",
	"advancement.create.copper.desc": "为你的流体系统攒下一点铜",
	"advancement.create.crafter_lazy_000": "权宜之计",
	"advancement.create.crafter_lazy_000.desc": "使动力合成器以极低速度运作，借此无需急于建造更多的动力设施\n§7（隐藏进度）",
	"advancement.create.cross_streams": "管爆之交",
	"advancement.create.cross_streams.desc": "目睹两种流体在你的管道网络中相遇\n§7（隐藏进度）",
	"advancement.create.crusher_maxed_0000": "碾碎它",
	"advancement.create.crusher_maxed_0000.desc": "让一对粉碎轮以最高速度运行",
	"advancement.create.crushing_wheel": "毁灭之轮",
	"advancement.create.crushing_wheel.desc": "放置一对粉碎轮并为其供能",
	"advancement.create.cuckoo_clock": "到点了吗？",
	"advancement.create.cuckoo_clock.desc": "目睹你的布谷鸟闹钟提醒就寝时刻",
	"advancement.create.deployer": "人工智能",
	"advancement.create.deployer.desc": "放置并驱动一个机械手——你方块手的完美复制品",
	"advancement.create.display_board_0": "动态时刻表",
	"advancement.create.display_board_0.desc": "利用显示链接器，在翻牌显示器上预报列车入站时间",
	"advancement.create.display_link": "大数据",
	"advancement.create.display_link.desc": "使用显示链接器使资讯可视化",
	"advancement.create.diving_suit": "准备深潜",
	"advancement.create.diving_suit_lava": "与炽足兽共泳",
	"advancement.create.diving_suit_lava.desc": "尝试穿着下界合金潜水套装潜入熔岩中",
	"advancement.create.diving_suit.desc": "装备潜水头盔和铜背罐，然后跳进水里",
	"advancement.create.drain": "滚桶排液",
	"advancement.create.drain.desc": "目睹物品被分液池排空",
	"advancement.create.ejector_maxed": "跳板冠军",
	"advancement.create.ejector_maxed.desc": "被弹射置物台弹飞30格以外",
	"advancement.create.encased_fan": "驭风者",
	"advancement.create.encased_fan.desc": "放置一个鼓风机并为其供能",
	"advancement.create.extendo_grip": "Boioioing!",
	"advancement.create.extendo_grip_dual": "鞭长可及",
	"advancement.create.extendo_grip_dual.desc": "使用两个伸缩机械手获得超人般的触及距离\n§7（隐藏进度）",
	"advancement.create.extendo_grip.desc": "获得一个伸缩机械手",
	"advancement.create.factory_gauge": "智能集货",
	"advancement.create.factory_gauge.desc": "使用工厂仪表建设自动化打包流水线",
	"advancement.create.fan_processing": "粒子加工",
	"advancement.create.fan_processing.desc": "使用鼓风机加工材料",
	"advancement.create.fist_bump": "哥们，来碰个拳！",
	"advancement.create.fist_bump.desc": "使两个机械手互相碰拳\n§7（隐藏进度）",
	"advancement.create.foods": "均衡饮食",
	"advancement.create.foods.desc": "使用同一个注液器分别制作巧克力包层浆果、蜂蜜苹果和甜甜卷",
	"advancement.create.frogport": "吃货蛙蛙",
	"advancement.create.frogport.desc": "使用你的货物蛙港从锁链物流线中提取包裹",
	"advancement.create.funnel": "机场朋克",
	"advancement.create.funnel.desc": "使用漏斗从容器输出或输入物品",
	"advancement.create.glass_pipe": "流之观察者",
	"advancement.create.glass_pipe.desc": "对着内含流体的管道使用扳手",
	"advancement.create.hand_crank_000": "锻炼时间",
	"advancement.create.hand_crank_000.desc": "转动手摇曲柄直到耗尽饥饿值\n§7（隐藏进度）",
	"advancement.create.haunted_bell": "阴影感知",
	"advancement.create.haunted_bell.desc": "敲响一个缠魂钟",
	"advancement.create.honey_drain": "自动养蜂场",
	"advancement.create.honey_drain.desc": "使用流体管道从蜂巢或蜂箱抽出蜂蜜",
	"advancement.create.hose_pulley": "工业泄漏",
	"advancement.create.hose_pulley_lava": "涌无止境",
	"advancement.create.hose_pulley_lava.desc": "从一片广袤无垠的熔岩海中抽取熔岩",
	"advancement.create.hose_pulley.desc": "放下一个软管滑轮，观察它排干或填充一大片流体",
	"advancement.create.lava_wheel_00000": "风火轮",
	"advancement.create.lava_wheel_00000.desc": "不是？这能行的？\n§7（隐藏进度）",
	"advancement.create.linked_controller": "远程激活",
	"advancement.create.linked_controller.desc": "使用无线红石遥控器激活无线红石终端",
	"advancement.create.long_train": "雄心壮志",
	"advancement.create.long_train.desc": "建造至少带有六个车厢的列车",
	"advancement.create.long_travel": "异地考察",
	"advancement.create.long_travel.desc": "在距离起点5000格外的地方离开列车座位",
	"advancement.create.mechanical_arm": "飞转的手",
	"advancement.create.mechanical_arm.desc": "制作动力臂，选择输入和输出，放置并给予它动力，然后看着它为你完成所有工作",
	"advancement.create.mechanical_crafter": "自动化装配",
	"advancement.create.mechanical_crafter.desc": "放置一些动力合成器并为其供能",
	"advancement.create.mechanical_mixer": "混合搅拌",
	"advancement.create.mechanical_mixer.desc": "使用动力搅拌器混合材料",
	"advancement.create.mechanical_press": "铿！",
	"advancement.create.mechanical_press.desc": "使用动力冲压机制作一些板材",
	"advancement.create.mechanical_pump_0": "加压",
	"advancement.create.mechanical_pump_0.desc": "放置一个动力泵并为其供能",
	"advancement.create.millstone": "怡人磨练",
	"advancement.create.millstone.desc": "使用石磨将物品磨碎",
	"advancement.create.musical_arm": "机械人DJ",
	"advancement.create.musical_arm.desc": "目睹动力臂播放唱片\n§7（隐藏进度）",
	"advancement.create.package_chute_throw": "灌篮高手",
	"advancement.create.package_chute_throw.desc": "将你的包裹掷入溜槽中\n§7（隐藏进度）",
	"advancement.create.packager": "分包",
	"advancement.create.packager.desc": "使用打包机从库存中打包物品",
	"advancement.create.pipe_organ": "管风琴",
	"advancement.create.pipe_organ.desc": "在同一个流体储罐上安装12个不同音高的蒸汽笛\n§7（隐藏进度）",
	"advancement.create.portable_storage_interface": "顺道交换",
	"advancement.create.portable_storage_interface.desc": "使用移动式存储接口从动态结构中取出或输入物品",
	"advancement.create.potato_cannon": "嘭！",
	"advancement.create.potato_cannon_collide": "蔬菜烟花",
	"advancement.create.potato_cannon_collide.desc": "让两种土豆发射器发射出的弹射物相撞",
	"advancement.create.potato_cannon.desc": "使用土豆加农炮击杀一个生物",
	"advancement.create.precision_mechanism": "高新技术",
	"advancement.create.precision_mechanism.desc": "装配一个精密构件",
	"advancement.create.pulley_maxed": "放长线，吊大鱼",
	"advancement.create.pulley_maxed.desc": "使用绳索滑轮伸出超过200格长的绳索",
	"advancement.create.red_signal": "牢司机",
	"advancement.create.red_signal.desc": "驾驶列车闯红灯\n§7（隐藏进度）",
	"advancement.create.root": "欢迎来到机械动力",
	"advancement.create.root.desc": "精巧发明在此",
	"advancement.create.rose_quartz": "增强",
	"advancement.create.rose_quartz.desc": "使用砂纸将玫瑰石英打磨至透明",
	"advancement.create.saw_processing": "车间中的骇人机械",
	"advancement.create.saw_processing.desc": "使用正面朝上的动力锯来加工材料",
	"advancement.create.self_deploying": "自动驾驶矿车",
	"advancement.create.self_deploying.desc": "让一个矿车结构在自己前方铺铁轨",
	"advancement.create.shifting_gears": "换挡，加速，起飞！",
	"advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上，从而改变结构的转速",
	"advancement.create.speed_controller": "工程师必备！代替99%齿轮！",
	"advancement.create.speed_controller.desc": "使用转速控制器来调节转速",
	"advancement.create.spout": "哗啦啦",
	"advancement.create.spout.desc": "观察注液器灌满物品",
	"advancement.create.steam_engine": "强劲动力",
	"advancement.create.steam_engine_maxed": "蒸汽充盈",
	"advancement.create.steam_engine_maxed.desc": "让锅炉以最高功率运行",
	"advancement.create.steam_engine.desc": "使用蒸汽引擎产生动力",
	"advancement.create.steam_whistle": "天籁之音",
	"advancement.create.steam_whistle.desc": "激活一个蒸汽笛",
	"advancement.create.stock_ticker": "下单！",
	"advancement.create.stock_ticker.desc": "为你的仓储发报机雇佣一个生物并发送第一条请求",
	"advancement.create.stressometer": "应力数是给呆子看的",
	"advancement.create.stressometer_maxed": "完美消耗",
	"advancement.create.stressometer_maxed.desc": "在应力表中得到100%的读数\n§7（隐藏进度）",
	"advancement.create.stressometer.desc": "在应力表和工程师护目镜的辅助下获取准确读数",
	"advancement.create.sturdy_sheet": "坚固材料之巅",
	"advancement.create.sturdy_sheet.desc": "精炼黑曜石粉末以装配成坚固板",
	"advancement.create.super_glue": "衔接地带",
	"advancement.create.super_glue.desc": "使用强力胶将多个方块连为一体",
	"advancement.create.table_cloth_shop": "开门迎客",
	"advancement.create.table_cloth_shop.desc": "将待售物品放在桌布上",
	"advancement.create.track_0": "新轨距",
	"advancement.create.track_0.desc": "获得一些列车轨道",
	"advancement.create.track_crafting_factory": "轨道工厂",
	"advancement.create.track_crafting_factory.desc": "使用同一个动力冲压机制造1000个列车轨道",
	"advancement.create.track_signal": "交通管制",
	"advancement.create.track_signal.desc": "放置一个列车信号机",
	"advancement.create.train": "各位请上车！",
	"advancement.create.train_casing_00": "机车时代",
	"advancement.create.train_casing_00.desc": "使用坚固板制作列车机壳——列车组件的好伙伴",
	"advancement.create.train_crash": "忧质服务",
	"advancement.create.train_crash_backwards": "列车是没有后视镜的",
	"advancement.create.train_crash_backwards.desc": "在倒车时与另一辆列车相撞\n§7（隐藏进度）",
	"advancement.create.train_crash.desc": "目睹自己乘坐的列车与其他列车相撞\n§7（隐藏进度）",
	"advancement.create.train_portal": "跨维度通勤",
	"advancement.create.train_portal.desc": "乘坐列车穿越传送门",
	"advancement.create.train_roadkill": "泥头车，创死你",
	"advancement.create.train_roadkill.desc": "开着列车撞死一名敌对生物\n§7（隐藏进度）",
	"advancement.create.train_whistle": "呜！呜！",
	"advancement.create.train_whistle.desc": "在你的列车上安装一个蒸汽笛并在驾驶时激活它",
	"advancement.create.train.desc": "装配你的第一辆列车",
	"advancement.create.water_supply": "洼嚼机",
	"advancement.create.water_supply.desc": "使用流体管道的末端抽水",
	"advancement.create.water_wheel": "河动力",
	"advancement.create.water_wheel.desc": "放置一个水车并让它产生旋转力",
	"advancement.create.windmill": "微风吹拂",
	"advancement.create.windmill_maxed": "强风呼啸",
	"advancement.create.windmill_maxed.desc": "组装最高功率的风车",
	"advancement.create.windmill.desc": "组装风车并使其产生动力",
	"advancement.create.wrench_goggles": "一应俱全",
	"advancement.create.wrench_goggles.desc": "同时装备工程师护目镜与扳手",
	"block.create.acacia_window": "猴面包木窗户",
	"block.create.acacia_window_pane": "猴面包木窗户板",
	"block.create.adjustable_chain_gearshift": "可调节链式传动箱",
	"block.create.analog_lever": "模拟拉杆",
	"block.create.andesite_alloy_block": "安山合金块",
	"block.create.andesite_bars": "金属栏杆",
	"block.create.andesite_belt_funnel": "金属传送带漏斗",
	"block.create.andesite_casing": "金属机壳",
	"block.create.andesite_door": "金属门",
	"block.create.andesite_encased_cogwheel": "金属齿轮箱",
	"block.create.andesite_encased_large_cogwheel": "金属大齿轮箱",
	"block.create.andesite_encased_shaft": "金属传动杆箱",
	"block.create.andesite_funnel": "金属漏斗",
	"block.create.andesite_ladder": "金属梯子",
	"block.create.andesite_pillar": "安山岩柱",
	"block.create.andesite_scaffolding": "金属脚手架",
	"block.create.andesite_table_cloth": "金属桌面",
	"block.create.andesite_tunnel": "金属隧道",
	"block.create.asurine": "皓蓝石",
	"block.create.asurine_pillar": "皓蓝石柱",
	"block.create.bamboo_window": "竹窗户",
	"block.create.bamboo_window_pane": "竹窗户板",
	"block.create.basin": "工作盆",
	"block.create.belt": "传送带",
	"block.create.birch_window": "桉木窗户",
	"block.create.birch_window_pane": "桉木窗户板",
	"block.create.black_nixie_tube": "黑色辉光管",
	"block.create.black_postbox": "黑色邮箱",
	"block.create.black_sail": "黑色风帆",
	"block.create.black_seat": "黑色坐垫",
	"block.create.black_table_cloth": "黑色桌布",
	"block.create.black_toolbox": "黑色工具箱",
	"block.create.black_valve_handle": "黑色阀门手轮",
	"block.create.blaze_burner": "烈焰人燃烧室",
	"block.create.blue_nixie_tube": "蓝色辉光管",
	"block.create.blue_postbox": "蓝色邮箱",
	"block.create.blue_sail": "蓝色风帆",
	"block.create.blue_seat": "蓝色坐垫",
	"block.create.blue_table_cloth": "蓝色桌布",
	"block.create.blue_toolbox": "蓝色工具箱",
	"block.create.blue_valve_handle": "蓝色阀门手轮",
	"block.create.bound_cardboard_block": "捆装纸板块",
	"block.create.brass_bars": "黄铜栏杆",
	"block.create.brass_belt_funnel": "黄铜传送带漏斗",
	"block.create.brass_block": "黄铜块",
	"block.create.brass_casing": "黄铜机壳",
	"block.create.brass_door": "黄铜门",
	"block.create.brass_encased_cogwheel": "黄铜齿轮箱",
	"block.create.brass_encased_large_cogwheel": "黄铜大齿轮箱",
	"block.create.brass_encased_shaft": "黄铜传动杆箱",
	"block.create.brass_funnel": "黄铜漏斗",
	"block.create.brass_ladder": "黄铜梯子",
	"block.create.brass_scaffolding": "黄铜脚手架",
	"block.create.brass_table_cloth": "黄铜桌面",
	"block.create.brass_tunnel": "黄铜隧道",
	"block.create.brown_nixie_tube": "棕色辉光管",
	"block.create.brown_postbox": "棕色邮箱",
	"block.create.brown_sail": "棕色风帆",
	"block.create.brown_seat": "棕色坐垫",
	"block.create.brown_table_cloth": "棕色桌布",
	"block.create.brown_toolbox": "棕色工具箱",
	"block.create.brown_valve_handle": "棕色阀门手轮",
	"block.create.calcite_pillar": "方解石柱",
	"block.create.cardboard_block": "纸板块",
	"block.create.cart_assembler": "矿车装配站",
	"block.create.chain_conveyor": "锁链传动轮",
	"block.create.cherry_window": "无花果木窗户",
	"block.create.cherry_window_pane": "无花果木窗户板",
	"block.create.chocolate": "巧克力",
	"block.create.chute": "溜槽",
	"block.create.clipboard": "剪贴板",
	"block.create.clipboard.tooltip.behaviour1": "打开_界面_。对着方块_潜行并点击_以将其_放置_在方块表面上。",
	"block.create.clipboard.tooltip.behaviour2": "可以_复制（右击）_并在其他地方_应用（左击）_方块的某些_配置_，比如过滤槽。",
	"block.create.clipboard.tooltip.condition1": "右击时",
	"block.create.clipboard.tooltip.condition2": "对方块使用时",
	"block.create.clipboard.tooltip.summary": "_保留您的笔记_ 并使您看起来更加专业。",
	"block.create.clockwork_bearing": "时钟轴承",
	"block.create.clutch": "离合器",
	"block.create.cogwheel": "齿轮",
	"block.create.content_observer": "智能侦测器",
	"block.create.contraption_controls": "动态结构控制器",
	"block.create.controller_rail": "控制铁轨",
	"block.create.controller_rail.tooltip.summary": "一种_单向动力铁轨_，能够_精细控制_经过的矿车的_移动速度_。",
	"block.create.controls": "列车驾驶台",
	"block.create.copper_backtank": "铜背罐",
	"block.create.copper_bars": "铜栏杆",
	"block.create.copper_casing": "铜机壳",
	"block.create.copper_door": "铜门",
	"block.create.copper_ladder": "铜梯子",
	"block.create.copper_scaffolding": "铜脚手架",
	"block.create.copper_shingle_slab": "铜砖瓦台阶",
	"block.create.copper_shingle_stairs": "铜砖瓦楼梯",
	"block.create.copper_shingles": "铜砖瓦",
	"block.create.copper_table_cloth": "铜桌面",
	"block.create.copper_tile_slab": "铜瓦台阶",
	"block.create.copper_tile_stairs": "铜瓦楼梯",
	"block.create.copper_tiles": "铜瓦",
	"block.create.copper_valve_handle": "铜阀门手轮",
	"block.create.copycat_bars": "伪装栏杆",
	"block.create.copycat_base": "伪装基底",
	"block.create.copycat_panel": "伪装板",
	"block.create.copycat_panel.tooltip.behaviour1": "若条件满足，将根据_手持物品_改变_材质_。同一物品_再次点击_将循环切换_方向_或_充能_状态材质。_扳手_右击以清空。",
	"block.create.copycat_panel.tooltip.condition1": "右击时",
	"block.create.copycat_panel.tooltip.summary": "能将任意_完整方块转变为_装饰板，_栏杆_和_活板门_同样适配。",
	"block.create.copycat_step": "伪装半阶",
	"block.create.copycat_step.tooltip.behaviour1": "若条件满足，将根据_手持物品_改变_材质_。同一物品_再次点击_将循环切换_方向_或_充能_状态材质。_扳手_右击以清空。",
	"block.create.copycat_step.tooltip.condition1": "右击时",
	"block.create.copycat_step.tooltip.summary": "能将任意_完整方块转变为_装饰半阶。",
	"block.create.creative_crate": "创造板条箱",
	"block.create.creative_crate.tooltip.behaviour1": "任何从板条箱中_提取_的物品都是_无限量_的，而任何_输入_到板条箱中的物品都会被_清除_。",
	"block.create.creative_crate.tooltip.behaviour2": "提供蓝图所需的任何材料",
	"block.create.creative_crate.tooltip.condition1": "标记了物品时",
	"block.create.creative_crate.tooltip.condition2": "当在蓝图加农炮旁时",
	"block.create.creative_crate.tooltip.summary": "这个_存储容器_可以无限复制物品。",
	"block.create.creative_fluid_tank": "创造流体储罐",
	"block.create.creative_motor": "创造马达",
	"block.create.crimsite": "绯红岩",
	"block.create.crimsite_pillar": "绯红岩柱",
	"block.create.crimson_window": "绯红木窗户",
	"block.create.crimson_window_pane": "绯红木窗户板",
	"block.create.crushing_wheel": "粉碎轮",
	"block.create.crushing_wheel_controller": "粉碎轮控制器",
	"block.create.cuckoo_clock": "布谷鸟闹钟",
	"block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_，并且一天会咕咕两次。_中午_咕咕一次，_黄昏可以睡觉_的时候咕咕一次。",
	"block.create.cuckoo_clock.tooltip.condition1": "接入动力时",
	"block.create.cuckoo_clock.tooltip.summary": "精致的工艺品，能够_报时_。",
	"block.create.cut_andesite": "切制安山岩",
	"block.create.cut_andesite_brick_slab": "切制安山岩砖台阶",
	"block.create.cut_andesite_brick_stairs": "切制安山岩砖块楼梯",
	"block.create.cut_andesite_brick_wall": "切制安山岩砖块墙",
	"block.create.cut_andesite_bricks": "切制安山岩砖块",
	"block.create.cut_andesite_slab": "切制安山岩台阶",
	"block.create.cut_andesite_stairs": "切制安山岩楼梯",
	"block.create.cut_andesite_wall": "切制安山岩墙",
	"block.create.cut_asurine": "切制皓蓝石",
	"block.create.cut_asurine_brick_slab": "切制皓蓝石砖块台阶",
	"block.create.cut_asurine_brick_stairs": "切制皓蓝石砖块楼梯",
	"block.create.cut_asurine_brick_wall": "切制皓蓝石砖块墙",
	"block.create.cut_asurine_bricks": "切制皓蓝石砖块",
	"block.create.cut_asurine_slab": "切制皓蓝石台阶",
	"block.create.cut_asurine_stairs": "切制皓蓝石楼梯",
	"block.create.cut_asurine_wall": "切制皓蓝石墙",
	"block.create.cut_calcite": "切制方解石",
	"block.create.cut_calcite_brick_slab": "切制方解石砖块台阶",
	"block.create.cut_calcite_brick_stairs": "切制方解石砖块楼梯",
	"block.create.cut_calcite_brick_wall": "切制方解石砖块墙",
	"block.create.cut_calcite_bricks": "切制方解石砖块",
	"block.create.cut_calcite_slab": "切制方解石台阶",
	"block.create.cut_calcite_stairs": "切制方解石楼梯",
	"block.create.cut_calcite_wall": "切制方解石墙",
	"block.create.cut_crimsite": "切制绯红岩",
	"block.create.cut_crimsite_brick_slab": "切制绯红岩砖块台阶",
	"block.create.cut_crimsite_brick_stairs": "切制绯红岩砖块楼梯",
	"block.create.cut_crimsite_brick_wall": "切制绯红岩砖块墙",
	"block.create.cut_crimsite_bricks": "切制绯红岩砖块",
	"block.create.cut_crimsite_slab": "切制绯红岩台阶",
	"block.create.cut_crimsite_stairs": "切制绯红岩楼梯",
	"block.create.cut_crimsite_wall": "切制绯红岩墙",
	"block.create.cut_deepslate": "切制混合岩",
	"block.create.cut_deepslate_brick_slab": "切制混合岩砖台阶",
	"block.create.cut_deepslate_brick_stairs": "切制混合岩砖楼梯",
	"block.create.cut_deepslate_brick_wall": "切制混合岩砖墙",
	"block.create.cut_deepslate_bricks": "切制混合岩砖",
	"block.create.cut_deepslate_slab": "切制混合岩台阶",
	"block.create.cut_deepslate_stairs": "切制混合岩楼梯",
	"block.create.cut_deepslate_wall": "切制混合岩墙",
	"block.create.cut_diorite": "切制闪长岩",
	"block.create.cut_diorite_brick_slab": "切制闪长岩砖块台阶",
	"block.create.cut_diorite_brick_stairs": "切制闪长岩砖块楼梯",
	"block.create.cut_diorite_brick_wall": "切制闪长岩砖块墙",
	"block.create.cut_diorite_bricks": "切制闪长岩砖块",
	"block.create.cut_diorite_slab": "切制闪长岩台阶",
	"block.create.cut_diorite_stairs": "切制闪长岩楼梯",
	"block.create.cut_diorite_wall": "切制闪长岩墙",
	"block.create.cut_dripstone": "切制石灰华",
	"block.create.cut_dripstone_brick_slab": "切制石灰华砖台阶",
	"block.create.cut_dripstone_brick_stairs": "切制石灰华砖楼梯",
	"block.create.cut_dripstone_brick_wall": "切制石灰华砖墙",
	"block.create.cut_dripstone_bricks": "切制石灰华砖",
	"block.create.cut_dripstone_slab": "切制石灰华台阶",
	"block.create.cut_dripstone_stairs": "切制石灰华楼梯",
	"block.create.cut_dripstone_wall": "切制石灰华墙",
	"block.create.cut_granite": "切制燧石",
	"block.create.cut_granite_brick_slab": "切制燧石砖台阶",
	"block.create.cut_granite_brick_stairs": "切制燧石砖楼梯",
	"block.create.cut_granite_brick_wall": "切制燧石砖墙",
	"block.create.cut_granite_bricks": "切制燧石砖",
	"block.create.cut_granite_slab": "切制燧石台阶",
	"block.create.cut_granite_stairs": "切制燧石楼梯",
	"block.create.cut_granite_wall": "切制燧石墙",
	"block.create.cut_limestone": "切制石灰岩",
	"block.create.cut_limestone_brick_slab": "切制石灰岩砖块台阶",
	"block.create.cut_limestone_brick_stairs": "切制石灰岩砖块楼梯",
	"block.create.cut_limestone_brick_wall": "切制石灰岩砖块墙",
	"block.create.cut_limestone_bricks": "切制石灰岩砖块",
	"block.create.cut_limestone_slab": "切制石灰岩台阶",
	"block.create.cut_limestone_stairs": "切制石灰岩楼梯",
	"block.create.cut_limestone_wall": "切制石灰岩墙",
	"block.create.cut_ochrum": "切制赭金砂",
	"block.create.cut_ochrum_brick_slab": "切制赭金砂砖块台阶",
	"block.create.cut_ochrum_brick_stairs": "切制赭金砂砖块楼梯",
	"block.create.cut_ochrum_brick_wall": "切制赭金砂砖块墙",
	"block.create.cut_ochrum_bricks": "切制赭金砂砖块",
	"block.create.cut_ochrum_slab": "切制赭金砂台阶",
	"block.create.cut_ochrum_stairs": "切制赭金砂楼梯",
	"block.create.cut_ochrum_wall": "切制赭金砂墙",
	"block.create.cut_scorchia": "切制焦黑熔渣",
	"block.create.cut_scorchia_brick_slab": "切制焦黑熔渣砖块台阶",
	"block.create.cut_scorchia_brick_stairs": "切制焦黑熔渣砖块楼梯",
	"block.create.cut_scorchia_brick_wall": "切制焦黑熔渣砖块墙",
	"block.create.cut_scorchia_bricks": "切制焦黑熔渣砖块",
	"block.create.cut_scorchia_slab": "切制焦黑熔渣台阶",
	"block.create.cut_scorchia_stairs": "切制焦黑熔渣楼梯",
	"block.create.cut_scorchia_wall": "切制焦黑熔渣墙",
	"block.create.cut_scoria": "切制熔渣",
	"block.create.cut_scoria_brick_slab": "切制熔渣砖块台阶",
	"block.create.cut_scoria_brick_stairs": "切制熔渣砖块楼梯",
	"block.create.cut_scoria_brick_wall": "切制熔渣砖块墙",
	"block.create.cut_scoria_bricks": "切制熔渣砖块",
	"block.create.cut_scoria_slab": "切制熔渣台阶",
	"block.create.cut_scoria_stairs": "切制熔渣楼梯",
	"block.create.cut_scoria_wall": "切制熔渣墙",
	"block.create.cut_tuff": "切制凝灰岩",
	"block.create.cut_tuff_brick_slab": "切制凝灰岩砖块台阶",
	"block.create.cut_tuff_brick_stairs": "切制凝灰岩砖块楼梯",
	"block.create.cut_tuff_brick_wall": "切制凝灰岩砖块墙",
	"block.create.cut_tuff_bricks": "切制凝灰岩砖块",
	"block.create.cut_tuff_slab": "切制凝灰岩台阶",
	"block.create.cut_tuff_stairs": "切制凝灰岩楼梯",
	"block.create.cut_tuff_wall": "切制凝灰岩墙",
	"block.create.cut_veridium": "切制辉绿岩",
	"block.create.cut_veridium_brick_slab": "切制辉绿岩砖块台阶",
	"block.create.cut_veridium_brick_stairs": "切制辉绿岩砖块楼梯",
	"block.create.cut_veridium_brick_wall": "切制辉绿岩砖块墙",
	"block.create.cut_veridium_bricks": "切制辉绿岩砖块",
	"block.create.cut_veridium_slab": "切制辉绿岩台阶",
	"block.create.cut_veridium_stairs": "切制辉绿岩楼梯",
	"block.create.cut_veridium_wall": "切制辉绿岩墙",
	"block.create.cyan_nixie_tube": "青色辉光管",
	"block.create.cyan_postbox": "青色邮箱",
	"block.create.cyan_sail": "青色风帆",
	"block.create.cyan_seat": "青色坐垫",
	"block.create.cyan_table_cloth": "青色桌布",
	"block.create.cyan_toolbox": "青色工具箱",
	"block.create.cyan_valve_handle": "青色阀门手轮",
	"block.create.dark_oak_window": "山核桃木窗户",
	"block.create.dark_oak_window_pane": "山核桃木窗户板",
	"block.create.deepslate_pillar": "混合岩柱",
	"block.create.deepslate_zinc_ore": "深层锌矿石",
	"block.create.deployer": "机械手",
	"block.create.depot": "置物台",
	"block.create.desk_bell": "呼唤铃",
	"block.create.desk_bell.tooltip.behaviour1": "到达_目标楼层_时_播放声音_。",
	"block.create.desk_bell.tooltip.condition1": "放置在升降机轿厢里时",
	"block.create.desk_bell.tooltip.summary": "“服务员！”拍击后会发出_红石脉冲_。",
	"block.create.diorite_pillar": "闪长岩柱",
	"block.create.display_board": "翻牌显示器",
	"block.create.display_link": "显示链接器",
	"block.create.dripstone_pillar": "石灰华柱",
	"block.create.elevator_contact": "升降机锚点",
	"block.create.elevator_pulley": "升降机滑轮",
	"block.create.encased_chain_drive": "链式传动箱",
	"block.create.encased_fan": "鼓风机",
	"block.create.encased_fluid_pipe": "流体管道箱",
	"block.create.experience_block": "经验块",
	"block.create.exposed_copper_shingle_slab": "斑驳的铜砖瓦台阶",
	"block.create.exposed_copper_shingle_stairs": "斑驳的铜砖瓦楼梯",
	"block.create.exposed_copper_shingles": "斑驳的铜砖瓦",
	"block.create.exposed_copper_tile_slab": "斑驳的铜瓦台阶",
	"block.create.exposed_copper_tile_stairs": "斑驳的铜瓦楼梯",
	"block.create.exposed_copper_tiles": "斑驳的铜瓦",
	"block.create.factory_gauge": "工厂仪表",
	"block.create.fake_track": "用于地图上的轨道标记",
	"block.create.fluid_pipe": "流体管道",
	"block.create.fluid_tank": "流体储罐",
	"block.create.fluid_valve": "流体阀门",
	"block.create.flywheel": "飞轮",
	"block.create.flywheel.tooltip.behaviour1": "开始旋转",
	"block.create.flywheel.tooltip.condition1": "接入动力时",
	"block.create.flywheel.tooltip.summary": "使用壮观的黄铜轮子_装饰_你的_机器_。",
	"block.create.framed_glass": "边框玻璃",
	"block.create.framed_glass_door": "边框玻璃门",
	"block.create.framed_glass_pane": "边框玻璃板",
	"block.create.framed_glass_trapdoor": "边框玻璃活板门",
	"block.create.gantry_carriage": "起重机取物器",
	"block.create.gantry_shaft": "起重机杆",
	"block.create.gearbox": "十字齿轮箱",
	"block.create.gearshift": "反转齿轮箱",
	"block.create.glass_fluid_pipe": "玻璃流体管道",
	"block.create.granite_pillar": "燧石柱",
	"block.create.gray_nixie_tube": "灰色辉光管",
	"block.create.gray_postbox": "灰色邮箱",
	"block.create.gray_sail": "灰色风帆",
	"block.create.gray_seat": "灰色坐垫",
	"block.create.gray_table_cloth": "灰色桌布",
	"block.create.gray_toolbox": "灰色工具箱",
	"block.create.gray_valve_handle": "灰色阀门手轮",
	"block.create.green_nixie_tube": "绿色辉光管",
	"block.create.green_postbox": "绿色邮箱",
	"block.create.green_sail": "绿色风帆",
	"block.create.green_seat": "绿色坐垫",
	"block.create.green_table_cloth": "绿色桌布",
	"block.create.green_toolbox": "绿色工具箱",
	"block.create.green_valve_handle": "绿色阀门手轮",
	"block.create.hand_crank": "手摇曲柄",
	"block.create.haunted_bell": "缠魂钟",
	"block.create.haunted_bell.tooltip.behaviour1": "标识出附近_亮度不足_从而导致生成_敌对生物_的位置。",
	"block.create.haunted_bell.tooltip.condition1": "手持或鸣响时",
	"block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟，来自下界的迷失灵魂缠绕于其上。",
	"block.create.honey": "蜂蜜",
	"block.create.horizontal_framed_glass": "水平边框玻璃",
	"block.create.horizontal_framed_glass_pane": "水平边框玻璃板",
	"block.create.hose_pulley": "软管滑轮",
	"block.create.industrial_iron_block": "工业钢块",
	"block.create.industrial_iron_window": "工业钢窗户",
	"block.create.industrial_iron_window_pane": "工业钢窗户板",
	"block.create.item_drain": "分液池",
	"block.create.item_hatch": "物品舱口",
	"block.create.item_hatch.tooltip.behaviour1": "将你_手持_的物品_存入_其所附着的_容器_中。_潜行并点击_可以_存入_背包中除快捷栏内物品的_所有物品_。",
	"block.create.item_hatch.tooltip.condition1": "右击时",
	"block.create.item_hatch.tooltip.summary": "_快速解决__背包_中物品凌乱的问题，让别人头疼去吧。",
	"block.create.item_vault": "物品保险库",
	"block.create.jungle_window": "柚木窗户",
	"block.create.jungle_window_pane": "柚木窗户板",
	"block.create.large_bogey": "大转向架",
	"block.create.large_cogwheel": "大齿轮",
	"block.create.large_water_wheel": "大型水车",
	"block.create.layered_andesite": "层叠安山岩",
	"block.create.layered_asurine": "层叠皓蓝石",
	"block.create.layered_calcite": "层叠方解石",
	"block.create.layered_crimsite": "层叠绯红岩",
	"block.create.layered_deepslate": "层叠混合岩",
	"block.create.layered_diorite": "层叠闪长岩",
	"block.create.layered_dripstone": "层叠石灰华",
	"block.create.layered_granite": "层叠燧石",
	"block.create.layered_limestone": "层叠石灰岩",
	"block.create.layered_ochrum": "层叠赭金砂",
	"block.create.layered_scorchia": "层叠焦黑熔渣",
	"block.create.layered_scoria": "层叠熔渣",
	"block.create.layered_tuff": "层叠凝灰岩",
	"block.create.layered_veridium": "层叠辉绿岩",
	"block.create.lectern_controller": "遥控器讲台",
	"block.create.light_blue_nixie_tube": "淡蓝色辉光管",
	"block.create.light_blue_postbox": "淡蓝色邮箱",
	"block.create.light_blue_sail": "淡蓝色风帆",
	"block.create.light_blue_seat": "淡蓝色坐垫",
	"block.create.light_blue_table_cloth": "淡蓝色桌布",
	"block.create.light_blue_toolbox": "淡蓝色工具箱",
	"block.create.light_blue_valve_handle": "淡蓝色阀门手轮",
	"block.create.light_gray_nixie_tube": "淡灰色辉光管",
	"block.create.light_gray_postbox": "淡灰色邮箱",
	"block.create.light_gray_sail": "淡灰色风帆",
	"block.create.light_gray_seat": "淡灰色坐垫",
	"block.create.light_gray_table_cloth": "淡灰色桌布",
	"block.create.light_gray_toolbox": "淡灰色工具箱",
	"block.create.light_gray_valve_handle": "淡灰色阀门手轮",
	"block.create.lime_nixie_tube": "黄绿色辉光管",
	"block.create.lime_postbox": "黄绿色邮箱",
	"block.create.lime_sail": "黄绿色风帆",
	"block.create.lime_seat": "黄绿色坐垫",
	"block.create.lime_table_cloth": "黄绿色桌布",
	"block.create.lime_toolbox": "黄绿色工具箱",
	"block.create.lime_valve_handle": "黄绿色阀门手轮",
	"block.create.limestone": "石灰岩",
	"block.create.limestone_pillar": "石灰岩柱",
	"block.create.linear_chassis": "轴向底盘",
	"block.create.lit_blaze_burner": "烈焰人燃烧室（已点燃）",
	"block.create.magenta_nixie_tube": "品红色辉光管",
	"block.create.magenta_postbox": "品红色邮箱",
	"block.create.magenta_sail": "品红色风帆",
	"block.create.magenta_seat": "品红色坐垫",
	"block.create.magenta_table_cloth": "品红色桌布",
	"block.create.magenta_toolbox": "品红色工具箱",
	"block.create.magenta_valve_handle": "品红色阀门手轮",
	"block.create.mangrove_window": "红树木窗户",
	"block.create.mangrove_window_pane": "红树木窗户板",
	"block.create.mechanical_arm": "动力臂",
	"block.create.mechanical_bearing": "动力轴承",
	"block.create.mechanical_crafter": "动力合成器",
	"block.create.mechanical_drill": "动力钻头",
	"block.create.mechanical_harvester": "动力收割机",
	"block.create.mechanical_mixer": "动力搅拌器",
	"block.create.mechanical_piston": "动力活塞",
	"block.create.mechanical_piston_head": "动力活塞头",
	"block.create.mechanical_plough": "动力犁",
	"block.create.mechanical_press": "动力冲压机",
	"block.create.mechanical_pump": "动力泵",
	"block.create.mechanical_roller": "动力压路机",
	"block.create.mechanical_saw": "动力锯",
	"block.create.metal_bracket": "金属支架",
	"block.create.metal_bracket.tooltip.summary": "使用这种工业风格的金属支架来装饰你的_传动杆_、_齿轮_和_管道_吧。",
	"block.create.metal_girder": "金属梁",
	"block.create.metal_girder_encased_shaft": "金属梁包住的传动杆",
	"block.create.millstone": "石磨",
	"block.create.minecart_anchor": "矿车锚",
	"block.create.mysterious_cuckoo_clock": "布谷鸟闹钟",
	"block.create.netherite_backtank": "蓝钢背罐",
	"block.create.nixie_tube": "辉光管",
	"block.create.nozzle": "分散网",
	"block.create.nozzle.tooltip.summary": "放在_鼓风机_的出风口，能够将鼓风机制造的气流分散到_各个方向_上。",
	"block.create.oak_window": "橡木窗户",
	"block.create.oak_window_pane": "橡木窗户板",
	"block.create.ochrum": "赭金砂",
	"block.create.ochrum_pillar": "赭金砂柱",
	"block.create.orange_postbox": "橙色邮箱",
	"block.create.orange_sail": "橙色风帆",
	"block.create.orange_seat": "橙色坐垫",
	"block.create.orange_table_cloth": "橙色桌布",
	"block.create.orange_toolbox": "橙色工具箱",
	"block.create.orange_valve_handle": "橙色阀门手轮",
	"block.create.ornate_iron_window": "华丽铁窗户",
	"block.create.ornate_iron_window_pane": "华丽铁窗户板",
	"block.create.oxidized_copper_shingle_slab": "氧化的铜砖瓦台阶",
	"block.create.oxidized_copper_shingle_stairs": "氧化的铜砖瓦楼梯",
	"block.create.oxidized_copper_shingles": "氧化的铜砖瓦",
	"block.create.oxidized_copper_tile_slab": "氧化的铜瓦台阶",
	"block.create.oxidized_copper_tile_stairs": "氧化的铜瓦楼梯",
	"block.create.oxidized_copper_tiles": "氧化的铜瓦",
	"block.create.package_frogport": "货物蛙港",
	"block.create.packager": "打包机",
	"block.create.peculiar_bell": "奇异钟",
	"block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会导致意料之外的结果……",
	"block.create.pink_nixie_tube": "粉红色辉光管",
	"block.create.pink_postbox": "粉红色邮箱",
	"block.create.pink_sail": "粉红色风帆",
	"block.create.pink_seat": "粉红色坐垫",
	"block.create.pink_table_cloth": "粉红色桌布",
	"block.create.pink_toolbox": "粉红色工具箱",
	"block.create.pink_valve_handle": "粉红色阀门手轮",
	"block.create.piston_extension_pole": "活塞杆",
	"block.create.placard": "置物板",
	"block.create.placard.tooltip.behaviour1": "将手持的_物品__放入_置物板。当手持的物品与内部放置的物品匹配时，_发出_短暂的_红石_信号。",
	"block.create.placard.tooltip.behaviour2": "_移除_内部的_物品_",
	"block.create.placard.tooltip.condition1": "手持物品右击时",
	"block.create.placard.tooltip.condition2": "左击时",
	"block.create.placard.tooltip.summary": "把你的_物品_放进这个华丽的黄铜面板里_框起来_。支持动态结构！",
	"block.create.polished_cut_andesite": "磨制切制安山岩",
	"block.create.polished_cut_andesite_slab": "磨制切制安山岩台阶",
	"block.create.polished_cut_andesite_stairs": "磨制切制安山岩楼梯",
	"block.create.polished_cut_andesite_wall": "磨制切制安山岩墙",
	"block.create.polished_cut_asurine": "磨制切制皓蓝石",
	"block.create.polished_cut_asurine_slab": "磨制切制皓蓝石台阶",
	"block.create.polished_cut_asurine_stairs": "磨制切制皓蓝石楼梯",
	"block.create.polished_cut_asurine_wall": "磨制切制皓蓝石墙",
	"block.create.polished_cut_calcite": "磨制切制方解石",
	"block.create.polished_cut_calcite_slab": "磨制切制方解石台阶",
	"block.create.polished_cut_calcite_stairs": "磨制切制方解石楼梯",
	"block.create.polished_cut_calcite_wall": "磨制切制方解石墙",
	"block.create.polished_cut_crimsite": "磨制切制绯红岩",
	"block.create.polished_cut_crimsite_slab": "磨制切制绯红岩台阶",
	"block.create.polished_cut_crimsite_stairs": "磨制切制绯红岩楼梯",
	"block.create.polished_cut_crimsite_wall": "磨制切制绯红岩墙",
	"block.create.polished_cut_deepslate": "磨制切制混合岩",
	"block.create.polished_cut_deepslate_slab": "磨制切制混合岩台阶",
	"block.create.polished_cut_deepslate_stairs": "磨制切制混合岩楼梯",
	"block.create.polished_cut_deepslate_wall": "磨制切制混合岩墙",
	"block.create.polished_cut_diorite": "磨制切制闪长岩",
	"block.create.polished_cut_diorite_slab": "磨制切制闪长岩台阶",
	"block.create.polished_cut_diorite_stairs": "磨制切制闪长岩楼梯",
	"block.create.polished_cut_diorite_wall": "磨制切制闪长岩墙",
	"block.create.polished_cut_dripstone": "磨制切制石灰华",
	"block.create.polished_cut_dripstone_slab": "磨制切制石灰华台阶",
	"block.create.polished_cut_dripstone_stairs": "磨制切制石灰华楼梯",
	"block.create.polished_cut_dripstone_wall": "磨制切制石灰华墙",
	"block.create.polished_cut_granite": "磨制切制燧石",
	"block.create.polished_cut_granite_slab": "磨制切制燧石台阶",
	"block.create.polished_cut_granite_stairs": "磨制切制燧石楼梯",
	"block.create.polished_cut_granite_wall": "磨制切制燧石墙",
	"block.create.polished_cut_limestone": "磨制切制石灰岩",
	"block.create.polished_cut_limestone_slab": "磨制切制石灰岩台阶",
	"block.create.polished_cut_limestone_stairs": "磨制切制石灰岩楼梯",
	"block.create.polished_cut_limestone_wall": "磨制切制石灰岩墙",
	"block.create.polished_cut_ochrum": "磨制切制赭金砂",
	"block.create.polished_cut_ochrum_slab": "磨制切制赭金砂台阶",
	"block.create.polished_cut_ochrum_stairs": "磨制切制赭金砂楼梯",
	"block.create.polished_cut_ochrum_wall": "磨制切制赭金砂墙",
	"block.create.polished_cut_scorchia": "磨制切制焦黑熔渣",
	"block.create.polished_cut_scorchia_slab": "磨制切制焦黑熔渣台阶",
	"block.create.polished_cut_scorchia_stairs": "磨制切制焦黑熔渣楼梯",
	"block.create.polished_cut_scorchia_wall": "磨制切制焦黑熔渣墙",
	"block.create.polished_cut_scoria": "磨制切制熔渣",
	"block.create.polished_cut_scoria_slab": "磨制切制熔渣台阶",
	"block.create.polished_cut_scoria_stairs": "磨制切制熔渣楼梯",
	"block.create.polished_cut_scoria_wall": "磨制切制熔渣墙",
	"block.create.polished_cut_tuff": "磨制切制凝灰岩",
	"block.create.polished_cut_tuff_slab": "磨制切制凝灰岩台阶",
	"block.create.polished_cut_tuff_stairs": "磨制切制凝灰岩楼梯",
	"block.create.polished_cut_tuff_wall": "磨制切制凝灰岩墙",
	"block.create.polished_cut_veridium": "磨制切制辉绿岩",
	"block.create.polished_cut_veridium_slab": "磨制切制辉绿岩台阶",
	"block.create.polished_cut_veridium_stairs": "磨制切制辉绿岩楼梯",
	"block.create.polished_cut_veridium_wall": "磨制切制辉绿岩墙",
	"block.create.portable_fluid_interface": "移动式流体接口",
	"block.create.portable_storage_interface": "移动式存储接口",
	"block.create.powered_latch": "锁存器",
	"block.create.powered_shaft": "动力曲轴",
	"block.create.powered_toggle_latch": "转换锁存器",
	"block.create.pulley_magnet": "滑轮磁铁",
	"block.create.pulse_extender": "脉冲延长器",
	"block.create.pulse_repeater": "脉冲中继器",
	"block.create.pulse_timer": "脉冲计时器",
	"block.create.purple_nixie_tube": "紫色辉光管",
	"block.create.purple_postbox": "紫色邮箱",
	"block.create.purple_sail": "紫色风帆",
	"block.create.purple_seat": "紫色坐垫",
	"block.create.purple_table_cloth": "紫色桌布",
	"block.create.purple_toolbox": "紫色工具箱",
	"block.create.purple_valve_handle": "紫色阀门手轮",
	"block.create.radial_chassis": "径向底盘",
	"block.create.railway_casing": "列车机壳",
	"block.create.raw_zinc_block": "粗锌块",
	"block.create.red_nixie_tube": "红色辉光管",
	"block.create.red_postbox": "红色邮箱",
	"block.create.red_sail": "红色风帆",
	"block.create.red_seat": "红色坐垫",
	"block.create.red_table_cloth": "红色桌布",
	"block.create.red_toolbox": "红色工具箱",
	"block.create.red_valve_handle": "红色阀门手轮",
	"block.create.redstone_contact": "接触式红石信号发生器",
	"block.create.redstone_link": "无线红石信号终端",
	"block.create.redstone_requester": "红石请求器",
	"block.create.refined_radiance_casing": "荧光机壳",
	"block.create.repackager": "理包机",
	"block.create.rope": "绳索",
	"block.create.rope_pulley": "绳索滑轮",
	"block.create.rose_quartz_block": "玫瑰石英块",
	"block.create.rose_quartz_lamp": "玫瑰石英灯",
	"block.create.rose_quartz_tiles": "玫瑰石英瓦",
	"block.create.rotation_speed_controller": "转速控制器",
	"block.create.sail_frame": "风帆框架",
	"block.create.schematic_table": "蓝图桌",
	"block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件",
	"block.create.schematic_table.tooltip.condition1": "放入空白蓝图时",
	"block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。",
	"block.create.schematicannon": "蓝图加农炮",
	"block.create.schematicannon.tooltip.behaviour1": "打开_界面_",
	"block.create.schematicannon.tooltip.condition1": "右击时",
	"block.create.schematicannon.tooltip.summary": "使用_火药_作为燃料，提取相邻箱子中的物品进行填充并发射方块，来构建已在世界中部署的_蓝图_。",
	"block.create.scorchia": "焦黑熔渣",
	"block.create.scorchia_pillar": "焦黑熔渣柱",
	"block.create.scoria": "熔渣",
	"block.create.scoria_pillar": "熔渣柱",
	"block.create.seat.tooltip.behaviour1": "玩家将坐到_坐垫_上。按下潜行键以离开_坐垫_。",
	"block.create.seat.tooltip.condition1": "右击坐垫时",
	"block.create.seat.tooltip.summary": "坐下来享受旅程吧！坐垫将会把玩家固定在_动态结构_上。用来作为装饰也不错！五颜六色的它会给你的建筑增添新的风采。",
	"block.create.secondary_linear_chassis": "轴向底盘二号",
	"block.create.sequenced_gearshift": "可编程齿轮箱",
	"block.create.shadow_steel_casing": "黑钢机壳",
	"block.create.shaft": "传动杆",
	"block.create.small_andesite_brick_slab": "安山岩小砖块台阶",
	"block.create.small_andesite_brick_stairs": "安山岩小砖块楼梯",
	"block.create.small_andesite_brick_wall": "安山岩小砖块墙",
	"block.create.small_andesite_bricks": "安山岩小砖块",
	"block.create.small_asurine_brick_slab": "皓蓝石小砖块台阶",
	"block.create.small_asurine_brick_stairs": "皓蓝石小砖块楼梯",
	"block.create.small_asurine_brick_wall": "皓蓝石小砖块墙",
	"block.create.small_asurine_bricks": "皓蓝石小砖块",
	"block.create.small_bogey": "小转向架",
	"block.create.small_calcite_brick_slab": "方解石小砖块台阶",
	"block.create.small_calcite_brick_stairs": "方解石小砖块楼梯",
	"block.create.small_calcite_brick_wall": "方解石小砖块墙",
	"block.create.small_calcite_bricks": "方解石小砖块",
	"block.create.small_crimsite_brick_slab": "绯红岩小砖块台阶",
	"block.create.small_crimsite_brick_stairs": "绯红岩小砖块楼梯",
	"block.create.small_crimsite_brick_wall": "绯红岩小砖块墙",
	"block.create.small_crimsite_bricks": "绯红岩小砖块",
	"block.create.small_deepslate_brick_slab": "小型混合岩砖台阶",
	"block.create.small_deepslate_brick_stairs": "小型混合岩砖楼梯",
	"block.create.small_deepslate_brick_wall": "小型混合岩砖墙",
	"block.create.small_deepslate_bricks": "小型混合岩砖",
	"block.create.small_diorite_brick_slab": "闪长岩小砖块台阶",
	"block.create.small_diorite_brick_stairs": "闪长岩小砖块楼梯",
	"block.create.small_diorite_brick_wall": "闪长岩小砖块墙",
	"block.create.small_diorite_bricks": "闪长岩小砖块",
	"block.create.small_dripstone_brick_slab": "小型石灰华砖台阶",
	"block.create.small_dripstone_brick_stairs": "小型石灰华砖楼梯",
	"block.create.small_dripstone_brick_wall": "小型石灰华砖墙",
	"block.create.small_dripstone_bricks": "小型石灰华砖",
	"block.create.small_granite_brick_slab": "小型燧石砖台阶",
	"block.create.small_granite_brick_stairs": "小型燧石砖楼梯",
	"block.create.small_granite_brick_wall": "小型燧石砖墙",
	"block.create.small_granite_bricks": "小型燧石砖",
	"block.create.small_limestone_brick_slab": "石灰岩小砖块台阶",
	"block.create.small_limestone_brick_stairs": "石灰岩小砖块楼梯",
	"block.create.small_limestone_brick_wall": "石灰岩小砖块墙",
	"block.create.small_limestone_bricks": "石灰岩小砖块",
	"block.create.small_ochrum_brick_slab": "赭金砂小砖块台阶",
	"block.create.small_ochrum_brick_stairs": "赭金砂小砖块楼梯",
	"block.create.small_ochrum_brick_wall": "赭金砂小砖块墙",
	"block.create.small_ochrum_bricks": "赭金砂小砖块",
	"block.create.small_rose_quartz_tiles": "玫瑰石英细瓦",
	"block.create.small_scorchia_brick_slab": "焦黑熔渣小砖块台阶",
	"block.create.small_scorchia_brick_stairs": "焦黑熔渣小砖块楼梯",
	"block.create.small_scorchia_brick_wall": "焦黑熔渣小砖块墙",
	"block.create.small_scorchia_bricks": "焦黑熔渣小砖块",
	"block.create.small_scoria_brick_slab": "熔渣小砖块台阶",
	"block.create.small_scoria_brick_stairs": "熔渣小砖块楼梯",
	"block.create.small_scoria_brick_wall": "熔渣小砖块墙",
	"block.create.small_scoria_bricks": "熔渣小砖块",
	"block.create.small_tuff_brick_slab": "凝灰岩小砖块台阶",
	"block.create.small_tuff_brick_stairs": "凝灰岩小砖块楼梯",
	"block.create.small_tuff_brick_wall": "凝灰岩小砖块墙",
	"block.create.small_tuff_bricks": "凝灰岩小砖块",
	"block.create.small_veridium_brick_slab": "辉绿岩小砖块台阶",
	"block.create.small_veridium_brick_stairs": "辉绿岩小砖块楼梯",
	"block.create.small_veridium_brick_wall": "辉绿岩小砖块墙",
	"block.create.small_veridium_bricks": "辉绿岩小砖块",
	"block.create.smart_chute": "智能溜槽",
	"block.create.smart_fluid_pipe": "智能流体管道",
	"block.create.speedometer": "转速表",
	"block.create.spout": "注液器",
	"block.create.spruce_window": "柏木窗户",
	"block.create.spruce_window_pane": "柏木窗户板",
	"block.create.steam_engine": "蒸汽引擎",
	"block.create.steam_whistle": "蒸汽笛",
	"block.create.steam_whistle_extension": "蒸汽笛加长段",
	"block.create.sticker": "黏着器",
	"block.create.sticky_mechanical_piston": "黏性动力活塞",
	"block.create.stock_link": "仓储链接站",
	"block.create.stock_ticker": "仓储发报机",
	"block.create.stockpile_switch": "存量转信器",
	"block.create.stressometer": "应力表",
	"block.create.tiled_glass": "十字玻璃",
	"block.create.tiled_glass_pane": "十字玻璃板",
	"block.create.toolbox.tooltip.behaviour1": "_保留_存储的_物品_。",
	"block.create.toolbox.tooltip.behaviour2": "_附近_的_玩家_可以按下_访问附近工具箱_的_快捷键_来_远程_打开工具箱。",
	"block.create.toolbox.tooltip.behaviour3": "打开_工具箱界面_。",
	"block.create.toolbox.tooltip.condition1": "拾起时",
	"block.create.toolbox.tooltip.condition2": "放置在一定范围内时",
	"block.create.toolbox.tooltip.condition3": "右击时",
	"block.create.toolbox.tooltip.summary": "发明家的好帮手！可以便捷地大量_收纳__8种_不同的物品。",
	"block.create.track": "列车轨道",
	"block.create.track_observer": "列车侦测器",
	"block.create.track_signal": "列车信号机",
	"block.create.track_station": "列车站点",
	"block.create.train_door": "列车门",
	"block.create.train_trapdoor": "列车活板门",
	"block.create.tuff_pillar": "凝灰岩柱",
	"block.create.turntable": "转盘",
	"block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的晕车体验。",
	"block.create.veridium": "辉绿岩",
	"block.create.veridium_pillar": "辉绿岩柱",
	"block.create.vertical_framed_glass": "竖直边框玻璃",
	"block.create.vertical_framed_glass_pane": "竖直边框玻璃板",
	"block.create.warped_window": "诡异木窗户",
	"block.create.warped_window_pane": "诡异木窗户板",
	"block.create.water_wheel": "水车",
	"block.create.water_wheel_structure": "大型水车",
	"block.create.waxed_copper_shingle_slab": "涂蜡铜砖瓦台阶",
	"block.create.waxed_copper_shingle_stairs": "涂蜡铜砖瓦楼梯",
	"block.create.waxed_copper_shingles": "涂蜡铜砖瓦",
	"block.create.waxed_copper_tile_slab": "涂蜡铜瓦台阶",
	"block.create.waxed_copper_tile_stairs": "涂蜡铜瓦楼梯",
	"block.create.waxed_copper_tiles": "涂蜡铜瓦",
	"block.create.waxed_exposed_copper_shingle_slab": "斑驳的涂蜡铜砖瓦台阶",
	"block.create.waxed_exposed_copper_shingle_stairs": "斑驳的涂蜡铜砖瓦楼梯",
	"block.create.waxed_exposed_copper_shingles": "斑驳的涂蜡铜砖瓦",
	"block.create.waxed_exposed_copper_tile_slab": "斑驳的涂蜡铜瓦台阶",
	"block.create.waxed_exposed_copper_tile_stairs": "斑驳的涂蜡铜瓦楼梯",
	"block.create.waxed_exposed_copper_tiles": "斑驳的涂蜡铜瓦",
	"block.create.waxed_oxidized_copper_shingle_slab": "氧化的涂蜡铜砖瓦台阶",
	"block.create.waxed_oxidized_copper_shingle_stairs": "氧化的涂蜡铜砖瓦楼梯",
	"block.create.waxed_oxidized_copper_shingles": "氧化的涂蜡铜砖瓦",
	"block.create.waxed_oxidized_copper_tile_slab": "氧化的涂蜡铜瓦台阶",
	"block.create.waxed_oxidized_copper_tile_stairs": "氧化的涂蜡铜瓦楼梯",
	"block.create.waxed_oxidized_copper_tiles": "氧化的涂蜡铜瓦",
	"block.create.waxed_weathered_copper_shingle_slab": "锈蚀的涂蜡铜砖瓦台阶",
	"block.create.waxed_weathered_copper_shingle_stairs": "锈蚀的涂蜡铜砖瓦楼梯",
	"block.create.waxed_weathered_copper_shingles": "锈蚀的涂蜡铜砖瓦",
	"block.create.waxed_weathered_copper_tile_slab": "锈蚀的涂蜡铜瓦台阶",
	"block.create.waxed_weathered_copper_tile_stairs": "锈蚀的涂蜡铜瓦楼梯",
	"block.create.waxed_weathered_copper_tiles": "锈蚀的涂蜡铜瓦",
	"block.create.weathered_copper_shingle_slab": "锈蚀的铜砖瓦台阶",
	"block.create.weathered_copper_shingle_stairs": "锈蚀的铜砖瓦楼梯",
	"block.create.weathered_copper_shingles": "锈蚀的铜砖瓦",
	"block.create.weathered_copper_tile_slab": "锈蚀的铜瓦台阶",
	"block.create.weathered_copper_tile_stairs": "锈蚀的铜瓦楼梯",
	"block.create.weathered_copper_tiles": "锈蚀的铜瓦",
	"block.create.weathered_iron_block": "风化钢块",
	"block.create.weathered_iron_window": "锈蚀的工业钢窗户",
	"block.create.weathered_iron_window_pane": "锈蚀的工业钢窗户板",
	"block.create.weighted_ejector": "弹射置物台",
	"block.create.white_nixie_tube": "白色辉光管",
	"block.create.white_postbox": "白色邮箱",
	"block.create.white_sail": "风帆",
	"block.create.white_seat": "白色坐垫",
	"block.create.white_table_cloth": "白色桌布",
	"block.create.white_toolbox": "白色工具箱",
	"block.create.white_valve_handle": "白色阀门手轮",
	"block.create.windmill_bearing": "风车轴承",
	"block.create.wooden_bracket": "木质支架",
	"block.create.wooden_bracket.tooltip.summary": "使用这种给人温馨感的木质支架来装饰你的_传动杆_、_齿轮_和_管道_吧。",
	"block.create.yellow_nixie_tube": "黄色辉光管",
	"block.create.yellow_postbox": "黄色邮箱",
	"block.create.yellow_sail": "黄色风帆",
	"block.create.yellow_seat": "黄色坐垫",
	"block.create.yellow_table_cloth": "黄色桌布",
	"block.create.yellow_toolbox": "黄色工具箱",
	"block.create.yellow_valve_handle": "黄色阀门手轮",
	"block.create.zinc_block": "锌块",
	"block.create.zinc_ore": "锌矿石",
	"create.action.abort": "退出",
	"create.action.confirm": "确认",
	"create.action.discard": "放弃",
	"create.action.saveToFile": "保存",
	"create.action.scroll": "滚轮",
	"create.backtank.depleted": "背罐压力耗尽",
	"create.backtank.low": "背罐压力低",
	"create.block.cart_assembler.invalid": "请将矿车装配站放置在铁轨上",
	"create.block.deployer.damage_source_name": "二五仔机械手",
	"create.bogey.style.invalid": "未命名样式",
	"create.bogey.style.no_other_sizes": "没有其他尺寸",
	"create.bogey.style.standard": "标准",
	"create.bogey.style.updated_style": "更新样式",
	"create.bogey.style.updated_style_and_size": "更新样式和尺寸",
	"create.boiler.heat": "热量",
	"create.boiler.heat_dots": "...... ",
	"create.boiler.idle": "空闲",
	"create.boiler.lvl": "等级 %1$s",
	"create.boiler.max_lvl": "最高等级",
	"create.boiler.passive": "被动",
	"create.boiler.per_tick": "%1$s 每 Tick",
	"create.boiler.size": "尺寸",
	"create.boiler.size_dots": "...... ",
	"create.boiler.status": "锅炉状态：%1$s",
	"create.boiler.status_short": "锅炉：%1$s",
	"create.boiler.via_engines": "通过 %1$s 个引擎",
	"create.boiler.via_one_engine": "通过1个引擎",
	"create.boiler.water": "水量",
	"create.boiler.water_dots": "...... ",
	"create.boiler.water_input_rate": "水输入速率",
	"create.chain_conveyor.already_connected": "传动轮已被连接",
	"create.chain_conveyor.blocks_invalid": "传动轮方块无效，潜行并点击以重置",
	"create.chain_conveyor.cannot_add_more_connections": "无法为此传动轮方块添加更多连接",
	"create.chain_conveyor.cannot_connect_vertically": "无法垂直连接",
	"create.chain_conveyor.not_enough_chains": "锁链数量不足",
	"create.chain_conveyor.select_second": "选择第二个传动轮方块以连接",
	"create.chain_conveyor.selection_cleared": "选区已清除",
	"create.chain_conveyor.too_close": "太近了",
	"create.chain_conveyor.too_far": "太远了",
	"create.chain_conveyor.too_steep": "坡度太陡",
	"create.chain_conveyor.valid_connection": "可以连接 ✔",
	"create.clipboard.actions": "剪贴板操作",
	"create.clipboard.address_added": "已将 “%1$s” 添加到剪贴板",
	"create.clipboard.copied_from": "正在从 %1$s 复制设置",
	"create.clipboard.copied_from_clipboard": "从剪贴板添加内容",
	"create.clipboard.copy_other_clipboard": "从此剪贴板复制 %1$s",
	"create.clipboard.pasted_to": "配置已应用到 %1$s",
	"create.clipboard.to_copy": "%1$s 以复制配置",
	"create.clipboard.to_paste": "%1$s 以粘贴配置",
	"create.command.debuginfo.saved_to_clipboard": "调试信息已复制到剪贴板。",
	"create.command.debuginfo.sending": "正在收集调试信息……",
	"create.command.killTPSCommand": "killtps",
	"create.command.killTPSCommand.argument.tickTime": "tickTime",
	"create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器现在的 TPS 速度被降低为 %s ms :o",
	"create.command.killTPSCommand.status.slowed_by.1": "[Create]：服务器现在的 TPS 速度被降低了 %s ms >:)",
	"create.command.killTPSCommand.status.slowed_by.2": "[Create]：服务器恢复到正常的 TPS 速度 :D",
	"create.command.killTPSCommand.status.usage.0": "[Create]：使用 /killtps stop 来重置服务器的 tps 速度",
	"create.command.killTPSCommand.status.usage.1": "[Create]：使用 /killtps start <tickTime> 来手动降低服务器的 tps 速度",
	"create.contraption.controls.actor_toggle.off": "关闭",
	"create.contraption.controls.actor_toggle.on": "开启",
	"create.contraption.controls.all_actor_toggle": "所有元件：%1$s",
	"create.contraption.controls.approach_station": "按住 %1$s 以接近 %2$s",
	"create.contraption.controls.floor_unreachable": "无法访问",
	"create.contraption.controls.specific_actor_toggle": "%1$s 工作状态：%2$s",
	"create.contraption.controls.start_controlling": "现在操控：%1$s",
	"create.contraption.controls.stop_controlling": "停止控制结构",
	"create.contraption.door_control": "此处厢门控制",
	"create.contraption.door_control.all": "打开所有的门",
	"create.contraption.door_control.all.short": "全部开启",
	"create.contraption.door_control.east": "仅东侧",
	"create.contraption.door_control.east.short": "东",
	"create.contraption.door_control.none": "保持门关闭",
	"create.contraption.door_control.none.short": "无",
	"create.contraption.door_control.north": "仅北侧",
	"create.contraption.door_control.north.short": "北",
	"create.contraption.door_control.player_facing": "您所面对的方向：%1$s",
	"create.contraption.door_control.south": "仅南侧",
	"create.contraption.door_control.south.short": "南",
	"create.contraption.door_control.west": "仅西侧",
	"create.contraption.door_control.west.short": "西",
	"create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一结构与世界牢牢绑定在了一起",
	"create.contraption.minecart_contraption_too_big": "这一矿车结构似乎太大了，无法拾起",
	"create.contraptions.cart_movement_mode": "矿车运动模式",
	"create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向",
	"create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作",
	"create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定",
	"create.contraptions.chassis.distance": "距离",
	"create.contraptions.chassis.radius": "粘附半径",
	"create.contraptions.chassis.range": "粘附距离",
	"create.contraptions.clockwork.clock_hands": "沿时钟指针排列",
	"create.contraptions.clockwork.hour_first": "时针优先",
	"create.contraptions.clockwork.hour_first_24": "24 小时制优先",
	"create.contraptions.clockwork.minute_first": "分针优先",
	"create.contraptions.contoller.target": "目标元件",
	"create.contraptions.mechanical_roller.pave_material": "铺路材料",
	"create.contraptions.movement_mode": "运动模式",
	"create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将结构方块化",
	"create.contraptions.movement_mode.move_place": "停止时总是将结构方块化",
	"create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将结构方块化",
	"create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将结构方块化",
	"create.contraptions.movement_mode.rotate_place": "停止时总是将结构方块化",
	"create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将结构方块化",
	"create.contraptions.moving_container": "移动中的 %1$s",
	"create.contraptions.roller_mode": "压路机模式",
	"create.contraptions.roller_mode.straight_fill": "竖直填充下方",
	"create.contraptions.roller_mode.tunnel_pave": "清理方块并铺路",
	"create.contraptions.roller_mode.wide_fill": "坡度填充下方",
	"create.contraptions.windmill.rotation_direction": "旋转方向",
	"create.crafting_blueprint.crafting_slot": "原料槽",
	"create.crafting_blueprint.display_slot": "展示槽",
	"create.crafting_blueprint.filter_items_viable": "可以使用过滤器",
	"create.crafting_blueprint.inferred": "已根据合成配方自动设定",
	"create.crafting_blueprint.manually_assigned": "手动设定",
	"create.crafting_blueprint.optional": "可选",
	"create.crafting_blueprint.secondary_display_slot": "次要展示槽",
	"create.display_link.attached_side": "连接到的方块",
	"create.display_link.clear": "选择的位置已清除",
	"create.display_link.display_on": "写入数据到：",
	"create.display_link.display_on_multiline": "从此处开始写入：",
	"create.display_link.information_type": "信息类型",
	"create.display_link.invalid": "链接器没有有效的目标，尝试重新放置它",
	"create.display_link.no_source": "不是显示来源",
	"create.display_link.no_target": "不是显示目标",
	"create.display_link.reading_from": "读取自：",
	"create.display_link.set": "已选择目标位置",
	"create.display_link.success": "成功绑定到目标位置",
	"create.display_link.targeted_location": "目标位置的方块",
	"create.display_link.title": "显示链接器",
	"create.display_link.too_far": "目标位置离此处太远",
	"create.display_link.view_compatible": "点击查看所有兼容的",
	"create.display_link.writing_to": "发送到：",
	"create.display_source.accumulate_items": "累计物品数量",
	"create.display_source.boiler_status": "锅炉状态",
	"create.display_source.boiler.for_boiler_status": "来显示锅炉状态",
	"create.display_source.boiler.not_enough_space": "没有足够的空间 ",
	"create.display_source.combine_item_names": "合并物品名称",
	"create.display_source.computer": "来自计算机",
	"create.display_source.count_items": "匹配的物品数量",
	"create.display_source.current_floor": "轿厢所在位置",
	"create.display_source.entity_name": "实体名称",
	"create.display_source.fill_level": "容器存量",
	"create.display_source.fill_level.display": "显示格式",
	"create.display_source.fill_level.percent": "百分比",
	"create.display_source.fill_level.progress_bar": "进度条",
	"create.display_source.fluid_amount": "匹配的流体储量",
	"create.display_source.gauge_status": "工厂仪表状态",
	"create.display_source.item_throughput": "物品吞吐量",
	"create.display_source.item_throughput.interval": "间隔",
	"create.display_source.item_throughput.interval.hour": "每小时",
	"create.display_source.item_throughput.interval.minute": "每分钟",
	"create.display_source.item_throughput.interval.second": "每秒",
	"create.display_source.kinetic_speed": "转速（RPM）",
	"create.display_source.kinetic_speed.absolute": "无视转向",
	"create.display_source.kinetic_speed.directional": "包含转向",
	"create.display_source.kinetic_stress": "网络应力",
	"create.display_source.kinetic_stress.current": "应力（SU）",
	"create.display_source.kinetic_stress.display": "显示信息",
	"create.display_source.kinetic_stress.max": "总应力",
	"create.display_source.kinetic_stress.percent": "百分比",
	"create.display_source.kinetic_stress.progress_bar": "进度条",
	"create.display_source.kinetic_stress.remaining": "剩余应力",
	"create.display_source.label": "附加标签",
	"create.display_source.list_fluids": "列出匹配的流体",
	"create.display_source.list_items": "列出匹配的物品",
	"create.display_source.max_enchant_level": "最大附魔花费",
	"create.display_source.nixie_tube": "复制辉光管",
	"create.display_source.observed_train_name": "检测到的列车名称",
	"create.display_source.player_deaths": "玩家死亡次数",
	"create.display_source.read_package_address": "获取包裹地址",
	"create.display_source.redstone_power": "红石信号",
	"create.display_source.redstone_power.display": "显示格式",
	"create.display_source.redstone_power.number": "数字",
	"create.display_source.redstone_power.progress_bar": "进度条",
	"create.display_source.scoreboard": "计分板",
	"create.display_source.scoreboard.objective": "记分项ID",
	"create.display_source.scoreboard.objective_not_found": "找不到 “%1$s”",
	"create.display_source.scoreboard.objective.deaths": "玩家死亡次数",
	"create.display_source.station_summary": "列车站点信息概要",
	"create.display_source.station_summary.filter": "站点名称过滤器",
	"create.display_source.station_summary.minutes": "分钟",
	"create.display_source.station_summary.now": "现在",
	"create.display_source.station_summary.platform_column": "列车站点名称占用空间",
	"create.display_source.station_summary.seconds": "%1$s秒",
	"create.display_source.station_summary.train_name_column": "列车名称占用空间",
	"create.display_source.stop_watch": "秒表",
	"create.display_source.time_of_day": "时间",
	"create.display_source.time.12_hour": "12小时制",
	"create.display_source.time.24_hour": "24小时制",
	"create.display_source.time.format": "时间格式",
	"create.display_source.train_status": "列车行程状态",
	"create.display_source.value_list.display": "数量显示",
	"create.display_source.value_list.full_number": "完整数值",
	"create.display_source.value_list.million": "m",
	"create.display_source.value_list.shortened": "近似值",
	"create.display_source.value_list.thousand": "k",
	"create.display_target.line": "第 %1$s 行",
	"create.display_target.page": "第 %1$s 页",
	"create.display_target.single_line": "单行",
	"create.elevator_contact.floor_description": "楼层描述",
	"create.elevator_contact.floor_identifier": "楼层名称",
	"create.elevator_contact.title": "升降机锚点",
	"create.factory_panel.already_connected": "仪表已被连接",
	"create.factory_panel.cannot_add_more_inputs": "无法为此仪表添加更多输入",
	"create.factory_panel.click_second_panel": "点击连接第二个仪表……",
	"create.factory_panel.click_to_configure": "单击以配置",
	"create.factory_panel.click_to_relocate": "点击将面板迁移到……",
	"create.factory_panel.connection_aborted": "输入连接已中止",
	"create.factory_panel.cycled_arrow_path": "循环箭头路径模式 %1$s",
	"create.factory_panel.hold_to_set_amount": "单击并按住以改变目标数量",
	"create.factory_panel.in_progress": "（进行中）",
	"create.factory_panel.input_in_restock_mode": "输入仪表不得处于补货模式",
	"create.factory_panel.link_connected": "仪表已连接到 %1$s",
	"create.factory_panel.new_factory_task": "新的制造任务",
	"create.factory_panel.no_item": "输入仪表必须设置一个物品",
	"create.factory_panel.panels_connected": "现在使用 %1$s 来创建 %2$s",
	"create.factory_panel.redstone_paused": "（红石暂停）",
	"create.factory_panel.relocated": "仪表已移动到新位置",
	"create.factory_panel.relocation_aborted": "仪表移动已取消",
	"create.factory_panel.same_orientation": "方块的朝向必须相同",
	"create.factory_panel.same_surface": "方块必须在相同表面上",
	"create.factory_panel.some_links_unloaded": "部分链接未加载",
	"create.factory_panel.target_amount": "目标储存数量",
	"create.factory_panel.too_far_apart": "方块距离太远了",
	"create.factory_panel.tune_before_placing": "放置前请先设定仓储链接站",
	"create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
	"create.flap_display.cycles.arrival_time": "   ;分;现在;15秒;30秒;45秒",
	"create.flap_display.cycles.fluid_units": "mB;B ",
	"create.flap_display.cycles.instant": " ; ",
	"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
	"create.flap_display.cycles.pixel": "█;▓;▒",
	"create.flap_display.cycles.shortened_numbers": " ;K;M",
	"create.generic.angle": "角度",
	"create.generic.clockwise": "顺时针方向",
	"create.generic.counter_clockwise": "逆时针方向",
	"create.generic.daytime.am": "am",
	"create.generic.daytime.hour": "时",
	"create.generic.daytime.minute": "分",
	"create.generic.daytime.pm": "pm",
	"create.generic.daytime.second": "秒",
	"create.generic.delay": "延时",
	"create.generic.duration": "持续时间",
	"create.generic.height": "高度",
	"create.generic.in_quotes": "“%1$s”",
	"create.generic.length": "长度",
	"create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
	"create.generic.pitch": "音高：%1$s",
	"create.generic.radius": "半径",
	"create.generic.range": "范围",
	"create.generic.speed": "速度",
	"create.generic.timeUnit": "时间单位",
	"create.generic.unit.buckets": "B",
	"create.generic.unit.degrees": "°",
	"create.generic.unit.millibuckets": "mB",
	"create.generic.unit.minutes": "分钟",
	"create.generic.unit.rpm": "RPM",
	"create.generic.unit.seconds": "秒",
	"create.generic.unit.stress": "su",
	"create.generic.unit.ticks": "Ticks",
	"create.generic.width": "宽度",
	"create.gui.address_box.clipboard_tip": "快捷输入",
	"create.gui.address_box.clipboard_tip_1": "手持或附近的剪贴板上以“#”开头",
	"create.gui.address_box.clipboard_tip_2": "的条目，可以作为包裹地址。",
	"create.gui.address_box.clipboard_tip_3": "在此处直接选择以快捷输入它们。",
	"create.gui.address_box.clipboard_tip_4": "（例如：#storage、#factory）",
	"create.gui.adjustable_crate.storageSpace": "储存空间",
	"create.gui.adjustable_crate.title": "板条箱",
	"create.gui.assembly.exception": "无法组装该结构：",
	"create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块处于未加载区块",
	"create.gui.assembly.exception.column_conflict": "另一部轿厢已经连接到了此升降机井",
	"create.gui.assembly.exception.no_contacts": "需要附加一个水平的_接触式红石信号发生器_到升降机结构中",
	"create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆",
	"create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足：%1$s\n至少需要 %2$s",
	"create.gui.assembly.exception.structureTooLarge": "结构中的方块数量过多\n配置的最大值为：%1$s",
	"create.gui.assembly.exception.too_many_contacts": "轿厢中不能附着一个以上的_接触式红石信号发生器_",
	"create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多\n配置的最大值为：%1$s",
	"create.gui.assembly.exception.unmovableBlock": "无法移动的方块：（%4$s）位于 [%1$s,%2$s,%3$s]",
	"create.gui.attached_computer.controlled": "此设备正在被计算机控制",
	"create.gui.attached_computer.hint": "若要手动使用设备，请断开所有计算机和调制解调器",
	"create.gui.attribute_filter.add_attribute": "向列表中添加属性",
	"create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性",
	"create.gui.attribute_filter.add_reference_item": "添加参考物品",
	"create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单（全部）",
	"create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过",
	"create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单（任何）",
	"create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合，就可以通过",
	"create.gui.attribute_filter.deny_list": "黑名单",
	"create.gui.attribute_filter.deny_list.description": "只要没有上述属性，就可以通过",
	"create.gui.attribute_filter.no_selected_attributes": "未选择任何属性",
	"create.gui.attribute_filter.selected_attributes": "已选择的属性：",
	"create.gui.clipboard.erase_checked": "删除已勾选的条目",
	"create.gui.config.overlay1": "嗨 :)",
	"create.gui.config.overlay2": "这是一个叠加层例子",
	"create.gui.config.overlay3": "点击拖拽你的鼠标",
	"create.gui.config.overlay4": "来移动这个预览",
	"create.gui.config.overlay5": "按ESC退出当前界面",
	"create.gui.config.overlay6": "并保存新的位置",
	"create.gui.config.overlay7": "输入 /create overlay reset",
	"create.gui.config.overlay8": "重置到默认位置",
	"create.gui.contraptions.network_overstressed": "显然此应力网络_已过载_。请添加更多动力源或者_减慢_网络中高_应力影响_的元件。",
	"create.gui.contraptions.not_fast_enough": "显然 %1$s _没有_达到_足够_的_转速_。",
	"create.gui.factory_panel.activate_crafting": "使用动力合成",
	"create.gui.factory_panel.address_missing": "未激活：缺少目标地址",
	"create.gui.factory_panel.connect_input": "添加新连接",
	"create.gui.factory_panel.crafting_input": "已打包的原料",
	"create.gui.factory_panel.crafting_input_tip": "解包到已连接的",
	"create.gui.factory_panel.crafting_input_tip_1": "动力合成器（3×3）",
	"create.gui.factory_panel.empty_panel": "空面板",
	"create.gui.factory_panel.expected_output": "需求 %1$s",
	"create.gui.factory_panel.expected_output_tip": "每次请求成功后",
	"create.gui.factory_panel.expected_output_tip_1": "返回的输出数量",
	"create.gui.factory_panel.expected_output_tip_2": "滚动以更改",
	"create.gui.factory_panel.has_link_connections": "仪表已连接",
	"create.gui.factory_panel.inactive": " 未激活 ",
	"create.gui.factory_panel.left_click_disconnect": "左击以取消连接",
	"create.gui.factory_panel.left_click_reset": "左击以重置",
	"create.gui.factory_panel.no_open_promises": "没有未完成的承诺",
	"create.gui.factory_panel.no_target_amount_set": "未激活：未设定目标数量",
	"create.gui.factory_panel.place_item_to_monitor": "放置要监测的物品",
	"create.gui.factory_panel.promise_prevents_oversending": "这可以防止过度发送。",
	"create.gui.factory_panel.promised_items": "承诺的物品",
	"create.gui.factory_panel.promises_do_not_expire": "承诺永久生效",
	"create.gui.factory_panel.promises_expire_title": "承诺在以下时间后到期",
	"create.gui.factory_panel.recipe_address": "发送请求至……",
	"create.gui.factory_panel.recipe_address_given": "正在发送请求至",
	"create.gui.factory_panel.recipe_address_tip": "输入制作此配方",
	"create.gui.factory_panel.recipe_address_tip_1": "的地址。",
	"create.gui.factory_panel.recipe_promises_tip": "当请求被发送时",
	"create.gui.factory_panel.recipe_promises_tip_1": "一个承诺会持续生效，直到产物抵达目的地。",
	"create.gui.factory_panel.relocate": "移动此仪表",
	"create.gui.factory_panel.reset": "重置所有设置",
	"create.gui.factory_panel.restocker_address": "发送物品至……",
	"create.gui.factory_panel.restocker_address_given": "发送到",
	"create.gui.factory_panel.restocker_address_tip": "输入目的地",
	"create.gui.factory_panel.restocker_address_tip_1": "使包裹抵达这里。",
	"create.gui.factory_panel.restocker_promises_tip": "当物品被发送时，",
	"create.gui.factory_panel.restocker_promises_tip_1": "一个承诺会持续生效，直到物品抵达目的地。",
	"create.gui.factory_panel.save_and_close": "保存并关闭",
	"create.gui.factory_panel.scroll_to_change_amount": "滚动以更改数量",
	"create.gui.factory_panel.send_item": "发送 %1$s",
	"create.gui.factory_panel.sending_item": "正在发送 %1$s",
	"create.gui.factory_panel.sending_item_tip": "每当网络中存储数量",
	"create.gui.factory_panel.sending_item_tip_1": "低于目标数量时",
	"create.gui.factory_panel.title_as_recipe": "配方设置",
	"create.gui.factory_panel.title_as_restocker": "补货设置",
	"create.gui.factory_panel.unconfigured_input": "配方成分",
	"create.gui.factory_panel.unconfigured_input_tip": "通过连接其他工厂仪表",
	"create.gui.factory_panel.unconfigured_input_tip_1": "来添加合成材料",
	"create.gui.filter.allow_list": "白名单",
	"create.gui.filter.allow_list.description": "只通过在白名单中的物品，如果白名单为空，所有物品都无法通过",
	"create.gui.filter.deny_list": "黑名单",
	"create.gui.filter.deny_list.description": "只通过不在黑名单中的物品，如果黑名单为空，所有物品都可以通过",
	"create.gui.filter.ignore_data": "忽视物品属性",
	"create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性",
	"create.gui.filter.respect_data": "匹配物品属性",
	"create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配",
	"create.gui.gauge.info_header": "仪表信息：",
	"create.gui.goggles.at_current_speed": "当前速度应力值",
	"create.gui.goggles.basin_contents": "工作盆内含：",
	"create.gui.goggles.fluid_container": "流体容器信息：",
	"create.gui.goggles.fluid_container.capacity": "容量：",
	"create.gui.goggles.generator_stats": "应力发生器状态：",
	"create.gui.goggles.kinetic_stats": "动力学状态：",
	"create.gui.goggles.pole_length": "活塞杆长度：",
	"create.gui.package_port.catch_packages": "截取派往……的包裹",
	"create.gui.package_port.catch_packages_empty": "留空以匹配无目的地的包裹",
	"create.gui.package_port.catch_packages_wildcard": "使用 * 作为文本通配符",
	"create.gui.package_port.not_targeting_anything": "未选取目标",
	"create.gui.package_port.send_and_receive": "发送且接收包裹",
	"create.gui.package_port.send_only": "仅发送包裹",
	"create.gui.pojav.content": "移动设备的图形驱动程序质量极低，由此引发的显示问题已超出机械动力的修复能力范围。对于您可能遇到的问题，我们将不会提供任何技术支持。",
	"create.gui.pojav.continue": "仍然继续",
	"create.gui.pojav.title": "机械动力不支持PojavLauncher。",
	"create.gui.redstone_requester.allow_partial": "允许一部分物品先行输出",
	"create.gui.redstone_requester.dont_allow_partial": "必须一次性发送所有物品",
	"create.gui.redstone_requester.requester_address": "发送订单至……",
	"create.gui.redstone_requester.requester_address_given": "正在发送订单至",
	"create.gui.redstone_requester.requester_address_tip": "输入这个订单应当",
	"create.gui.redstone_requester.requester_address_tip_1": "前往的地址。",
	"create.gui.schedule.add_condition": "添加条件",
	"create.gui.schedule.add_entry": "添加动作",
	"create.gui.schedule.alternative_condition": "备选条件",
	"create.gui.schedule.duplicate": "复制",
	"create.gui.schedule.lmb_edit": "左键点击编辑",
	"create.gui.schedule.move_down": "下移",
	"create.gui.schedule.move_up": "上移",
	"create.gui.schedule.remove_entry": "移除动作",
	"create.gui.schedule.rmb_remove": "右键点击移除",
	"create.gui.schematicannon.gunpowderLevel": "火药 %1$s%%",
	"create.gui.schematicannon.listPrinter": "物品清单打印机",
	"create.gui.schematicannon.option.dontReplaceSolid": "不替换原有方块",
	"create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内原有的任何固体方块。",
	"create.gui.schematicannon.option.replaceWithAny": "用任意方块替换工作区域内原有的方块",
	"create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用不限类型的方块替换工作区域内原有的固体方块。",
	"create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内原有的方块",
	"create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内原有的全部方块。",
	"create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内原有的方块",
	"create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮只会使用固体方块替换工作区域内原有的固体方块。",
	"create.gui.schematicannon.option.skipBlockEntities": "保护方块实体",
	"create.gui.schematicannon.option.skipBlockEntities.description": "蓝图加农炮将避免替换例如箱子的存储方块。",
	"create.gui.schematicannon.option.skipMissing": "跳过缺少的方块",
	"create.gui.schematicannon.option.skipMissing.description": "如果缺失材料，蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作",
	"create.gui.schematicannon.optionDisabled": "当前禁用",
	"create.gui.schematicannon.optionEnabled": "当前启用",
	"create.gui.schematicannon.shotsRemaining": "燃料余量：%1$s",
	"create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备：%1$s",
	"create.gui.schematicannon.showOptions": "显示蓝图加农炮设置",
	"create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力",
	"create.gui.schematicannon.slot.listPrinter": "放入剪贴板或书以打印所需物品清单",
	"create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图，务必确保其已经被部署在特定位置",
	"create.gui.schematicannon.title": "蓝图加农炮",
	"create.gui.schematicTable.availableSchematics": "可用蓝图",
	"create.gui.schematicTable.finished": "上传完成！",
	"create.gui.schematicTable.noSchematics": "没有保存的蓝图",
	"create.gui.schematicTable.open_folder": "打开文件夹",
	"create.gui.schematicTable.refresh": "刷新文件",
	"create.gui.schematicTable.title": "蓝图桌",
	"create.gui.schematicTable.uploading": "正在上传……",
	"create.gui.scrollInput.defaultTitle": "选择一个选项：",
	"create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量",
	"create.gui.scrollInput.scrollToModify": "滚动修改",
	"create.gui.scrollInput.scrollToSelect": "滚动选择",
	"create.gui.scrollInput.shiftScrollsFaster": "按住 Shift 滚动更快",
	"create.gui.sequenced_gearshift.instruction": "指令",
	"create.gui.sequenced_gearshift.instruction.await": "等待",
	"create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲",
	"create.gui.sequenced_gearshift.instruction.delay": "延迟",
	"create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟",
	"create.gui.sequenced_gearshift.instruction.delay.duration": "时长",
	"create.gui.sequenced_gearshift.instruction.end": "停止",
	"create.gui.sequenced_gearshift.instruction.end.descriptive": "结束",
	"create.gui.sequenced_gearshift.instruction.turn_angle": "旋转",
	"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
	"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转",
	"create.gui.sequenced_gearshift.instruction.turn_distance": "驱动元件",
	"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "驱动活塞/滑轮/起重机",
	"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离",
	"create.gui.sequenced_gearshift.speed": "速度，速度方向",
	"create.gui.sequenced_gearshift.speed.back": "一倍速，反向",
	"create.gui.sequenced_gearshift.speed.back_fast": "两倍速，反向",
	"create.gui.sequenced_gearshift.speed.forward": "一倍速，正向",
	"create.gui.sequenced_gearshift.speed.forward_fast": "两倍速，正向",
	"create.gui.sequenced_gearshift.title": "可编程齿轮箱",
	"create.gui.speedometer.title": "旋转速度",
	"create.gui.stock_keeper.already_ordering_recipe": "已下单该配方",
	"create.gui.stock_keeper.checking_stocks": "检查库存中……",
	"create.gui.stock_keeper.configure": "配置",
	"create.gui.stock_keeper.confirm_order": "确认订单",
	"create.gui.stock_keeper.craft": "合成 %1$s",
	"create.gui.stock_keeper.inventories_empty": "已连接的库存为空",
	"create.gui.stock_keeper.network_lock_tip": "锁定以阻止其他玩家",
	"create.gui.stock_keeper.network_lock_tip_1": "直接在此处下单物品",
	"create.gui.stock_keeper.network_lock_tip_2": "单击以切换",
	"create.gui.stock_keeper.network_locked": "网络已锁定",
	"create.gui.stock_keeper.network_open": "网络已开放",
	"create.gui.stock_keeper.no_packagers_linked": "没有已链接的打包机",
	"create.gui.stock_keeper.no_search_results": "未找到匹配的物品",
	"create.gui.stock_keeper.not_in_stock": "所需的物品不在库存中",
	"create.gui.stock_keeper.package_adress": "包裹地址",
	"create.gui.stock_keeper.program_requester": "配置红石请求器",
	"create.gui.stock_keeper.recipe_result_empty": "此配方的结果为空，应向添加此配方的模组或数据包报告此问题。",
	"create.gui.stock_keeper.request_sent": "请求已发送！",
	"create.gui.stock_keeper.schematic_list.no_results": "库存中没有任何一项物品符合物品清单中的内容",
	"create.gui.stock_keeper.schematic_list.requesting": "点击发送键请求列表中的全部可用物品",
	"create.gui.stock_keeper.search_items": "搜索物品",
	"create.gui.stock_keeper.send": "发送",
	"create.gui.stock_keeper.slots_full": "订单槽位已满",
	"create.gui.stock_keeper.title": "仓库管理员",
	"create.gui.stock_keeper.unsorted_category": "未分类",
	"create.gui.stock_ticker.category_editor": "编辑类别",
	"create.gui.stock_ticker.category_filter": "类别过滤器",
	"create.gui.stock_ticker.category_filter_tip": "放置一个列表或属性过滤器",
	"create.gui.stock_ticker.category_filter_tip_1": "指定过滤物品",
	"create.gui.stock_ticker.category_name": "类别名称",
	"create.gui.stock_ticker.delete_category": "删除类别",
	"create.gui.stock_ticker.empty_category_name_placeholder": "（空）",
	"create.gui.stock_ticker.new_category": "新建类别",
	"create.gui.stock_ticker.shift_moves_bottom": "移动到底部",
	"create.gui.stock_ticker.shift_moves_top": "移动到顶部",
	"create.gui.stressometer.capacity": "剩余应力量",
	"create.gui.stressometer.no_rotation": "无旋转",
	"create.gui.stressometer.overstressed": "应力过载",
	"create.gui.stressometer.title": "网络应力",
	"create.gui.symmetryWand.mirrorType": "镜子类型",
	"create.gui.symmetryWand.orientation": "方向",
	"create.gui.terrainzapper.brush": "塑形类型",
	"create.gui.terrainzapper.brush.cluster": "簇状",
	"create.gui.terrainzapper.brush.cuboid": "矩形体",
	"create.gui.terrainzapper.brush.cylinder": "圆柱体",
	"create.gui.terrainzapper.brush.sphere": "球体",
	"create.gui.terrainzapper.brush.surface": "表面",
	"create.gui.terrainzapper.pattern.chance25": "随机填充 25%",
	"create.gui.terrainzapper.pattern.chance50": "随机填充 50%",
	"create.gui.terrainzapper.pattern.chance75": "随机填充 75%",
	"create.gui.terrainzapper.pattern.checkered": "棋盘格",
	"create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格",
	"create.gui.terrainzapper.pattern.solid": "填满",
	"create.gui.terrainzapper.patternSection": "样式",
	"create.gui.terrainzapper.placement": "放置模式",
	"create.gui.terrainzapper.placement.attached": "依附",
	"create.gui.terrainzapper.placement.inserted": "插入",
	"create.gui.terrainzapper.placement.merged": "结合",
	"create.gui.terrainzapper.searchDiagonal": "对角线延伸",
	"create.gui.terrainzapper.searchFuzzy": "忽略材料分界",
	"create.gui.terrainzapper.title": "手持式环境塑形器",
	"create.gui.terrainzapper.tool": "填充类型",
	"create.gui.terrainzapper.tool.clear": "清除",
	"create.gui.terrainzapper.tool.fill": "填充",
	"create.gui.terrainzapper.tool.flatten": "平整",
	"create.gui.terrainzapper.tool.overlay": "覆盖",
	"create.gui.terrainzapper.tool.place": "放置",
	"create.gui.terrainzapper.tool.replace": "替换",
	"create.gui.threshold_switch.currently": "当前为 %1$s",
	"create.gui.threshold_switch.incompatible": "不兼容的方块",
	"create.gui.threshold_switch.invert_signal": "反转信号",
	"create.gui.threshold_switch.lower_threshold": "……小于等于：",
	"create.gui.threshold_switch.not_attached": "未附加到方块",
	"create.gui.threshold_switch.power_off_when": "关闭红石信号的条件为……",
	"create.gui.threshold_switch.power_on_when": "开启红石信号的条件为……",
	"create.gui.threshold_switch.pulley_y_level": "%1$sy",
	"create.gui.threshold_switch.range": "（%1$s 到 %2$s）",
	"create.gui.threshold_switch.range_max": "（最大 %1$s）",
	"create.gui.threshold_switch.title": "存量转信器",
	"create.gui.threshold_switch.upper_threshold": "……大于等于：",
	"create.gui.toolmenu.cycle": "[SCROLL] 循环",
	"create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择",
	"create.gui.value_settings.hold_to_edit": "单击并按住以编辑",
	"create.gui.value_settings.release_to_confirm": "松开 %1$s 以确认",
	"create.hint.blocked_frogport": "此_蛙港_得到的一个_包裹_无法被运输到_下方__库存_中。请检查其是否已满？",
	"create.hint.blocked_frogport.title": "包含的包裹",
	"create.hint.derailed_train": "看起来该列车已经脱轨了。使用_扳手__右击_可以将它重新安置到附近的轨道上。",
	"create.hint.derailed_train.title": "脱轨的列车",
	"create.hint.empty_bearing": "_空手右击_轴承，可以将你新建造的结构_接到_轴承上",
	"create.hint.empty_bearing.title": "更新轴承",
	"create.hint.full_deployer": "显然_机械手_内含_多余的物品_，它们需要被_提取_。请使用_漏斗_或其他元件提取多余的物品。",
	"create.hint.full_deployer.title": "机械手无法工作",
	"create.hint.hose_pulley": "目标流体对象被视为无限量的",
	"create.hint.hose_pulley.title": "无限供应",
	"create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配任何_目标_。_手持动力臂_，_右击_选取传送带、置物台、漏斗或其他元件来设置目标。",
	"create.hint.mechanical_arm_no_targets.title": "没有目标",
	"create.item_attributes.added_by": "是由 %1$s 添加的",
	"create.item_attributes.added_by.inverted": "不是由 %1$s 添加的",
	"create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强 %1$s",
	"create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强 %1$s",
	"create.item_attributes.astralsorcery_constellation": "与 %1$s 共鸣",
	"create.item_attributes.astralsorcery_constellation.inverted": "不与 %1$s 共鸣",
	"create.item_attributes.astralsorcery_crystal": "有水晶石属性 %1$s",
	"create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性 %1$s",
	"create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性 %1$s",
	"create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s",
	"create.item_attributes.badly_damaged": "严重受损",
	"create.item_attributes.badly_damaged.inverted": "未严重受损",
	"create.item_attributes.blastable": "可被高炉冶炼",
	"create.item_attributes.blastable.inverted": "不可被高炉冶炼",
	"create.item_attributes.book_author": "由 %1$s 编写",
	"create.item_attributes.book_author.inverted": "不是由 %1$s 编写",
	"create.item_attributes.book_copy_first": "是原稿的副本",
	"create.item_attributes.book_copy_first.inverted": "不是原稿的副本",
	"create.item_attributes.book_copy_original": "是原稿",
	"create.item_attributes.book_copy_original.inverted": "不是原稿",
	"create.item_attributes.book_copy_second": "是副本的副本",
	"create.item_attributes.book_copy_second.inverted": "不是副本的副本",
	"create.item_attributes.book_copy_tattered": "是破烂不堪的成书",
	"create.item_attributes.book_copy_tattered.inverted": "不是破烂不堪的成书",
	"create.item_attributes.color": "染色为 %1$s",
	"create.item_attributes.color.inverted": "未被染成 %1$s",
	"create.item_attributes.compostable": "可被堆肥",
	"create.item_attributes.compostable.inverted": "不可被堆肥",
	"create.item_attributes.consumable": "可食用",
	"create.item_attributes.consumable.inverted": "不可食用",
	"create.item_attributes.crushable": "可被粉碎",
	"create.item_attributes.crushable.inverted": "不可被粉碎",
	"create.item_attributes.damaged": "已损坏",
	"create.item_attributes.damaged.inverted": "未损坏",
	"create.item_attributes.enchanted": "已被附魔",
	"create.item_attributes.enchanted.inverted": "未被附魔",
	"create.item_attributes.equipable": "可装备",
	"create.item_attributes.equipable.inverted": "不可装备",
	"create.item_attributes.fluid_container": "可储存流体",
	"create.item_attributes.fluid_container.inverted": "不可储存流体",
	"create.item_attributes.furnace_fuel": "可作为燃料",
	"create.item_attributes.furnace_fuel.inverted": "不可作为燃料",
	"create.item_attributes.has_enchant": "有附魔效果 %1$s",
	"create.item_attributes.has_enchant.inverted": "没有附魔效果 %1$s",
	"create.item_attributes.has_fluid": "含有 %1$s",
	"create.item_attributes.has_fluid.inverted": "不含有 %1$s",
	"create.item_attributes.has_name": "有自定义名称 %1$s",
	"create.item_attributes.has_name.inverted": "没有自定义名称 %1$s",
	"create.item_attributes.hauntable": "可被缠魂",
	"create.item_attributes.hauntable.inverted": "不可被缠魂",
	"create.item_attributes.in_item_group": "属于 %1$s",
	"create.item_attributes.in_item_group.inverted": "不属于 %1$s",
	"create.item_attributes.in_tag": "标签为 %1$s",
	"create.item_attributes.in_tag.inverted": "标签不是 %1$s",
	"create.item_attributes.max_enchanted": "已达到最高附魔等级",
	"create.item_attributes.max_enchanted.inverted": "未达到最高附魔等级",
	"create.item_attributes.not_stackable": "无法堆叠",
	"create.item_attributes.not_stackable.inverted": "可堆叠",
	"create.item_attributes.placeable": "可放置",
	"create.item_attributes.placeable.inverted": "不可放置",
	"create.item_attributes.renamed": "有自定义名称",
	"create.item_attributes.renamed.inverted": "没有自定义名称",
	"create.item_attributes.shulker_level": "潜影盒是 %1$s 的",
	"create.item_attributes.shulker_level.empty": "空",
	"create.item_attributes.shulker_level.full": "满",
	"create.item_attributes.shulker_level.inverted": "潜影盒不是 %1$s 的",
	"create.item_attributes.shulker_level.partial": "部分填充",
	"create.item_attributes.smeltable": "可被熔炉烧制",
	"create.item_attributes.smeltable.inverted": "不可被熔炉烧制",
	"create.item_attributes.smokable": "可被烟熏",
	"create.item_attributes.smokable.inverted": "不可被烟熏",
	"create.item_attributes.washable": "可被洗涤",
	"create.item_attributes.washable.inverted": "不可被洗涤",
	"create.item_hatch.deposit_inventory": "物品已存储",
	"create.item_hatch.deposit_item": "手持物已存储",
	"create.keyinfo.rotate_menu": "打开方块旋转菜单",
	"create.keyinfo.toolbelt": "访问附近的工具箱",
	"create.keyinfo.toolmenu": "蓝图工具菜单",
	"create.kinetics.creative_motor.rotation_speed": "产生的RPM转速",
	"create.kinetics.speed_controller.rotation_speed": "目标的RPM转速",
	"create.kinetics.valve_handle.rotated_angle": "使用时旋转的角度",
	"create.large_water_wheel.not_enough_space": "清理阻挡的方块以便放置",
	"create.linked_controller.bind_mode": "绑定模式激活",
	"create.linked_controller.frequency_slot_1": "按键绑定：%1$s，频率 #1",
	"create.linked_controller.frequency_slot_2": "按键绑定：%1$s，频率 #2",
	"create.linked_controller.key_bound": "该频率已绑定到 %1$s",
	"create.linked_controller.press_keybind": "按下 %1$s、%2$s、%3$s、%4$s、%5$s 或 %6$s，可以将该频率绑定到按下的按键上",
	"create.logistically_linked.cleared": "已清除网络链接",
	"create.logistically_linked.connected": "已成功连接到现有的网络",
	"create.logistically_linked.new_network_started": "新的链接网络已启动",
	"create.logistically_linked.protected": "物流网络受到保护",
	"create.logistically_linked.tooltip": "频率已设定",
	"create.logistically_linked.tooltip_clear": "放置在合成网格中以重置",
	"create.logistically_linked.tuned": "已设定到此网络",
	"create.logistics.crafter.click_to_merge": "单击以合并库存",
	"create.logistics.crafter.click_to_separate": "单击以分离库存",
	"create.logistics.crafter.connected": "已连接的动力合成器",
	"create.logistics.creative_crate.supply": "无限供应",
	"create.logistics.filter": "过滤器",
	"create.logistics.filter.any_amount_short": "任何",
	"create.logistics.filter.click_to_replace": "单击物品以替换",
	"create.logistics.filter.click_to_set": "单击物品以设置",
	"create.logistics.filter.exactly": "等于",
	"create.logistics.filter.extracted_amount": "提取数量",
	"create.logistics.filter.hold_to_set_amount": "单击并按住以改变数量",
	"create.logistics.filter.invalid_item": "无法在此处使用该物品。",
	"create.logistics.filter.requires_item_in_inventory": "在物品栏中需有 %1$s",
	"create.logistics.filter.up_to": "最多",
	"create.logistics.firstFrequency": "频率 #1",
	"create.logistics.fluid_filter": "流体过滤器",
	"create.logistics.recipe_filter": "配方过滤器",
	"create.logistics.redstone_interval": "红石信号间隔",
	"create.logistics.secondFrequency": "频率 #2",
	"create.logistics.train_observer.cargo_filter": "货物过滤器",
	"create.logistics.when_multiple_outputs_available": "分配方法",
	"create.materialChecklist": "材料清单",
	"create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载，材料清单可能不准确",
	"create.mechanical_arm.deposit_to": "将物品存储至 %1$s",
	"create.mechanical_arm.extract_from": "从 %1$s 中拿取物品",
	"create.mechanical_arm.points_outside_range": "由于距离限制，%1$s 个已选定的交互点已被移除。",
	"create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度",
	"create.mechanical_arm.selection_mode.prefer_first": "第一目标优先",
	"create.mechanical_arm.selection_mode.round_robin": "轮询调度",
	"create.mechanical_arm.summary": "动力臂当前有 %1$s 个输入， %2$s 个输出。",
	"create.menu.configure": "配置……",
	"create.menu.only_ingame": "仅在游戏内暂停菜单中可用",
	"create.menu.ponder_index": "思索索引",
	"create.menu.report_bugs": "报告问题",
	"create.menu.return": "返回上级菜单",
	"create.menu.support": "支持我们",
	"create.minecart_coupling.no_loops": "矿车连轴器不能闭环连接",
	"create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器",
	"create.minecart_coupling.too_far": "矿车距离你太远了",
	"create.minecart_coupling.two_couplings_max": "单个矿车连接的矿车连轴器不能多于两个",
	"create.minecart_coupling.unloaded": "有一部分列车仍处在未加载区块中",
	"create.orientation.alongX": "以X轴对齐",
	"create.orientation.alongZ": "以Z轴对齐",
	"create.orientation.diagonal": "对角线",
	"create.orientation.horizontal": "水平",
	"create.orientation.orthogonal": "垂直",
	"create.package_port.cannot_reach_down": "无法向下连接",
	"create.package_port.too_far": "太远了",
	"create.package_port.valid": "可以连接 ✔",
	"create.packager_link.clear": "已清除选择",
	"create.packager_link.set": "目标已选取",
	"create.packager_link.success": "成功绑定到目标轨道",
	"create.packager.no_portable_storage": "打包机不能与移动式存储接口直接连接",
	"create.ponder.analog_lever.header": "使用模拟拉杆控制红石信号",
	"create.ponder.analog_lever.text_1": "模拟拉杆可提供紧凑而精确的红石信号源",
	"create.ponder.analog_lever.text_2": "右击会提升输出的模拟信号的强度",
	"create.ponder.analog_lever.text_3": "潜行右击会减少输出的模拟信号的强度",
	"create.ponder.andesite_tunnel.header": "使用金属隧道",
	"create.ponder.andesite_tunnel.text_1": "金属隧道可以覆盖在传送带上",
	"create.ponder.andesite_tunnel.text_2": "当金属隧道存在侧向连接时...",
	"create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆都会被精准地分出一个物品",
	"create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响，继续前进",
	"create.ponder.auto_schedule.header": "车站和调度",
	"create.ponder.auto_schedule.text_1": "时刻表可用于为司机提供目的地",
	"create.ponder.auto_schedule.text_2": "当有列车到站时，比较器会检测到一个信号",
	"create.ponder.auto_schedule.text_3": "注意，只能从指示的方向驶入车站",
	"create.ponder.auto_schedule.text_4": "车站也可以用于自动分配新的时刻表",
	"create.ponder.auto_schedule.text_5": "放置在车站上的时刻表会自动复制到当前列车上",
	"create.ponder.auto_schedule.text_6": "与手动调度相反，司机不会携带物品在身上",
	"create.ponder.basin.header": "工作盆内物品处理",
	"create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆",
	"create.ponder.basin.text_2": "处理完毕后，工作盆会尝试从它的侧面向下方输出",
	"create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件，工作盆会显示出一个输出口",
	"create.ponder.basin.text_4": "有多种设备可以使得工作盆变为该形态",
	"create.ponder.basin.text_5": "产物会被输出到盆下方的容器内",
	"create.ponder.basin.text_6": "如果输出口没有显示，那么盆内的产物将会一直留存在盆内",
	"create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用",
	"create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出",
	"create.ponder.basin.text_9": "你可能需要过滤器来避免未被处理的物品被输出出去",
	"create.ponder.bearing_modes.header": "动力轴承的运动模式",
	"create.ponder.bearing_modes.text_1": "停止时，轴承会控制结构以特定的角度停在最近的与网格相对齐之处",
	"create.ponder.bearing_modes.text_2": "你可以调整使整个结构永不方块化，或者仅在结构的起始位置方块化",
	"create.ponder.belt_casing.header": "给传送带装壳",
	"create.ponder.belt_casing.text_1": "黄铜机壳或金属机壳可用于装饰机械传送带",
	"create.ponder.belt_casing.text_2": "使用扳手即可移除机壳",
	"create.ponder.belt_connector.header": "传送带用法",
	"create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆，可以将两根杆连接起来",
	"create.ponder.belt_connector.text_2": "如果不小心选错了，潜行右击即可取消选择",
	"create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆",
	"create.ponder.belt_connector.text_4": "通过传送带连接的传动杆，会以相同的转速以及方向进行旋转",
	"create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来",
	"create.ponder.belt_connector.text_6": "传送带亦可染色",
	"create.ponder.belt_directions.header": "传送带的有效连接方向",
	"create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的",
	"create.ponder.belt_directions.text_2": "1. 可以水平连接",
	"create.ponder.belt_directions.text_3": "2. 可以对角连接",
	"create.ponder.belt_directions.text_4": "3. 可以垂直连接",
	"create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆",
	"create.ponder.belt_directions.text_6": "以上为所有可能的连接方向，传送带的连接范围为 2 到 20 格",
	"create.ponder.belt_transport.header": "在物流中使用传送带",
	"create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体",
	"create.ponder.belt_transport.text_2": "空手右击传送带，即可将其上的物品拿下来",
	"create.ponder.blaze_burner.header": "投喂烈焰人燃烧室",
	"create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量",
	"create.ponder.blaze_burner.text_2": "为此，你需要喂给烈焰人一些燃料",
	"create.ponder.blaze_burner.text_3": "如果喂给它烈焰蛋糕，它还能达到更强的热量等级",
	"create.ponder.blaze_burner.text_4": "你可以用机械手或者动力臂进行自动补充",
	"create.ponder.brass_funnel.header": "黄铜漏斗",
	"create.ponder.brass_funnel.text_1": "金属漏斗一次只能提取出一个物品",
	"create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品",
	"create.ponder.brass_funnel.text_3": "使用面板可以精确调节黄铜漏斗的提取数量。",
	"create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品，可以限制漏斗的行为，使其只传输匹配的物品",
	"create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式",
	"create.ponder.brass_tunnel_modes.text_1": "黄铜隧道的分配模式可以调节",
	"create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定",
	"create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时，物品才能通过此隧道",
	"create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给",
	"create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试在可用输出端之间均匀分配物品堆",
	"create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品，那它会被跳过，不参与计算",
	"create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端，而是一直等待此输出端能够容纳更多物品，才会继续物品传输",
	"create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整，循环检索各个输出端，满足条件后分配整堆物品",
	"create.ponder.brass_tunnel_modes.text_6": "与分流类似，如果某个输出端无法容纳更多物品，那它会被跳过",
	"create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过某个输出端",
	"create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先分配到距离输入端更近的输出端",
	"create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出端，一次性分配整堆物品",
	"create.ponder.brass_tunnel.header": "黄铜隧道用法",
	"create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带",
	"create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽",
	"create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品",
	"create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理",
	"create.ponder.brass_tunnel.text_5": "当通过的物品有多个有效输出端时，那么隧道的分配模式将会决定这些物品何去何从",
	"create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道，会将隧道、传送带组成一个组",
	"create.ponder.brass_tunnel.text_7": "输入的物品现在会分配到所有连接的输出端",
	"create.ponder.brass_tunnel.text_8": "在这一情况下，你也可以将物品直接输入到隧道方块中",
	"create.ponder.cart_assembler_dual.header": "组装矿车结构",
	"create.ponder.cart_assembler_dual.text_1": "若两个矿车装配站分享了同一个结构……",
	"create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号，都会组装矿车结构",
	"create.ponder.cart_assembler_dual.text_3": "两辆矿车此时的行为与用矿车连轴器连接在一起时十分相似",
	"create.ponder.cart_assembler_modes.header": "矿车结构的方向设定",
	"create.ponder.cart_assembler_modes.text_1": "矿车结构会随着矿车的运动而发生转向",
	"create.ponder.cart_assembler_modes.text_2": "该箭头将指定结构的哪一侧会被视为“正面”",
	"create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”，那么结构的方向将不会改变",
	"create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨",
	"create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过的矿车结构",
	"create.ponder.cart_assembler_rails.text_2": "如果放置在动力铁轨或控制铁轨上且没有通入红石信号，矿车结构将停在此处，直到再次充能",
	"create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚点来使用",
	"create.ponder.cart_assembler_rails.text_4": "动力矿车会试图始终保持燃烧状态，并从任何连接的容器内提取燃料",
	"create.ponder.cart_assembler.header": "使用矿车装配站移动结构",
	"create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上",
	"create.ponder.cart_assembler.text_2": "若没有通入红石信号，它会将矿车结构拆解为方块的形式",
	"create.ponder.cart_assembler.text_3": "对着结构化的矿车使用你的扳手，就可以将其变为物品形式",
	"create.ponder.chain_conveyor.header": "使用锁链传动轮传递旋转力",
	"create.ponder.chain_conveyor.text_1": "右击两个锁链传动轮以连接它们",
	"create.ponder.chain_conveyor.text_2": "锁链传动轮之间可以互相传递旋转力……",
	"create.ponder.chain_conveyor.text_3": "……并连接到它们上方或下方的传动杆",
	"create.ponder.chain_conveyor.text_4": "手持扳手时右击可以在锁链上移动",
	"create.ponder.chain_conveyor.text_5": "在交汇处，面向某条锁链的方向即可跟随它运动",
	"create.ponder.chain_drive.header": "使用链式传动箱传动旋转力",
	"create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转",
	"create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转",
	"create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱，旋转 90 度之后仍可以正常工作",
	"create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节",
	"create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异",
	"create.ponder.chain_gearshift.text_2": "当被充能时，它会将转速加倍并将其传动至其他链式传动箱",
	"create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端，它会把转速减半",
	"create.ponder.chain_gearshift.text_4": "在这两种情况中，同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍",
	"create.ponder.chain_gearshift.text_5": "转速的倍率可在 ×1 和 ×2 间根据红石信号的强弱来精确调整",
	"create.ponder.chain_gearshift.text_6": "12 RPM",
	"create.ponder.chute_upward.header": "使用溜槽向上运输物品",
	"create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时，物品会根据风的方向向上或下移动",
	"create.ponder.chute_upward.text_2": "佩戴工程师护目镜时，你可以看见物品的移动方向",
	"create.ponder.chute_upward.text_3": "若溜槽的末端被挡住，则物品只能从侧边进行提取或输入",
	"create.ponder.chute.header": "使用溜槽向下运输物品",
	"create.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品",
	"create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗",
	"create.ponder.chute.text_3": "工业铁块可用于装饰溜槽",
	"create.ponder.chute.text_4": "对着另一个溜槽的侧面放置溜槽，将会放置下一个斜向的溜槽",
	"create.ponder.clockwork_bearing.header": "使用时钟轴承移动结构",
	"create.ponder.clockwork_bearing.text_1": "时钟轴承会黏着其正面上的方块",
	"create.ponder.clockwork_bearing.text_2": "当接受旋转力时，其附着结构会根据游戏内时间来进行旋转",
	"create.ponder.clockwork_bearing.text_3": "3:00",
	"create.ponder.clockwork_bearing.text_4": "4:00",
	"create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动",
	"create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构",
	"create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附",
	"create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转",
	"create.ponder.clutch.header": "使用离合器控制旋转力",
	"create.ponder.clutch.text_1": "离合器能将旋转力直线传递",
	"create.ponder.clutch.text_2": "当被红石充能时，离合器会断开动力传递",
	"create.ponder.cog_speedup.header": "使用齿轮来换挡变速",
	"create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力",
	"create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时，转速翻倍",
	"create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时，转速减半",
	"create.ponder.cogwheel_casing.header": "给齿轮装壳",
	"create.ponder.cogwheel_casing.text_1": "黄铜机壳或金属机壳可用于装饰齿轮",
	"create.ponder.cogwheel_casing.text_2": "在装壳后添加的组件将不会与传动轴相连",
	"create.ponder.cogwheel_casing.text_3": "扳手可用于切换连接",
	"create.ponder.cogwheel.header": "使用齿轮来传递旋转力",
	"create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮",
	"create.ponder.cogwheel.text_2": "以此方式连接的齿轮，旋转方向相反",
	"create.ponder.contraption_controls.header": "使用动态结构控制器",
	"create.ponder.contraption_controls.text_1": "动态结构上的元件默认情况下总是启用的",
	"create.ponder.contraption_controls.text_2": "动态结构控制器可以在运动时移动控制它们",
	"create.ponder.contraption_controls.text_3": "它们能被放在动态结构中的任何地方",
	"create.ponder.contraption_controls.text_4": "当方块化时，过滤器可以被更改成特定的目标元件",
	"create.ponder.contraption_controls.text_5": "当它在实体化时收到了红石信号……",
	"create.ponder.contraption_controls.text_6": "……目标元件将会一开始就被关闭",
	"create.ponder.creative_fluid_tank.header": "创造流体储罐",
	"create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体",
	"create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它，即可指定它提供特定的流体",
	"create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体",
	"create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的液体都将被销毁",
	"create.ponder.creative_motor_mojang.header": "Mojang 的神秘机械",
	"create.ponder.creative_motor.header": "使用创造马达产生旋转力",
	"create.ponder.creative_motor.text_1": "创造马达是一种紧凑且可配置的旋转力源",
	"create.ponder.creative_motor.text_2": "产生的转速可以在它的输入面板上配置",
	"create.ponder.crushing_wheels.header": "使用粉碎轮处理物品",
	"create.ponder.crushing_wheels.text_1": "一对粉碎轮，磨物快又准",
	"create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子啮合转动",
	"create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理",
	"create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入与取出",
	"create.ponder.deployer_contraption.header": "在结构上使用机械手",
	"create.ponder.deployer_contraption.text_1": "当机械手在动态结构上时……",
	"create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用结构中任意容器内的物品",
	"create.ponder.deployer_contraption.text_3": "过滤槽可用于指定要抽取的物品",
	"create.ponder.deployer_modes.header": "机械手的模式",
	"create.ponder.deployer_modes.text_1": "在默认情况下，机械手模仿玩家的右击交互",
	"create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互",
	"create.ponder.deployer_processing.header": "使用机械手处理物品",
	"create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时，它可以自动处理下方的物品",
	"create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方，或放在置物台上",
	"create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……",
	"create.ponder.deployer_processing.text_4": "……机械手会使物品停下，然后处理这个物品",
	"create.ponder.deployer_redstone.header": "使用红石控制机械手",
	"create.ponder.deployer_redstone.text_1": "当被红石充能时，机械手会停止工作",
	"create.ponder.deployer_redstone.text_2": "在停止工作前，机械手会完成当前正在进行的工作周期",
	"create.ponder.deployer_redstone.text_3": "因此，通入单次负红石脉冲可以精确控制机械手，使其每次只进行单个周期的工作",
	"create.ponder.deployer.header": "使用机械手",
	"create.ponder.deployer.text_1": "接入旋转力，机械手便可以模仿玩家的交互行为",
	"create.ponder.deployer.text_10": "对着机械手的前部右击，即可将手上的物品给予它使用",
	"create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内",
	"create.ponder.deployer.text_12": "机械手附带一个过滤槽",
	"create.ponder.deployer.text_13": "设定了过滤后，只有它手中的物品与过滤相匹配时，它才会工作",
	"create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……",
	"create.ponder.deployer.text_15": "……只有不匹配的物品可被抽取出来",
	"create.ponder.deployer.text_2": "它只会与它正前方第 2 格处的位置进行交互",
	"create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作",
	"create.ponder.deployer.text_4": "机械手可以：",
	"create.ponder.deployer.text_5": "放置方块",
	"create.ponder.deployer.text_6": "使用物品",
	"create.ponder.deployer.text_7": "激活方块",
	"create.ponder.deployer.text_8": "采收方块",
	"create.ponder.deployer.text_9": "以及攻击生物",
	"create.ponder.depot.header": "使用置物台",
	"create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用",
	"create.ponder.depot.text_2": "右击可以手动放置或取下物品",
	"create.ponder.depot.text_3": "与传送带一样，它也可以将其内的物品转送到其他设备中进行加工……",
	"create.ponder.depot.text_4": "……同时物品也可以被机械手存取",
	"create.ponder.display_board.header": "使用翻牌显示器",
	"create.ponder.display_board.text_1": "翻牌显示器是告示牌的可扩展替代品",
	"create.ponder.display_board.text_2": "它们需要旋转力以供运作",
	"create.ponder.display_board.text_3": "可以使用已书写的剪贴板设置静态文本",
	"create.ponder.display_board.text_4": "使用显示链接器显示动态文本",
	"create.ponder.display_board.text_5": "可以使用染料来改变单行的颜色",
	"create.ponder.display_board.text_6": "可以通过空手点击来重置单行内容",
	"create.ponder.display_link_redstone.header": "红石控制",
	"create.ponder.display_link_redstone.text_1": "当被红石充能时，显示链接器将停止发送新信息",
	"create.ponder.display_link_redstone.text_2": "一旦红石信号断开，计时器就会重置，并立即发送新信息",
	"create.ponder.display_link_redstone.text_3": "信息源方块发出的红石信号不会影响链接器",
	"create.ponder.display_link.header": "配置显示链接器",
	"create.ponder.display_link.text_1": "显示链接器可用于可视化动态信息",
	"create.ponder.display_link.text_2": "首先，右击目标显示器……",
	"create.ponder.display_link.text_3": "……然后将其连接到要读取的方块上",
	"create.ponder.display_link.text_4": "打开界面选择和配置要发送的内容　",
	"create.ponder.display_link.text_5": "显示器现在将接收其上的信息",
	"create.ponder.display_link.text_6": "不是所有方块都可以作为信息源",
	"create.ponder.display_link.text_7": "每个兼容的方块都提供了独特的信息",
	"create.ponder.display_link.text_8": "显示链接器可以在很多“显示器”上生效",
	"create.ponder.elevator_pulley_multi_rope.header": "同步的滑轮运动",
	"create.ponder.elevator_pulley_multi_rope.text_1": "当使用一个滑轮组装了一个动态结构……",
	"create.ponder.elevator_pulley_multi_rope.text_2": "……同一高度的其他滑轮也会被连接到结构上",
	"create.ponder.elevator_pulley_multi_rope.text_3": "它们不需要接入动力，且只有装饰效果",
	"create.ponder.elevator_pulley.header": "使用升降机滑轮",
	"create.ponder.elevator_pulley.text_1": "升降机滑轮可以在已标记的位置之间垂直移动结构",
	"create.ponder.elevator_pulley.text_10": "所有在此列的接触式红石信号发生器会被转化",
	"create.ponder.elevator_pulley.text_11": "对升降机锚点通入红石信号以召唤轿厢",
	"create.ponder.elevator_pulley.text_12": "移动速度取决于输入滑轮的转速",
	"create.ponder.elevator_pulley.text_13": "滚动并单击控制方块以选择楼层",
	"create.ponder.elevator_pulley.text_14": "右击已组装的滑轮来将轿厢方块化",
	"create.ponder.elevator_pulley.text_15": "升降机上的滑动门会自动打开和关闭",
	"create.ponder.elevator_pulley.text_16": "当轿厢到达某楼层，该楼层的升降机锚点会发出信号",
	"create.ponder.elevator_pulley.text_17": "这可能有助于在到达时触发门或者其他特殊效果",
	"create.ponder.elevator_pulley.text_18": "显示链接器安装在任何升降机锚点上都能显示目前轿厢所在的楼层",
	"create.ponder.elevator_pulley.text_2": "开始建造你的升降机轿厢",
	"create.ponder.elevator_pulley.text_3": "放置一对面对面的接触式红石信号发生器……",
	"create.ponder.elevator_pulley.text_4": "……并且把其中一个附着到你的动态结构上",
	"create.ponder.elevator_pulley.text_5": "安装动态结构控制器以便于选择楼层",
	"create.ponder.elevator_pulley.text_6": "确保升降机滑轮接入了动力",
	"create.ponder.elevator_pulley.text_7": "右击升降机滑轮以组装升降机",
	"create.ponder.elevator_pulley.text_8": "现在静止的接触式红石信号发生器转变成了一个升降机锚点",
	"create.ponder.elevator_pulley.text_9": "升降机锚点代表一个“楼层”，且可以被配置",
	"create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室",
	"create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人",
	"create.ponder.empty_blaze_burner.text_2": "或者，可以直接从烈焰人刷怪笼中收集烈焰人",
	"create.ponder.empty_blaze_burner.text_3": "这样，你便有了一个可供部分机器加工的热源",
	"create.ponder.empty_blaze_burner.text_4": "如果是为了美观，空的烈焰人燃烧室也可以被打火石点燃",
	"create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰",
	"create.ponder.empty_blaze_burner.text_6": "但是，没有烈焰人，这样的火焰并不足以用于工业级加热工作",
	"create.ponder.encased_fluid_pipe.header": "给流体管道装壳",
	"create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道",
	"create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外，装壳的流体管道将不再改变其连接状态",
	"create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新放置或移除的管道做出反应",
	"create.ponder.factory_gauge_crafting.header": "使用工厂仪表自动化动力合成",
	"create.ponder.factory_gauge_crafting.text_1": "工厂仪表可以自动调配动力合成器的配方",
	"create.ponder.factory_gauge_crafting.text_2": "将所需原材料像之前那样连接",
	"create.ponder.factory_gauge_crafting.text_3": "当检测到一个有效配方时，在界面中会出现一个新的按钮",
	"create.ponder.factory_gauge_crafting.text_4": "当自动调配启用时，包裹可被自动解包至动力合成器",
	"create.ponder.factory_gauge_crafting.text_5": "配方必须为 3×3 大小且动力合成器需要使用扳手连接",
	"create.ponder.factory_gauge_crafting.text_6": "对着仪表长按右键以设置目标数量",
	"create.ponder.factory_gauge_crafting.text_7": "现在可以通过多个不同配方的仪表来实现通用合成",
	"create.ponder.factory_gauge_crafting.text_8": "输出必须送回一个连接的仓库中以结束循环",
	"create.ponder.factory_gauge_crafting.text_9": "推荐使用理包机以避免多个包裹输入造成的错误",
	"create.ponder.factory_gauge_links.header": "将仪表连接到其他方块",
	"create.ponder.factory_gauge_links.text_1": "当在界面中添加新连接时……",
	"create.ponder.factory_gauge_links.text_2": "……仪表也接受无线红石终端和显示链接器",
	"create.ponder.factory_gauge_links.text_3": "当库存物品数量达到或超过目标数量时，将会输出红石信号",
	"create.ponder.factory_gauge_links.text_4": "接收模式的无线红石终端可以阻止仪表发送请求",
	"create.ponder.factory_gauge_links.text_5": "显示链接器可以提供已连接仪表的状态概要",
	"create.ponder.factory_gauge_recipe.header": "使用工厂仪表自动化生产",
	"create.ponder.factory_gauge_recipe.text_1": "当仪表没有被放置在打包机上时……",
	"create.ponder.factory_gauge_recipe.text_10": "指定原料应被发送到的地址",
	"create.ponder.factory_gauge_recipe.text_11": "对仪表按住右键以设置目标数量",
	"create.ponder.factory_gauge_recipe.text_12": "当网络中的物品数量少于其标记数量……",
	"create.ponder.factory_gauge_recipe.text_13": "……它将向指定的地址发送新的原材料",
	"create.ponder.factory_gauge_recipe.text_14": "输出的物品随后需要返回任一已经连接的仓库中",
	"create.ponder.factory_gauge_recipe.text_15": "绿色连接代表目标数量已经达成",
	"create.ponder.factory_gauge_recipe.text_16": "仪表的控制范围可以扩展到更多步骤的合成",
	"create.ponder.factory_gauge_recipe.text_17": "每一个仪表都只会单独检测某种物品的存储数量",
	"create.ponder.factory_gauge_recipe.text_2": "它们将监测所有已连接的存储中物品的库存数量",
	"create.ponder.factory_gauge_recipe.text_3": "手持物品右击以监测该物品",
	"create.ponder.factory_gauge_recipe.text_4": "它将显示网络中此物品的总数量",
	"create.ponder.factory_gauge_recipe.text_5": "仪表可以通过发送该物品的合成配方以补充库存水平",
	"create.ponder.factory_gauge_recipe.text_6": "首先，在新的仪表中添加合成材料",
	"create.ponder.factory_gauge_recipe.text_7": "在目标界面中，可以建立新的连接",
	"create.ponder.factory_gauge_recipe.text_8": "输入面板可以使用扳手更改路径使其更加美观",
	"create.ponder.factory_gauge_recipe.text_9": "在界面中，查看输入并指定每批次输出的数量",
	"create.ponder.factory_gauge_restocker.header": "使用工厂仪表进行补货",
	"create.ponder.factory_gauge_restocker.text_1": "放置前，右击一个仓储链接站以连接至整个网络",
	"create.ponder.factory_gauge_restocker.text_10": "……物流网络系统会向指定的地址发送更多物品",
	"create.ponder.factory_gauge_restocker.text_11": "然后，它们可以路由到打包机中",
	"create.ponder.factory_gauge_restocker.text_2": "当被放置在打包机上时，工厂仪表可以检测库存内的物品",
	"create.ponder.factory_gauge_restocker.text_3": "手持物品右击以监测该物品",
	"create.ponder.factory_gauge_restocker.text_4": "它将显示库存中此物品的数量",
	"create.ponder.factory_gauge_restocker.text_5": "仪表可以从物流网络中向库存输入物品",
	"create.ponder.factory_gauge_restocker.text_6": "对其再次右击以打开它的配置界面",
	"create.ponder.factory_gauge_restocker.text_7": "设置一个用来请求物品的地址",
	"create.ponder.factory_gauge_restocker.text_8": "对仪表按住右键以设置目标数量",
	"create.ponder.factory_gauge_restocker.text_9": "当箱子中的物品数量少于目标数量时……",
	"create.ponder.fan_direction.header": "鼓风机的气流",
	"create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流",
	"create.ponder.fan_direction.text_2": "流速以及方向由所接受旋转力的强弱以及方向而定",
	"create.ponder.fan_processing.header": "使用鼓风机加工物品",
	"create.ponder.fan_processing.text_1": "当气流吹过熔岩时，气流会被加热",
	"create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼",
	"create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰",
	"create.ponder.fan_processing.text_4": "而想要烹饪食物，必须要通过吹过火焰的气流来烟熏食物",
	"create.ponder.fan_processing.text_5": "当气流吹过水后，便可用于洗涤物品",
	"create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情",
	"create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响，只影响气流的吹拂距离",
	"create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品，鼓风机也是可以处理的",
	"create.ponder.fluid_pipe_flow.header": "使用管道运输流体",
	"create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器",
	"create.ponder.fluid_pipe_flow.text_2": "使用扳手，可以为直管道安装观察窗",
	"create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道无法建立侧向管道连接",
	"create.ponder.fluid_pipe_flow.text_4": "使用动力泵，流体管道可以传输流体",
	"create.ponder.fluid_pipe_flow.text_5": "一开始，流体不会真正地被抽出",
	"create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后，流体才会开始逐渐从一个容器中转移到另一个中",
	"create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体",
	"create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器",
	"create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接",
	"create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取",
	"create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……",
	"create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来",
	"create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体",
	"create.ponder.fluid_tank_sizes.header": "流体储罐的大小",
	"create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接，提供更大的存储量",
	"create.ponder.fluid_tank_sizes.text_2": "流体储罐的最大横截面为 3×3……",
	"create.ponder.fluid_tank_sizes.text_3": "……并且可以超过 30 格高",
	"create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗",
	"create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体",
	"create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体",
	"create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出",
	"create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量",
	"create.ponder.fluid_tank_storage.text_4": "在生存模式中，无法直接用容器向储罐中存入或取出流体",
	"create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器，可以使用工作盆，分液池或注液器",
	"create.ponder.funnel_compat.header": "漏斗的兼容性",
	"create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动",
	"create.ponder.funnel_compat.text_2": "动力锯",
	"create.ponder.funnel_compat.text_3": "置物台",
	"create.ponder.funnel_compat.text_4": "分液池",
	"create.ponder.funnel_direction.header": "物流方向",
	"create.ponder.funnel_direction.text_1": "直接放置时，漏斗会将物品从容器中取出",
	"create.ponder.funnel_direction.text_2": "潜行放置时，漏斗会将物品置入容器中",
	"create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式",
	"create.ponder.funnel_direction.text_4": "相同的规则适用于大多数朝向。",
	"create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品",
	"create.ponder.funnel_intro.header": "使用漏斗",
	"create.ponder.funnel_intro.text_1": "用漏斗来存取容器内的物品，可谓又快又好",
	"create.ponder.funnel_redstone.header": "红石信号控制",
	"create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作",
	"create.ponder.funnel_transfer.header": "直接运输",
	"create.ponder.funnel_transfer.text_1": "漏斗不能在闭合容器之间直接传输物品",
	"create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。",
	"create.ponder.funnel_transfer.text_3": "水平传输也是如此，也许传送带更方便快捷",
	"create.ponder.gantry_carriage.header": "使用起重机取物器",
	"create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上，并且可以沿着起重机杆运动",
	"create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块",
	"create.ponder.gantry_cascaded.header": "串联起重机",
	"create.ponder.gantry_cascaded.text_1": "无需强力胶，起重机取物器便可与起重机杆相连",
	"create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此",
	"create.ponder.gantry_cascaded.text_3": "因此，起重机系统可以串联起来，如此可以影响到多轴向的运动",
	"create.ponder.gantry_direction.header": "起重机移动方向",
	"create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向",
	"create.ponder.gantry_direction.text_2": "起重机取物器的移动方向取决于起重机杆的方向",
	"create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向",
	"create.ponder.gantry_direction.text_4": "在旋转传递中，此规则同样适用",
	"create.ponder.gantry_redstone.header": "起重机的力传递",
	"create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机杆，将不会移动其上的取物器",
	"create.ponder.gantry_redstone.text_2": "作为替代，杆上的旋转力会传递到取物器的输出杆上",
	"create.ponder.gantry_shaft.header": "使用起重机杆",
	"create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础，与其相接的取物器可以沿着杆进行移动",
	"create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块",
	"create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力",
	"create.ponder.gearbox.text_1": "更改旋转轴向，很容易使得整个旋转体系变得臃肿不堪",
	"create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案，它的体积更为小巧紧凑",
	"create.ponder.gearbox.text_3": "垂直相邻的传动杆，旋转方向呈镜像",
	"create.ponder.gearbox.text_4": "直线连接的传动杆，旋转方向相反",
	"create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力",
	"create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转",
	"create.ponder.gearshift.text_2": "当被红石充能时，输出端的旋转方向会被反转",
	"create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力",
	"create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力",
	"create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它",
	"create.ponder.hand_crank.text_3": "潜行并右击可使它顺时针旋转",
	"create.ponder.hose_pulley_infinite.header": "被动抽取和排放大体量流体",
	"create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……",
	"create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源",
	"create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体",
	"create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制",
	"create.ponder.hose_pulley_level.text_1": "当软管彻底收回时，软管滑轮无法工作",
	"create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为由上至下",
	"create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口",
	"create.ponder.hose_pulley_level.text_4": "填充流体的顺序为由下至上",
	"create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度",
	"create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体",
	"create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作",
	"create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度",
	"create.ponder.hose_pulley.text_3": "反转动力输入的方向可以收起软管",
	"create.ponder.hose_pulley.text_4": "管道可以连接在另一侧",
	"create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中，软管会在下方排出口处放置流体源……",
	"create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体",
	"create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速",
	"create.ponder.item_drain.header": "使用分液池提取物品中的流体",
	"create.ponder.item_drain.text_1": "分液池可以提取物品中的流体",
	"create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中",
	"create.ponder.item_drain.text_3": "当物品从侧面输入时……",
	"create.ponder.item_drain.text_4": "……物品将会滚过分液池顶部，并在此过程中将其包含的流体排入分液池内",
	"create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体",
	"create.ponder.item_vault_sizes.header": "物品保险库的尺寸",
	"create.ponder.item_vault_sizes.text_1": "可以组合物品保险库以增加总容量",
	"create.ponder.item_vault_sizes.text_2": "它们的直径最多可以有 3 个方块宽……",
	"create.ponder.item_vault_sizes.text_3": "……长度最多为直径的 3 倍",
	"create.ponder.item_vault_storage.header": "在保险库中存储物品",
	"create.ponder.item_vault_storage.text_1": "物品保险库可用于存储大量物品",
	"create.ponder.item_vault_storage.text_2": "但是，不能手动添加或获取物品",
	"create.ponder.item_vault_storage.text_3": "任何用于物品传输的组件都可以用于添加……",
	"create.ponder.item_vault_storage.text_4": "……和从该容器中取出物品",
	"create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力",
	"create.ponder.large_cogwheel.text_1": "大齿轮可以从特定的角度相互连接",
	"create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向",
	"create.ponder.large_water_wheel.header": "使用大水车产生旋转力",
	"create.ponder.large_water_wheel.text_1": "大水车利用相邻的水流来产生旋转力",
	"create.ponder.large_water_wheel.text_2": "覆盖其他侧面不会进一步增加其动力输出",
	"create.ponder.large_water_wheel.text_3": "它的旋转速度只有普通水车的一半……",
	"create.ponder.large_water_wheel.text_4": "……但是大幅提高了应力生产能力",
	"create.ponder.large_water_wheel.text_5": "对水车使用木板以改变其外观",
	"create.ponder.linear_chassis_attachment.header": "使用轴向底盘黏合方块",
	"create.ponder.linear_chassis_attachment.text_1": "它的外露面可以变为黏性面",
	"create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面，可以将它的对面也变得具有黏性",
	"create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物",
	"create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住",
	"create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围",
	"create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 以调节所有底盘的影响范围",
	"create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块，你需要用到强力胶",
	"create.ponder.linear_chassis_attachment.text_8": "利用这些机制，任何形状的结构都可以作为动态结构移动",
	"create.ponder.linear_chassis_group.header": "成组移动轴向底盘",
	"create.ponder.linear_chassis_group.text_1": "相邻的轴向底盘可以相互连接在一起",
	"create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动，其余的底盘也会跟着移动",
	"create.ponder.linear_chassis_group.text_3": "不同种类的底盘，或者是朝向不一致的底盘，将不会相连",
	"create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端",
	"create.ponder.mechanical_arm_filtering.text_1": "输入",
	"create.ponder.mechanical_arm_filtering.text_2": "输出",
	"create.ponder.mechanical_arm_filtering.text_3": "有时，你会想着利用某种过滤限制动力臂的目标",
	"create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项",
	"create.ponder.mechanical_arm_filtering.text_5": "然而，若将黄铜漏斗作为目标，则漏斗的过滤槽可以应用至动力臂上",
	"create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能，它不会去拿取那些它无法分配的物品",
	"create.ponder.mechanical_arm_modes.header": "动力臂的分配模式",
	"create.ponder.mechanical_arm_modes.text_1": "输入",
	"create.ponder.mechanical_arm_modes.text_2": "输出",
	"create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……",
	"create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为",
	"create.ponder.mechanical_arm_modes.text_5": "面板允许您对其进行配置",
	"create.ponder.mechanical_arm_modes.text_6": "“轮询调度”模式很好理解，即循环输出至所有有效的输出端",
	"create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品，则它会被跳过",
	"create.ponder.mechanical_arm_modes.text_8": "“强制轮询调度”不会跳过任何输出端，动力臂会一直等待，直到输出端有空位容纳物品输入",
	"create.ponder.mechanical_arm_modes.text_9": "“第一目标优先”模式会使得动力臂先将物品输出至更早被选择的输出端",
	"create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂",
	"create.ponder.mechanical_arm_redstone.text_1": "当被红石充能时，动力臂会停止工作",
	"create.ponder.mechanical_arm_redstone.text_2": "在停止工作前，它会完成当前正在进行的工作周期",
	"create.ponder.mechanical_arm_redstone.text_3": "因此，通入单次负红石脉冲可以精确控制动力臂，使其每次只进行单个周期的工作",
	"create.ponder.mechanical_arm.header": "配置动力臂",
	"create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端",
	"create.ponder.mechanical_arm.text_2": "手持动力臂右击某个容器，可以将其指定为目标",
	"create.ponder.mechanical_arm.text_3": "再次右击可以使其在输入端（蓝色）以及输出端（黄色）之间切换",
	"create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择",
	"create.ponder.mechanical_arm.text_5": "将动力臂放下来后，它会将此前选择的方块作为目标",
	"create.ponder.mechanical_arm.text_6": "在有效范围内，动力臂可以有任意数量的输出以及输入端",
	"create.ponder.mechanical_arm.text_7": "然而，并不是所有的容器可以被直接交互",
	"create.ponder.mechanical_arm.text_8": "在此情况下，漏斗和置物台可以解决此问题",
	"create.ponder.mechanical_bearing.header": "使用动力轴承移动结构",
	"create.ponder.mechanical_bearing.text_1": "动力轴承会黏着其正面上的方块",
	"create.ponder.mechanical_bearing.text_2": "接收到旋转力后，它会将这一黏合结构组装为旋转结构",
	"create.ponder.mechanical_crafter_connect.header": "连接动力合成器的容器",
	"create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品",
	"create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手，可以连接合成器",
	"create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入",
	"create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽",
	"create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器，来补足合成通路上的间隙",
	"create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板，合成器在合成时的行为就如同一个空的合成槽位",
	"create.ponder.mechanical_crafter_covers.text_3": "使用扳手在背面创建的的共享输入也可以跨越有盖的合成器",
	"create.ponder.mechanical_crafter.header": "设置动力合成器",
	"create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作",
	"create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路",
	"create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口，整套合成器方可算是设置正确",
	"create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的容器中",
	"create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应",
	"create.ponder.mechanical_crafter.text_6": "右击合成器正面，可以手动放入物品",
	"create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品，合成就会开始",
	"create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方，你可以通入红石信号强制开启合成",
	"create.ponder.mechanical_drill_contraption.header": "在结构中使用动力钻头",
	"create.ponder.mechanical_drill_contraption.text_1": "当钻头作为动态结构的一部分移动时……",
	"create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块",
	"create.ponder.mechanical_drill.header": "使用动力钻头破坏方块",
	"create.ponder.mechanical_drill.text_1": "向其通入旋转力后，动力钻头会破坏它面前的方块",
	"create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转速度",
	"create.ponder.mechanical_harvester.header": "在动态结构中使用动力收割机",
	"create.ponder.mechanical_harvester.text_1": "当动力收割机作为动态结构的一部分移动时……",
	"create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物，并重置这些作物的生长进度",
	"create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品",
	"create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆，你可以自动化某些合成配方",
	"create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方，以及一些额外的配方",
	"create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量",
	"create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。",
	"create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式",
	"create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下，被移动的结构就会恢复到方块状态",
	"create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为永不方块化，或者只在起始位置方块化",
	"create.ponder.mechanical_piston.header": "使用动力活塞移动结构",
	"create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块",
	"create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力",
	"create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将连接的方块拉回来",
	"create.ponder.mechanical_plough.header": "在动态结构中使用动力犁",
	"create.ponder.mechanical_plough.text_1": "当动力犁作为动态结构的一部分移动时……",
	"create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块",
	"create.ponder.mechanical_plough.text_3": "此外，动力犁可以耕地",
	"create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们",
	"create.ponder.mechanical_press_compacting.header": "使用动力冲压机压缩物品",
	"create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行冲压，可以将这些物品压缩在一起",
	"create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了 2×2 或者 3×3 网格的配方，以及一些额外的配方",
	"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量",
	"create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况。",
	"create.ponder.mechanical_press.header": "使用动力冲压机处理物品",
	"create.ponder.mechanical_press.text_1": "动力冲压机可以处理位于其下方的物品",
	"create.ponder.mechanical_press.text_2": "在其下方丢入物品，或者将物品放在置物台上，都算作有效的物品输入",
	"create.ponder.mechanical_press.text_3": "若物品位于传送带上……",
	"create.ponder.mechanical_press.text_4": "冲压机会使物品停下，然后自动处理这一物品",
	"create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体",
	"create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体",
	"create.ponder.mechanical_pump_flow.text_2": "其上的箭头指示流体流向",
	"create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……",
	"create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则在排放流体",
	"create.ponder.mechanical_pump_flow.text_5": "动力泵的方向不受旋转方向的影响",
	"create.ponder.mechanical_pump_flow.text_6": "取而代之的是，可以使用扳手来反转方向",
	"create.ponder.mechanical_pump_speed.header": "动力泵的传输机制",
	"create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递 16 格，与输入动力无关",
	"create.ponder.mechanical_pump_speed.text_2": "提高输入转速，可以加快流体的蔓延速度……",
	"create.ponder.mechanical_pump_speed.text_3": "……以及液体的传输速度",
	"create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵，它们的传输量可以叠加",
	"create.ponder.mechanical_pump_speed.text_5": "确保它们都朝向同一方向",
	"create.ponder.mechanical_roller_fill.header": "使用动力压路机填充地形",
	"create.ponder.mechanical_roller_fill.text_1": "当方块化时，动力压路机可以被设为其他模式",
	"create.ponder.mechanical_roller_fill.text_2": "“填充”模式可以帮你填充路面和地形之间的缝隙",
	"create.ponder.mechanical_roller_fill.text_3": "在“竖直填充”模式，它们会简单地把方块以柱形放置到路面下方",
	"create.ponder.mechanical_roller_fill.text_4": "在“坡度填充”模式，层数越靠下，填充面积就越大",
	"create.ponder.mechanical_roller_fill.text_5": "与“清理并铺路”相反，这些模式下，动力压路机不会破坏原有的方块",
	"create.ponder.mechanical_roller_pave.header": "使用动力压路机清理和铺路",
	"create.ponder.mechanical_roller_pave.text_1": "动力压路机可以帮助你清理轨道或道路周围的地形",
	"create.ponder.mechanical_roller_pave.text_2": "在默认模式，如果没有设定材料，它只会像钻头一样清理方块",
	"create.ponder.mechanical_roller_pave.text_3": "当方块化时，可以指定合适的铺路材料",
	"create.ponder.mechanical_roller_pave.text_4": "材料可通过附着在结构上的箱子或木桶供应",
	"create.ponder.mechanical_roller_pave.text_5": "除了破坏方块外，它现在将同时替换下面一层方块",
	"create.ponder.mechanical_roller_pave.text_6": "请注意，任何被压路机摧毁的方块都有可能不产生掉落物",
	"create.ponder.mechanical_roller_pave.text_7": "动力压路机在列车上尤其好用，但也可以在大多数的动态结构上使用",
	"create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木",
	"create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后，动力锯可以直接砍伐掉它面前的树木",
	"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树，锯子必须破坏掉树与地面连接的最后一个方块",
	"create.ponder.mechanical_saw_contraption.header": "在动态结构中使用动力锯",
	"create.ponder.mechanical_saw_contraption.text_1": "当动力锯作为动态结构的一部分移动时……",
	"create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉",
	"create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品",
	"create.ponder.mechanical_saw_processing.text_1": "面朝上的动力锯可以处理各种物品",
	"create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反",
	"create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上，相互配合工作",
	"create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物，你可以用动力锯上的过滤槽指定只产出某种产物",
	"create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽，动力锯会在各产物中按顺序循环输出",
	"create.ponder.millstone.header": "使用石磨处理物品",
	"create.ponder.millstone.text_1": "石磨会对输入的物品进行研磨",
	"create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合，方可为其通入动力",
	"create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品",
	"create.ponder.millstone.text_4": "一段时间过后，右击石磨可以拿出其中的产物",
	"create.ponder.millstone.text_5": "产物的提取也是可以自动化的",
	"create.ponder.mod_name": "机械动力",
	"create.ponder.nixie_tube.header": "使用辉光管",
	"create.ponder.nixie_tube.text_1": "当被红石充能时，辉光管会显示出信号的强度",
	"create.ponder.nixie_tube.text_2": "使用已书写的剪贴板，可以显示自定义文本",
	"create.ponder.nixie_tube.text_3": "使用染料右击，便可更改辉光管的显示颜色",
	"create.ponder.package_frogport.header": "在蛙港间运输包裹",
	"create.ponder.package_frogport.text_1": "右击一条锁链并在其附近放置货物蛙港",
	"create.ponder.package_frogport.text_10": "包裹会在锁链网络中寻找到达对应蛙港的路线",
	"create.ponder.package_frogport.text_11": "李华",
	"create.ponder.package_frogport.text_12": "→ 李华",
	"create.ponder.package_frogport.text_13": "货物蛙港可以直接访问其下方的容器",
	"create.ponder.package_frogport.text_14": "货物蛙港也可和打包机同时工作，物品在打包后会直接放到锁链物流线上",
	"create.ponder.package_frogport.text_15": "王芳",
	"create.ponder.package_frogport.text_16": "李华",
	"create.ponder.package_frogport.text_17": "派送包裹至“李华”",
	"create.ponder.package_frogport.text_18": "用剪贴板右击蛙港来收集它们的地址",
	"create.ponder.package_frogport.text_19": "记有地址的剪贴板可以用于在其他UI界面中自动完成地址输入",
	"create.ponder.package_frogport.text_2": "在库存界面中为其分配一个地址",
	"create.ponder.package_frogport.text_3": "如果包裹记录的地址与蛙港不匹配……",
	"create.ponder.package_frogport.text_4": "王芳",
	"create.ponder.package_frogport.text_5": "→ 李华",
	"create.ponder.package_frogport.text_6": "货物蛙港就会把包裹挂到锁链上",
	"create.ponder.package_frogport.text_7": "如果没有有效的目的地，包裹就会在原地旋转",
	"create.ponder.package_frogport.text_8": "可以在锁链网络中的任意位置添加更多的蛙港",
	"create.ponder.package_frogport.text_9": "李华",
	"create.ponder.packager_address.header": "使用地址路由包裹",
	"create.ponder.packager_address.text_1": "仓库",
	"create.ponder.packager_address.text_10": "动力锯可以拆解在传送带上的包裹从而保证结构的紧凑",
	"create.ponder.packager_address.text_11": "除过滤器外，货物蛙港和邮箱亦可以指定包裹路线",
	"create.ponder.packager_address.text_12": "查看它们的思索界面来了解它们的行为",
	"create.ponder.packager_address.text_2": "当一个告示牌被放置在打包机上时……",
	"create.ponder.packager_address.text_3": "→ 仓库",
	"create.ponder.packager_address.text_4": "打包完毕的包裹将会携带一行写有其地址的文字",
	"create.ponder.packager_address.text_5": "包裹过滤器根据包裹的地址制定它们的路线",
	"create.ponder.packager_address.text_6": "→ 仓库",
	"create.ponder.packager_address.text_7": "工厂",
	"create.ponder.packager_address.text_8": "→ 工厂",
	"create.ponder.packager_address.text_9": "工厂",
	"create.ponder.packager.header": "打包和拆解包裹",
	"create.ponder.packager.text_1": "将打包机对接到它们的目标库存",
	"create.ponder.packager.text_2": "接入红石信号，它会把库存中的物品打包进包裹",
	"create.ponder.packager.text_3": "它们可以被捡起，也可以进行运输，就像其他任何物品一样",
	"create.ponder.packager.text_4": "放入打包机的包裹将被拆解，而内容物将存放到库存中",
	"create.ponder.packager.text_5": "已满",
	"create.ponder.packager.text_6": "打包机无法接收无法完全拆卸的包裹",
	"create.ponder.piston_pole.header": "活塞延长杆",
	"create.ponder.piston_pole.text_1": "若无相接的活塞杆，动力活塞将无法推动方块",
	"create.ponder.piston_pole.text_2": "在其背面安装的活塞杆长度，决定了活塞的推动范围",
	"create.ponder.portable_fluid_interface.header": "动态结构的流体交换",
	"create.ponder.portable_fluid_interface.text_1": "管道无法与动态结构内的流体储罐直接交互",
	"create.ponder.portable_fluid_interface.text_2": "这一方块可以在不停止动态结构的情况下与动态结构内的流体储罐进行交互",
	"create.ponder.portable_fluid_interface.text_3": "放置第二个接口时，记得要与动态结构上的接口相隔 1 到 2 格的距离",
	"create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时，它们会连接在一起",
	"create.ponder.portable_fluid_interface.text_5": "接口连接状态下，固定端的接口便会作为整个动态结构流体储罐的代理",
	"create.ponder.portable_fluid_interface.text_6": "流体可被泵入到动态结构内……",
	"create.ponder.portable_fluid_interface.text_7": "……或是从动态结构中抽取出来",
	"create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换，接口将会断开连接，动态结构将会重新开始运动",
	"create.ponder.portable_storage_interface_redstone.header": "红石控制",
	"create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为",
	"create.ponder.portable_storage_interface.header": "动态结构的存储交换",
	"create.ponder.portable_storage_interface.text_1": "动态结构上的容器可能很难自动化存取。",
	"create.ponder.portable_storage_interface.text_2": "这一方块可以在不停止动态结构的情况下与动态结构内的容器进行交互。",
	"create.ponder.portable_storage_interface.text_3": "放置第二个接口时，记得要与动态结构上的接口相隔 1 到 2 格的距离",
	"create.ponder.portable_storage_interface.text_4": "当它们彼此经过时，它们会连接在一起",
	"create.ponder.portable_storage_interface.text_5": "接口连接状态下，固定端的接口便会作为整个动态结构物品存储的代理",
	"create.ponder.portable_storage_interface.text_6": "物品可被输入到动态结构内……",
	"create.ponder.portable_storage_interface.text_7": "……或是从动态结构中提取出来",
	"create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换，接口将会断开连接，动态结构将会重新开始运动",
	"create.ponder.postbox.header": "在邮箱间传递包裹",
	"create.ponder.postbox.text_1": "右击列车站点并在其附近放置邮箱",
	"create.ponder.postbox.text_10": "→ 仓库",
	"create.ponder.postbox.text_11": "与列车类似，处在已卸载区块中的邮箱仍然会发挥作用",
	"create.ponder.postbox.text_12": "包裹仍然可以从它们的仓库中发出或接收",
	"create.ponder.postbox.text_2": "在库存界面中为其分配一个地址",
	"create.ponder.postbox.text_3": "如果包裹记录的地址与邮箱不匹配……",
	"create.ponder.postbox.text_4": "仓库",
	"create.ponder.postbox.text_5": "→ 前哨",
	"create.ponder.postbox.text_6": "……列车停靠在车站时会将其作为货物收集",
	"create.ponder.postbox.text_7": "反之，地址相匹配的包裹将会被卸下",
	"create.ponder.postbox.text_8": "被列车运输到目的地的包裹可以从邮箱中取出",
	"create.ponder.postbox.text_9": "仓库",
	"create.ponder.powered_latch.header": "使用锁存器控制信号",
	"create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆",
	"create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态",
	"create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态",
	"create.ponder.powered_latch.text_4": "你也可以手动切换其状态",
	"create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号",
	"create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆",
	"create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其更改为",
	"create.ponder.powered_toggle_latch.text_3": "……开启或者是关闭状态",
	"create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态",
	"create.ponder.pulse_extender.header": "使用脉冲延长器控制信号",
	"create.ponder.pulse_extender.text_1": "脉冲延长器可以延长通过的信号",
	"create.ponder.pulse_extender.text_2": "它会在短暂延迟后激活……",
	"create.ponder.pulse_extender.text_3": "……并在配置的持续时间后取消激活",
	"create.ponder.pulse_extender.text_4": "通过面板，可以配置持续时间",
	"create.ponder.pulse_extender.text_5": "配置的持续时间最长可达 1 小时",
	"create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号",
	"create.ponder.pulse_repeater.text_1": "脉冲中继器会在延迟后发出一个短脉冲",
	"create.ponder.pulse_repeater.text_2": "通过面板，可以配置充能时间",
	"create.ponder.pulse_repeater.text_3": "配置的延迟时间最长可达 1 小时",
	"create.ponder.pulse_timer.header": "脉冲计时器红石输出",
	"create.ponder.pulse_timer.text_1": "脉冲计时器会周期性地发出脉冲信号",
	"create.ponder.pulse_timer.text_2": "打开其配置面板来调整其时间间隔",
	"create.ponder.pulse_timer.text_3": "对输入端进行充能会暂停并重置它们的工作",
	"create.ponder.pulse_timer.text_4": "右击脉冲计时器以反转信号输出",
	"create.ponder.pulse_timer.text_5": "这有助于触发仅在无红石信号情况下激活的机制",
	"create.ponder.radial_chassis.header": "使用径向底盘黏着方块",
	"create.ponder.radial_chassis.text_1": "相同的径向底盘会连接成一排",
	"create.ponder.radial_chassis.text_2": "当其中的一个底盘被某个结构带动时，其余的底盘也会被带动",
	"create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面",
	"create.ponder.radial_chassis.text_4": "再次点击黏性面，可以让其所有面都变得带黏性",
	"create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物",
	"create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……",
	"create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可到达方块黏着在一起",
	"create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响半径",
	"create.ponder.radial_chassis.text_9": "任何黏性面都不可到达的方块不会被黏着",
	"create.ponder.redstone_contact.header": "接触式红石信号发生器",
	"create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时，它们会发出红石信号",
	"create.ponder.redstone_contact.text_2": "并且，若有一方位于动态结构上，此特性也能正常生效",
	"create.ponder.redstone_link.header": "使用无线红石信号终端",
	"create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号",
	"create.ponder.redstone_link.text_2": "潜行右击可以切换接收模式",
	"create.ponder.redstone_link.text_3": "手持扳手右击也可以",
	"create.ponder.redstone_link.text_4": "接收端会发出由发送端传来的信号，有效距离为 256 格",
	"create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品，可以为它们指定频率",
	"create.ponder.redstone_link.text_6": "只有频率相互匹配的终端方可互通",
	"create.ponder.redstone_requester.header": "使用红石请求器自动化订单",
	"create.ponder.redstone_requester.text_1": "放置前，右击一个仓储链接站以连接至整个网络",
	"create.ponder.redstone_requester.text_2": "与仓储发报机类似，红石请求器可以从物流网络中请求物品",
	"create.ponder.redstone_requester.text_3": "右击红石请求器来打开它的配置菜单",
	"create.ponder.redstone_requester.text_4": "每次红石脉冲都会请求界面中设置的订单",
	"create.ponder.redstone_requester.text_5": "或者，红石请求器可以在放置之前进行完全配置",
	"create.ponder.redstone_requester.text_6": "右击仓库管理员并设置所需要的订单",
	"create.ponder.repackager.header": "从物流请求合并包裹",
	"create.ponder.repackager.text_1": "有时，请求的货物有必要以单一的包裹送达",
	"create.ponder.repackager.text_2": "请求来源 A",
	"create.ponder.repackager.text_3": "请求来源 B",
	"create.ponder.repackager.text_4": "否则，其他包裹可能混入其中",
	"create.ponder.repackager.text_5": "在这种情况下，将包裹重定向运输到一个存储方块中",
	"create.ponder.repackager.text_6": "在存储方块上放置一个理包机，并用红石信号激活",
	"create.ponder.repackager.text_7": "一旦所有分包裹送达，它们将会被打包成一个新包裹并输出",
	"create.ponder.repackager.text_8": "如此，请求的物品将被以可预测的顺序一同送达",
	"create.ponder.rope_pulley_attachment.header": "绳索滑轮与结构一同运动",
	"create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在结构中被带动时……",
	"create.ponder.rope_pulley_attachment.text_2": "……附着在滑轮上的结构会被滑轮拉着一同移动",
	"create.ponder.rope_pulley_attachment.text_3": "注意，只有绳索滑轮停止工作时才能被移动",
	"create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式",
	"create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时，它所附着的动态结构便会方块化",
	"create.ponder.rope_pulley_modes.text_2": "你可以调整使整个结构永不方块化，或者仅在结构的初始位置方块化",
	"create.ponder.rope_pulley_multi_rope.header": "同步的滑轮运动",
	"create.ponder.rope_pulley_multi_rope.text_1": "当使用一个滑轮组装了一个动态结构……",
	"create.ponder.rope_pulley_multi_rope.text_2": "……同一高度的其他滑轮也会被连接到结构上",
	"create.ponder.rope_pulley_multi_rope.text_3": "它们不需要接入动力，且只有装饰效果",
	"create.ponder.rope_pulley.header": "使用绳索滑轮移动结构",
	"create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构",
	"create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速",
	"create.ponder.rose_quartz_lamp.header": "玫瑰石英灯",
	"create.ponder.rose_quartz_lamp.text_1": "玫瑰石英灯通入红石信号后会处于激活状态",
	"create.ponder.rose_quartz_lamp.text_2": "它们之后会继续产生红石信号",
	"create.ponder.rose_quartz_lamp.text_3": "当多盏灯排成一组时……",
	"create.ponder.rose_quartz_lamp.text_4": "……激活一盏灯会集中信号给它，并熄灭其余的灯",
	"create.ponder.rose_quartz_lamp.text_5": "比较器根据到激活的灯的距离产生输出",
	"create.ponder.rose_quartz_lamp.text_6": "灯也可以用扳手手动开关",
	"create.ponder.rotation_speed_controller.header": "使用转速控制器",
	"create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮",
	"create.ponder.rotation_speed_controller.text_2": "通过其侧边的面板，可以调节输出转速",
	"create.ponder.sail_frame.header": "使用风帆框架来组装风车",
	"create.ponder.sail_frame.text_1": "风帆框架是组装风车的趁手材料",
	"create.ponder.sail_frame.text_2": "无需强力胶等黏附手段，它们便可自行相互连接",
	"create.ponder.sail.header": "使用风帆来组装风车",
	"create.ponder.sail.text_1": "风帆是组装风车的趁手材料",
	"create.ponder.sail.text_2": "无需强力胶等黏附手段，它们便可自行相互连接",
	"create.ponder.sail.text_3": "手持染料右击可对其染色",
	"create.ponder.sail.text_4": "手持剪刀右击可剪除帆布，使其变为风帆框架",
	"create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速",
	"create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转",
	"create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板",
	"create.ponder.sequenced_gearshift.text_3": "接受红石信号时，它会开始执行其内部已配置好的时序指令表",
	"create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后，它会进入待机状态，再次接受红石信号后，它才会再次执行时序指令表内容",
	"create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度",
	"create.ponder.shaft_casing.header": "给传动杆装壳",
	"create.ponder.shaft_casing.text_1": "黄铜机壳或金属机壳可用于装饰传动杆",
	"create.ponder.shaft.header": "使用传动杆传递旋转力",
	"create.ponder.shaft.text_1": "传动杆能直线传递旋转力",
	"create.ponder.shared.behaviour_modify_value_panel": "可以通过面板调整它的行为",
	"create.ponder.shared.movement_anchors": "有了强力胶，移动起大型结构轻轻松松。",
	"create.ponder.shared.rpm16": "16 RPM",
	"create.ponder.shared.rpm16_source": "动力源：16 RPM",
	"create.ponder.shared.rpm32": "32 RPM",
	"create.ponder.shared.rpm8": "8 RPM",
	"create.ponder.shared.storage_on_contraption": "与该结构相接的容器，会自动拾取结构遇到的掉落物",
	"create.ponder.smart_chute.header": "使用智能溜槽过滤物品",
	"create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版",
	"create.ponder.smart_chute.text_2": "过滤槽可以使溜槽仅传输指定的物品",
	"create.ponder.smart_chute.text_3": "使用面板可以指定被过滤的物品数量",
	"create.ponder.smart_chute.text_4": "通入红石信号可以使智能溜槽停止工作",
	"create.ponder.smart_observer.header": "使用智能侦测器进行高级检测",
	"create.ponder.smart_observer.text_1": "智能侦测器可以用于检测各种事件",
	"create.ponder.smart_observer.text_2": "它可以检测一般容器内的物品或液体",
	"create.ponder.smart_observer.text_3": "过滤插槽可以用于检测特定内容物",
	"create.ponder.smart_observer.text_4": "当方块本身与过滤器匹配时，它也会激活",
	"create.ponder.smart_observer.text_5": "此外，智能侦测器可以监测传送带、溜槽和管道",
	"create.ponder.smart_observer.text_6": "……并在物品进入或离开漏斗时输出红石脉冲",
	"create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动",
	"create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类",
	"create.ponder.smart_pipe.text_2": "当紧邻流体源放置时，管道只会抽取设置的流体种类",
	"create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽，可以标记过滤的流体",
	"create.ponder.smart_pipe.text_4": "当放在管道网络中时，只有匹配过滤器的流体才能通过此管道",
	"create.ponder.speedometer.header": "使用速度表来监测转速",
	"create.ponder.speedometer.text_1": "速度表能显示相接组件的转速",
	"create.ponder.speedometer.text_2": "当佩戴工程师护目镜时，可以看到仪表所显示的更详细的数据",
	"create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号",
	"create.ponder.spout_filling.header": "使用注液器填充物品",
	"create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品",
	"create.ponder.spout_filling.text_2": "注液器的流体容器无法直接手动交互",
	"create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内",
	"create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上",
	"create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……",
	"create.ponder.spout_filling.text_6": "注液器会使物品停下，然后自动处理这一物品",
	"create.ponder.stabilized_bearings.header": "固定结构朝向",
	"create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……",
	"create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变",
	"create.ponder.stabilized_bearings.text_3": "同样的，这个动力轴承也会黏着其正面上的方块",
	"create.ponder.stabilized_bearings.text_4": "这种情况下，它所黏着的子结构的垂直朝向也不会改变",
	"create.ponder.steam_engine.header": "安装蒸汽引擎",
	"create.ponder.steam_engine.text_1": "蒸汽引擎可以放置在流体储罐上",
	"create.ponder.steam_engine.text_10": "等级4",
	"create.ponder.steam_engine.text_11": "4个引擎",
	"create.ponder.steam_engine.text_12": "等级8",
	"create.ponder.steam_engine.text_13": "8个引擎",
	"create.ponder.steam_engine.text_2": "手持传动杆点击引擎创建动力输出",
	"create.ponder.steam_engine.text_3": "有充足的热量、水和锅炉空间……",
	"create.ponder.steam_engine.text_4": "……它们就会产生旋转力",
	"create.ponder.steam_engine.text_5": "最低配置需要4个流体储罐",
	"create.ponder.steam_engine.text_6": "在烈焰人燃烧室的帮助下，可以增加输出功率",
	"create.ponder.steam_engine.text_7": "更高的功率等级需要更多水、空间和热量",
	"create.ponder.steam_engine.text_8": "可以用工程师护目镜检查当前锅炉的功率等级",
	"create.ponder.steam_engine.text_9": "每提升一个功率等级，就可以多装一个满功率输出的蒸汽引擎",
	"create.ponder.steam_whistle.header": "安装蒸汽笛",
	"create.ponder.steam_whistle.text_1": "蒸汽笛能够被放置在流体储罐上",
	"create.ponder.steam_whistle.text_2": "若流体储罐达到足够的温度……",
	"create.ponder.steam_whistle.text_3": "……此时，用红石信号激活蒸汽笛，它便会演奏单个音符",
	"create.ponder.steam_whistle.text_4": "在蒸汽笛上叠加蒸汽笛来降低它的音高",
	"create.ponder.steam_whistle.text_5": "使用扳手来在三个八度之间切换",
	"create.ponder.steam_whistle.text_6": "工程师护目镜能够帮你查看蒸汽笛的音高",
	"create.ponder.sticker.header": "使用黏着器来黏附方块",
	"create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为",
	"create.ponder.sticker.text_2": "当接受红石信号时，黏着器会黏着前方的方块",
	"create.ponder.sticker.text_3": "如果黏着器以结构的形式移动，其黏着的方块也会一同移动",
	"create.ponder.sticker.text_4": "再次接受红石信号时，它会断开与方块的黏连",
	"create.ponder.stock_link.header": "物流网络和仓储链接站",
	"create.ponder.stock_link.text_1": "仓储链接站会在它被放置的时候创建一个新的库存网络",
	"create.ponder.stock_link.text_2": "放置前，右击一个已存在的仓储链接站来绑定它们",
	"create.ponder.stock_link.text_3": "仓储链接站所链接的打包机，会把连接的库存接入网络",
	"create.ponder.stock_link.text_4": "网络上的其他组件可以寻找并请求其中的物品",
	"create.ponder.stock_link.text_5": "根据请求，将库存中的物品放入包裹",
	"create.ponder.stock_link.text_6": "仓储链接站的信号范围是无限的，但是包裹需要运输",
	"create.ponder.stock_link.text_7": "满格的红石信号将阻止链接站的信号传输",
	"create.ponder.stock_link.text_8": "红石信号越强，该链接器的信号优先级越低，相对提高其他链接器的优先级",
	"create.ponder.stock_ticker_address.header": "定位一个仓储发报机订单",
	"create.ponder.stock_ticker_address.text_1": "当下单物品时，可以在请求中设置目标地址",
	"create.ponder.stock_ticker_address.text_10": "除过滤器外，货物蛙港和邮箱亦可以指定包裹路线",
	"create.ponder.stock_ticker_address.text_11": "查看它们的思索界面来了解它们的行为",
	"create.ponder.stock_ticker_address.text_2": "→ 车间",
	"create.ponder.stock_ticker_address.text_3": "所有请求的包裹都会发到这个地址",
	"create.ponder.stock_ticker_address.text_4": "亦可以通过包裹过滤器控制其去向",
	"create.ponder.stock_ticker_address.text_5": "→ 车间",
	"create.ponder.stock_ticker_address.text_6": "车间",
	"create.ponder.stock_ticker_address.text_7": "→ 工厂",
	"create.ponder.stock_ticker_address.text_8": "→ 工厂",
	"create.ponder.stock_ticker_address.text_9": "车间",
	"create.ponder.stock_ticker.header": "用仓储发报机请求物品",
	"create.ponder.stock_ticker.text_1": "放置前，右击一个仓储链接站以连接至整个网络",
	"create.ponder.stock_ticker.text_10": "仓储发报机也可以下单蓝图加农炮需要的方块",
	"create.ponder.stock_ticker.text_11": "仅需将生成的剪贴板交给仓库管理员",
	"create.ponder.stock_ticker.text_2": "仓储链接站所链接的打包机，会把连接的库存接入网络",
	"create.ponder.stock_ticker.text_3": "仓储发报机可以从它们的库存中请求物品",
	"create.ponder.stock_ticker.text_4": "坐下的生物或者烈焰人燃烧室都可以作为仓库管理员",
	"create.ponder.stock_ticker.text_5": "右击管理员开始下单",
	"create.ponder.stock_ticker.text_6": "提交一个订单之后，可用物品就会被打包进包裹中",
	"create.ponder.stock_ticker.text_7": "然后，它们可以传输到请求的目标位置",
	"create.ponder.stock_ticker.text_8": "使用属性或列表过滤器来为列表提供物品过滤",
	"create.ponder.stock_ticker.text_9": "右击仓储发报机来打开类别编辑器",
	"create.ponder.stressometer.header": "使用应力表来监测应力",
	"create.ponder.stressometer.text_1": "应力表能显示当前动力网络内的应力信息",
	"create.ponder.stressometer.text_2": "当佩戴工程师护目镜时，可以看到仪表所显示的更详细的数据",
	"create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号",
	"create.ponder.super_glue.header": "使用强力胶来黏附方块",
	"create.ponder.super_glue.text_1": "强力胶用于将方块组合成动态结构",
	"create.ponder.super_glue.text_2": "右击两个端点来创建一个新的“胶合”区域",
	"create.ponder.super_glue.text_3": "手持强力胶左击可以移除选区",
	"create.ponder.super_glue.text_4": "同一个选区内相邻的方块会互相拉动对方",
	"create.ponder.super_glue.text_5": "互相重叠的选区会一起移动",
	"create.ponder.super_glue.text_6": "悬挂在其它方块上的方块通常不需要强力胶",
	"create.ponder.table_cloth.header": "用桌布出售物品",
	"create.ponder.table_cloth.text_1": "桌布可以用来展示物品",
	"create.ponder.table_cloth.text_10": "结账时，购买的物品将会被打包进一个包裹中",
	"create.ponder.table_cloth.text_11": "然后，它们可以传输到商铺店面",
	"create.ponder.table_cloth.text_12": "交付的物品将会被存储在仓储发报机内",
	"create.ponder.table_cloth.text_2": "在物流系统的帮助下，它们亦可用于出售物品",
	"create.ponder.table_cloth.text_3": "从商店的库存、打包机和仓储链接站开始",
	"create.ponder.table_cloth.text_4": "将一个仓储发报机绑定至仓储链接站并且置于商店内",
	"create.ponder.table_cloth.text_5": "将一只生物或者烈焰人燃烧室指定为店长",
	"create.ponder.table_cloth.text_6": "将待售的商品放入商店库存",
	"create.ponder.table_cloth.text_7": "要创建一个新的交易，你需要拿着一张桌布与店长交互",
	"create.ponder.table_cloth.text_8": "放置后，在一侧的物品栏位设置价格",
	"create.ponder.table_cloth.text_9": "之后，其他玩家就能与商店交互",
	"create.ponder.tag.arm_targets": "动力臂的工作目标",
	"create.ponder.tag.arm_targets.description": "该组件可作为动力臂的输入或者输出点",
	"create.ponder.tag.contraption_actor": "结构执行组件",
	"create.ponder.tag.contraption_actor.description": "能在动态结构上执行特殊功能的组件",
	"create.ponder.tag.contraption_assembly": "方块连接功能",
	"create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件",
	"create.ponder.tag.creative": "创造模式",
	"create.ponder.tag.creative.description": "总有些东西是生存模式得不到的",
	"create.ponder.tag.decoration": "装饰",
	"create.ponder.tag.decoration.description": "装饰是这些组件的常见用法",
	"create.ponder.tag.display_sources": "显示链接器的数据来源",
	"create.ponder.tag.display_sources.description": "可以提供一些可被显示链接器读取的数据的组件或方块",
	"create.ponder.tag.display_targets": "显示链接器的输出目标",
	"create.ponder.tag.display_targets.description": "可以处理和显示从显示链接器接收到的数据的组件或方块",
	"create.ponder.tag.fluids": "流体操纵器械",
	"create.ponder.tag.fluids.description": "这些组件可以用于传递流体，以及利用流体进行工作",
	"create.ponder.tag.high_logistics": "高级物流管理",
	"create.ponder.tag.high_logistics.description": "这些组件可以帮助你管理工厂中的物品库存分发与自动化请求",
	"create.ponder.tag.kinetic_appliances": "动力设备",
	"create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作",
	"create.ponder.tag.kinetic_relays": "动力方块",
	"create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件",
	"create.ponder.tag.kinetic_sources": "动力源",
	"create.ponder.tag.kinetic_sources.description": "能够产生旋转力的组件",
	"create.ponder.tag.logistics": "物品运输",
	"create.ponder.tag.logistics.description": "该组件可以协助物品运输",
	"create.ponder.tag.movement_anchor": "运动锚点",
	"create.ponder.tag.movement_anchor.description": "允许创建动态结构的组件，能够以各种方式使相接的结构运动起来",
	"create.ponder.tag.redstone": "逻辑组件",
	"create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处",
	"create.ponder.tag.threshold_switch_targets": "存量转信器的目标",
	"create.ponder.tag.threshold_switch_targets.description": "存量转信器能从这些方块中读取信息，包括大多数物品与流体容器。",
	"create.ponder.tag.train_related": "铁路设备",
	"create.ponder.tag.train_related.description": "用于建造或管理列车结构的组件",
	"create.ponder.tag.windmill_sails": "用于风车轴承的帆",
	"create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车强度的方块，这些方块的效能都是一样的",
	"create.ponder.threshold_switch.header": "使用存量转信器监测",
	"create.ponder.threshold_switch.text_1": "存量转信器用于监测容器内的存量",
	"create.ponder.threshold_switch.text_2": "当容器内存量超过设定的上阈值时……",
	"create.ponder.threshold_switch.text_3": "……转信器会改变其红石输出",
	"create.ponder.threshold_switch.text_4": "在存量达到下阈值之前，信号将持续输出",
	"create.ponder.threshold_switch.text_5": "红石输出现在可以用于控制物品供应，保持缓冲区已被填充",
	"create.ponder.threshold_switch.text_6": "在界面中可以调节具体的阈值",
	"create.ponder.threshold_switch.text_7": "使用过滤器可以只计算特定的内容物的总量",
	"create.ponder.threshold_switch.text_8": "流体缓冲区可以以类似方式进行监测",
	"create.ponder.threshold_switch.text_9": "……奇妙的是，它也能检测绳索滑轮伸出的长度",
	"create.ponder.track_chunks.header": "横穿卸载的区块",
	"create.ponder.track_chunks.text_1": "轨道在加载的区块之外仍然保持运作",
	"create.ponder.track_chunks.text_2": "列车可以横穿世界上未加载的区块，这点可以放心",
	"create.ponder.track_chunks.text_3": "它们仍然会停在车站或红灯处",
	"create.ponder.track_chunks.text_4": "但是，钻头和其他机载机器将无法运行",
	"create.ponder.track_chunks.text_5": "一旦靠近玩家，列车将重新出现",
	"create.ponder.track_observer.header": "侦测列车",
	"create.ponder.track_observer.text_1": "选择一个列车轨道，然后将侦测器放在附近",
	"create.ponder.track_observer.text_2": "侦测器将检测任何经过标记的列车",
	"create.ponder.track_observer.text_3": "侦测器可以设置过滤为仅给匹配的货物激活",
	"create.ponder.track_placement.header": "放置列车轨道",
	"create.ponder.track_placement.text_1": "一种专为列车结构设计的新型轨道",
	"create.ponder.track_placement.text_2": "要批量放置多排轨道，单击现有轨道",
	"create.ponder.track_placement.text_3": "然后选择或放置第二个轨道",
	"create.ponder.track_placement.text_4": "轨道也可以放置为转弯或斜坡",
	"create.ponder.track_placement.text_5": "连接时，轨道将尝试使每个转弯的大小相等",
	"create.ponder.track_placement.text_6": "连接时按住疾跑键……",
	"create.ponder.track_placement.text_7": "……将创建最长的合适弯道",
	"create.ponder.track_placement.text_8": "副手的材料会自动铺在轨道下",
	"create.ponder.track_portal.header": "轨道与下界",
	"create.ponder.track_portal.text_1": "对着下界传送门放置的轨道……",
	"create.ponder.track_portal.text_2": "……将尝试在另一侧创建成对的轨道",
	"create.ponder.track_portal.text_3": "这条轨道上的列车现在可以跨维度旅行",
	"create.ponder.train_assembly.header": "组装列车",
	"create.ponder.train_assembly.text_1": "选择列车轨道，然后将车站放置在附近",
	"create.ponder.train_assembly.text_10": "每列列车都需要装上列车驾驶台",
	"create.ponder.train_assembly.text_11": "你也可以添加一个反向的驾驶台，这将允许列车从车站的反方向出发",
	"create.ponder.train_assembly.text_12": "打开车站UI并确认组装过程",
	"create.ponder.train_assembly.text_13": "列车只能在车站被拆解为方块",
	"create.ponder.train_assembly.text_14": "对着车站使用时，地图会在该位置添加一个带标签的标记",
	"create.ponder.train_assembly.text_15": "组装好的列车可以使用扳手重新安置到相邻的轨道",
	"create.ponder.train_assembly.text_2": "车站是你的轨道网络的路径点",
	"create.ponder.train_assembly.text_3": "要创建新列车，打开UI并切换到组装模式",
	"create.ponder.train_assembly.text_4": "在组装期间，时刻表上的列车不会接近这个车站",
	"create.ponder.train_assembly.text_5": "在轨道上使用列车机壳创建新的转向架",
	"create.ponder.train_assembly.text_6": "再次单击轨道，便可以在转向架类型之间循环",
	"create.ponder.train_assembly.text_7": "在强力胶的帮助下连接方块",
	"create.ponder.train_assembly.text_8": "如果组装好的列车能在其内的箱子或桶中找到燃料，它们会移动得更快",
	"create.ponder.train_assembly.text_9": "储存在保险库中的燃料不会被列车消耗",
	"create.ponder.train_controls.header": "控制列车",
	"create.ponder.train_controls.text_1": "每个列车结构都需要列车驾驶台",
	"create.ponder.train_controls.text_2": "组装好后，右击方块开始驾驶",
	"create.ponder.train_controls.text_3": "使用移动键加速和引导列车",
	"create.ponder.train_controls.text_4": "如果需要，可以使用鼠标滚轮微调最高速度",
	"create.ponder.train_controls.text_5": "按住空格键来接近最近的车站",
	"create.ponder.train_controls.text_6": "列车只能在车站被拆解为方块",
	"create.ponder.train_controls.text_7": "组装的蒸汽笛可以用疾跑键激活",
	"create.ponder.train_controls.text_8": "潜行或再次点击可以停止控制列车",
	"create.ponder.train_schedule.header": "使用列车时刻表",
	"create.ponder.train_schedule.text_1": "时刻表让列车可以被其他司机控制",
	"create.ponder.train_schedule.text_2": "将物品拿在手上右击打开界面",
	"create.ponder.train_schedule.text_3": "一旦规划好，时刻表就可以交给列车司机",
	"create.ponder.train_schedule.text_4": "任何坐在列车驾驶台前面的生物，或者烈焰人燃烧室，都能成为一名合格的列车长",
	"create.ponder.train_schedule.text_5": "用拴绳拴住生物可以更方便地使它们坐上座位",
	"create.ponder.train_schedule.text_6": "可以随时从司机那里取回时刻表",
	"create.ponder.train_signal_placement.header": "放置列车信号机",
	"create.ponder.train_signal_placement.text_1": "选择一个列车轨道，然后将信号机放置在附近",
	"create.ponder.train_signal_placement.text_2": "信号机负责管辖列车的行停，不受玩家的控制",
	"create.ponder.train_signal_placement.text_3": "被调度的列车无法与信号机所指示的方向相背运行",
	"create.ponder.train_signal_placement.text_4": "……除非添加相反朝向的第二个信号。",
	"create.ponder.train_signal_placement.text_5": "可以连接辉光管让信号灯更加显眼",
	"create.ponder.train_signal_redstone.header": "信号机和红石",
	"create.ponder.train_signal_redstone.text_1": "信号机通入红石信号后可以保持为红色",
	"create.ponder.train_signal_redstone.text_2": "相反，红色信号产生比较器输出",
	"create.ponder.train_signal_signaling.header": "用信号机避免相撞",
	"create.ponder.train_signal_signaling.text_1": "列车信号机将轨道分成多个区间",
	"create.ponder.train_signal_signaling.text_2": "如果一个区间被占用，则不允许其他列车进入",
	"create.ponder.train_signal_signaling.text_3": "因此，每个区间同时只能容纳一列列车",
	"create.ponder.train_signal_signaling.text_4": "通过扳手可以切换至第二种信号模式",
	"create.ponder.train_signal_signaling.text_5": "黄铜信号区间通常会产生标准信号",
	"create.ponder.train_signal_signaling.text_6": "这种特殊的信号可以在第二种情况下停止列车",
	"create.ponder.train_signal_signaling.text_7": "它会停止列车，该列车在进入时……",
	"create.ponder.train_signal_signaling.text_8": "……将无法立即离开该区间",
	"create.ponder.train_signal_signaling.text_9": "这有助于排队等候的列车远离繁忙的区间",
	"create.ponder.valve_handle.header": "使用阀门手轮进行精确旋转",
	"create.ponder.valve_handle.text_1": "阀门手轮可以使组件旋转一个精确的角度",
	"create.ponder.valve_handle.text_2": "可以在输入面板上配置角度",
	"create.ponder.valve_handle.text_3": "右击将使其进行一次旋转",
	"create.ponder.valve_handle.text_4": "潜行并右击可以反向旋转它",
	"create.ponder.valve_handle.text_5": "记得调好轴承模式，别让结构变回了方块",
	"create.ponder.valve_handle.text_6": "可以通过染色来美化阀门手轮",
	"create.ponder.valve_pipe.header": "使用流体阀门控制液体流",
	"create.ponder.valve_pipe.text_1": "流体阀门可以控制管道网络中流体的传输",
	"create.ponder.valve_pipe.text_2": "对其上的传动杆输入动力可以控制阀门的开启或关闭",
	"create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门，使得流体可以通过",
	"create.ponder.valve_pipe.text_4": "提供反方向的旋转力可以关闭阀门，阻止流体通过",
	"create.ponder.water_wheel.header": "使用水车产生旋转力",
	"create.ponder.water_wheel.text_1": "水车利用相邻的水流来产生旋转力",
	"create.ponder.water_wheel.text_2": "覆盖其他侧面不会进一步增加其动力输出",
	"create.ponder.water_wheel.text_3": "对水车使用木板以改变其外观",
	"create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台",
	"create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时，弹射置物台停止工作",
	"create.ponder.weighted_ejector_redstone.text_2": "置物台弹射的瞬间可以被侦测器侦测",
	"create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品",
	"create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时，弹射置物台可以将物品以特定数量进行分流",
	"create.ponder.weighted_ejector_tunnel.text_2": "首先，将黄铜隧道调整为“最近优先”模式，从而让它优先侧面输出",
	"create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量",
	"create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……",
	"create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进",
	"create.ponder.weighted_ejector.header": "使用弹射置物台",
	"create.ponder.weighted_ejector.text_1": "手持弹射置物台时，潜行右击可以设置弹射目标位置",
	"create.ponder.weighted_ejector.text_10": "现在，只有等被放置的物品数量等于所设定数量时，弹射置物台才会弹射物品",
	"create.ponder.weighted_ejector.text_11": "生物和玩家站在弹射置物台上时会被直接弹射",
	"create.ponder.weighted_ejector.text_2": "现在，放置下的弹射置物台会将物品弹射至目标位置",
	"create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点",
	"create.ponder.weighted_ejector.text_4": "但是，目标位置与置物台的连线，必须垂直于置物台的侧面",
	"create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置，弹射置物台会直接将其前方一格设为默认目标位置",
	"create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力",
	"create.ponder.weighted_ejector.text_7": "蓄力完毕后，放置在它上方的物品会被立刻弹射出去",
	"create.ponder.weighted_ejector.text_8": "如果目标为容器，则弹射置物台会等待容器有位置后再弹射物品",
	"create.ponder.weighted_ejector.text_9": "通过面板，可以调整弹射所要求的物品数量",
	"create.ponder.windmill_source.header": "使用风车轴承产生旋转力",
	"create.ponder.windmill_source.text_1": "风车轴承会黏着其正面上的方块",
	"create.ponder.windmill_source.text_2": "在强力胶的帮助下创建一个可移动结构",
	"create.ponder.windmill_source.text_3": "如果有足够多的类风帆方块黏附于其上，那么整体结构便可被视为风车",
	"create.ponder.windmill_source.text_4": "右击启动后，风车轴承会开始产生旋转力",
	"create.ponder.windmill_source.text_5": "风帆方块的数量决定了它的旋转速度",
	"create.ponder.windmill_source.text_6": "使用面板可以调整风车的旋转方向",
	"create.ponder.windmill_source.text_7": "任何时候右击轴承，都可以将其停止，这样你就能再次修改风车的结构",
	"create.ponder.windmill_structure.header": "风车结构",
	"create.ponder.windmill_structure.text_1": "任何有至少 8 个类风帆方块的结构，都被视为一个有效的风车",
	"create.portal_track.blocked": "目标位置被封堵（%1$s,%2$s,%3$s）",
	"create.portal_track.failed": "无法放置传送轨道：",
	"create.portal_track.missing": "目标传送门还未生成",
	"create.potato_cannon.ammo.attack_damage": "%1$s 攻击伤害",
	"create.potato_cannon.ammo.knockback": "%1$s 击退",
	"create.potato_cannon.ammo.reload_ticks": "%1$s 装弹时间（Ticks）",
	"create.recipe.assembly.cutting": "用动力锯切割",
	"create.recipe.assembly.deploying_item": "安装 %1$s",
	"create.recipe.assembly.junk": "随机废料",
	"create.recipe.assembly.next": "下一步：%1$s",
	"create.recipe.assembly.pressing": "进行冲压",
	"create.recipe.assembly.progress": "组装进度：%1$s/%2$s",
	"create.recipe.assembly.repeat": "该序列需要重复 %1$s 次",
	"create.recipe.assembly.spout_filling_fluid": "注入 %1$s",
	"create.recipe.assembly.step": "第%1$s步：",
	"create.recipe.automatic_brewing": "自动酿造",
	"create.recipe.automatic_packing": "自动压缩",
	"create.recipe.automatic_shaped": "自动合成",
	"create.recipe.automatic_shapeless": "自动搅拌",
	"create.recipe.block_cutting": "方块切割",
	"create.recipe.crushing": "粉碎",
	"create.recipe.deploying": "使用",
	"create.recipe.deploying.not_consumed": "不消耗",
	"create.recipe.draining": "分液",
	"create.recipe.fan_blasting": "批量熔炼",
	"create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机",
	"create.recipe.fan_haunting": "批量缠魂",
	"create.recipe.fan_haunting.fan": "在灵魂火后放置鼓风机",
	"create.recipe.fan_smoking": "批量烟熏",
	"create.recipe.fan_smoking.fan": "在火焰后放置鼓风机",
	"create.recipe.fan_washing": "批量洗涤",
	"create.recipe.fan_washing.fan": "在水后放置鼓风机",
	"create.recipe.heat_requirement.heated": "加热",
	"create.recipe.heat_requirement.none": "无需加热",
	"create.recipe.heat_requirement.superheated": "超级加热",
	"create.recipe.item_application": "手动物品使用",
	"create.recipe.item_application.any_axe": "任意斧头",
	"create.recipe.mechanical_crafting": "动力合成",
	"create.recipe.milling": "研磨",
	"create.recipe.mixing": "混合搅拌",
	"create.recipe.mystery_conversion": "神秘转化",
	"create.recipe.packing": "塑形",
	"create.recipe.pressing": "冲压",
	"create.recipe.processing.chance": "%1$s%% 概率",
	"create.recipe.sandpaper_polishing": "砂纸打磨",
	"create.recipe.sawing": "切削",
	"create.recipe.sequenced_assembly": "序列组装",
	"create.recipe.spout_filling": "注液",
	"create.recipe.wood_cutting": "木材切割",
	"create.redstone_requester.keeper_connected": "成功连接到仓库管理员",
	"create.redstone_requester.keeper_too_far_away": "下单者距离仓库管理员太远了",
	"create.schedule.applied_to_train": "列车现在遵循这个时刻表",
	"create.schedule.auto_removed_from_train": "自动时刻表被废弃",
	"create.schedule.condition_type": "当……时，行程继续：",
	"create.schedule.condition.delay": "调度延迟",
	"create.schedule.condition.delay_short": "等待：%1$s",
	"create.schedule.condition.delay.status": "%1$s 后发车",
	"create.schedule.condition.editor": "条件编辑器",
	"create.schedule.condition.fluid_threshold": "流体货物条件",
	"create.schedule.condition.for_x_time": "%1$s",
	"create.schedule.condition.idle": "装卸停止",
	"create.schedule.condition.idle_short": "装卸停止：%1$s",
	"create.schedule.condition.idle.status": "装卸停止：%1$s",
	"create.schedule.condition.item_threshold": "物品货物条件",
	"create.schedule.condition.player_count": "玩家入座",
	"create.schedule.condition.player_count.condition": "条件",
	"create.schedule.condition.player_count.exactly": "恰好",
	"create.schedule.condition.player_count.or_above": "或以上",
	"create.schedule.condition.player_count.players": "玩家",
	"create.schedule.condition.player_count.seated": "%1$s 入座",
	"create.schedule.condition.player_count.status": "乘客：%1$s/%2$s",
	"create.schedule.condition.player_count.summary": "%1$s 玩家",
	"create.schedule.condition.player_count.summary_plural": "%1$s 玩家",
	"create.schedule.condition.powered": "车站被充能",
	"create.schedule.condition.powered.status": "等待红石信号",
	"create.schedule.condition.redstone_link": "无线红石",
	"create.schedule.condition.redstone_link_off": "无线关闭",
	"create.schedule.condition.redstone_link_on": "无线开启",
	"create.schedule.condition.redstone_link.frequency_powered": "频率充能：",
	"create.schedule.condition.redstone_link.frequency_state": "频率状态：",
	"create.schedule.condition.redstone_link.frequency_unpowered": "频率未充能：",
	"create.schedule.condition.redstone_link.powered": "充能",
	"create.schedule.condition.redstone_link.status": "等待无线红石",
	"create.schedule.condition.redstone_link.unpowered": "未充能",
	"create.schedule.condition.threshold.anything": "任意物品",
	"create.schedule.condition.threshold.buckets": "桶",
	"create.schedule.condition.threshold.equal": "恰好",
	"create.schedule.condition.threshold.greater": "多于",
	"create.schedule.condition.threshold.item_measure": "物品度量",
	"create.schedule.condition.threshold.items": "个",
	"create.schedule.condition.threshold.less": "少于",
	"create.schedule.condition.threshold.matching_content": "匹配内容",
	"create.schedule.condition.threshold.place_item": "参考物品",
	"create.schedule.condition.threshold.place_item_2": "可以使用过滤器",
	"create.schedule.condition.threshold.place_item_3": "留空以匹配任意物品",
	"create.schedule.condition.threshold.stacks": "组",
	"create.schedule.condition.threshold.status": "货物：%1$s/%2$s %3$s",
	"create.schedule.condition.threshold.train_holds": "列车持有 %1$s",
	"create.schedule.condition.threshold.x_units_of_item": "%1$s%2$s%3$s",
	"create.schedule.condition.time_of_day": "一天中的时间",
	"create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
	"create.schedule.condition.time_of_day.rotation": "轮换",
	"create.schedule.condition.time_of_day.rotation.every_0_15": "每0:15",
	"create.schedule.condition.time_of_day.rotation.every_0_30": "每0:30",
	"create.schedule.condition.time_of_day.rotation.every_0_45": "每0:45",
	"create.schedule.condition.time_of_day.rotation.every_1": "每1:00",
	"create.schedule.condition.time_of_day.rotation.every_12": "每12:00",
	"create.schedule.condition.time_of_day.rotation.every_2": "每2:00",
	"create.schedule.condition.time_of_day.rotation.every_24": "每天",
	"create.schedule.condition.time_of_day.rotation.every_3": "每3:00",
	"create.schedule.condition.time_of_day.rotation.every_4": "每4:00",
	"create.schedule.condition.time_of_day.rotation.every_6": "每6:00",
	"create.schedule.condition.time_of_day.scheduled": "调度时间：%1$s",
	"create.schedule.condition.time_of_day.status": "发车时间为 ",
	"create.schedule.condition.unloaded": "区块卸载",
	"create.schedule.condition.unloaded.status": "等待区块被卸载",
	"create.schedule.continued": "时刻表已恢复",
	"create.schedule.instruction_type": "下一个动作：",
	"create.schedule.instruction.address_filter_edit_box": "提取标有该收址的包裹",
	"create.schedule.instruction.address_filter_edit_box_1": "使用 * 作为文本通配符",
	"create.schedule.instruction.address_filter_edit_box_2": "列车可能会导航到任意位置去收集它",
	"create.schedule.instruction.address_filter_edit_box_3": "添加另一条指令以使其返回",
	"create.schedule.instruction.destination": "前往车站",
	"create.schedule.instruction.destination.summary": "下一站：",
	"create.schedule.instruction.editor": "指令编辑器",
	"create.schedule.instruction.filter_edit_box": "车站名称",
	"create.schedule.instruction.filter_edit_box_1": "使用*作为文本通配符",
	"create.schedule.instruction.filter_edit_box_2": "例如：“我的车站，站台*”",
	"create.schedule.instruction.filter_edit_box_3": "列车会挑选并匹配至最近的未被占用的车站",
	"create.schedule.instruction.name_edit_box": "时刻表标题",
	"create.schedule.instruction.name_edit_box_1": "影响显示器上显示的文本",
	"create.schedule.instruction.name_edit_box_2": "默认为下一个目的地的名称",
	"create.schedule.instruction.package_delivery": "传递包裹",
	"create.schedule.instruction.package_delivery.summary": "将货存中的第一个包裹运往对应地点",
	"create.schedule.instruction.package_delivery.summary_1": "前往",
	"create.schedule.instruction.package_delivery.summary_2": "有对应邮箱的车站",
	"create.schedule.instruction.package_retrieval": "检索包裹",
	"create.schedule.instruction.package_retrieval.summary": "提取要发往指定地址的包裹：",
	"create.schedule.instruction.package_retrieval.summary_1": "行驶到一个邮箱，其中有",
	"create.schedule.instruction.package_retrieval.summary_2": "未发送的包裹",
	"create.schedule.instruction.rename": "更新时刻表标题",
	"create.schedule.instruction.rename.summary": "新标题：",
	"create.schedule.instruction.throttle": "限制最高速度",
	"create.schedule.instruction.throttle_edit_box": "节流阀",
	"create.schedule.instruction.throttle_edit_box_1": "影响列车的最高速度",
	"create.schedule.instruction.throttle.summary": "最高速度调整到 %1$s",
	"create.schedule.loop": "一直循环",
	"create.schedule.loop1": "时刻表完成后",
	"create.schedule.loop2": "重新开始",
	"create.schedule.no_stops": "该时刻表还没有任何停靠站",
	"create.schedule.non_controlling_seat": "列车长需要坐在驾驶台方块前面",
	"create.schedule.remove_with_empty_hand": "用空手移除当前时刻表",
	"create.schedule.removed_from_train": "从列车取回时刻表",
	"create.schedule.reset": "重置进度",
	"create.schedule.skip": "跳过当前车站",
	"create.schematic.error": "蓝图加载失败 - 请检查游戏日志",
	"create.schematic.invalid": "[!] 无效的物品 - 使用蓝图桌来替换",
	"create.schematic.mirror": "镜像",
	"create.schematic.mirror.frontBack": "前后",
	"create.schematic.mirror.leftRight": "左右",
	"create.schematic.mirror.none": "无",
	"create.schematic.position": "位置",
	"create.schematic.rotation": "旋转",
	"create.schematic.rotation.cw180": "顺时针180°",
	"create.schematic.rotation.cw270": "顺时针270°",
	"create.schematic.rotation.cw90": "顺时针90°",
	"create.schematic.rotation.none": "无",
	"create.schematic.tool.deploy": "部署",
	"create.schematic.tool.deploy.description.0": "将结构移到某个位置",
	"create.schematic.tool.deploy.description.1": "在地面上右击以放置",
	"create.schematic.tool.deploy.description.2": "按住 [Ctrl] 以固定距离选择",
	"create.schematic.tool.deploy.description.3": "按住 [Ctrl] 鼠标滚动更改距离",
	"create.schematic.tool.flip": "翻转",
	"create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图",
	"create.schematic.tool.flip.description.1": "指向蓝图，然后按住 [Ctrl] 鼠标滚动将其翻转",
	"create.schematic.tool.flip.description.2": "",
	"create.schematic.tool.flip.description.3": "",
	"create.schematic.tool.move": "移动 XZ",
	"create.schematic.tool.move_y": "移动 Y",
	"create.schematic.tool.move_y.description.0": "垂直移动蓝图。",
	"create.schematic.tool.move_y.description.1": "按住 [Ctrl] 滚动鼠标滚轮以上下移动。",
	"create.schematic.tool.move_y.description.2": "",
	"create.schematic.tool.move_y.description.3": "",
	"create.schematic.tool.move.description.0": "水平移动蓝图",
	"create.schematic.tool.move.description.1": "选定蓝图，然后按住 [Ctrl] 鼠标滚动移动",
	"create.schematic.tool.move.description.2": "",
	"create.schematic.tool.move.description.3": "",
	"create.schematic.tool.print": "打印",
	"create.schematic.tool.print.description.0": "立即将结构放置在世界上",
	"create.schematic.tool.print.description.1": "[右击] 确认当前位置",
	"create.schematic.tool.print.description.2": "该工具仅适用于创造模式。",
	"create.schematic.tool.print.description.3": "",
	"create.schematic.tool.rotate": "旋转",
	"create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图",
	"create.schematic.tool.rotate.description.1": "按住 [Ctrl] 鼠标滚动旋转90度",
	"create.schematic.tool.rotate.description.2": "",
	"create.schematic.tool.rotate.description.3": "",
	"create.schematicAndQuill.abort": "删除选择",
	"create.schematicAndQuill.convert": "立即保存并部署",
	"create.schematicAndQuill.dimensions": "蓝图尺寸：%1$s×%2$s×%3$s",
	"create.schematicAndQuill.failed": "蓝图保存失败，请查阅日志以获取详细信息。",
	"create.schematicAndQuill.fallbackName": "我的蓝图",
	"create.schematicAndQuill.firstPos": "第一个位置",
	"create.schematicAndQuill.instant_failed": "蓝图上传失败，请查阅日志以获取详细信息。",
	"create.schematicAndQuill.noTarget": "按住 [Ctrl] 选择空气方块",
	"create.schematicAndQuill.saved": "另存为 %1$s",
	"create.schematicAndQuill.secondPos": "第二个位置",
	"create.schematicAndQuill.title": "蓝图名称：",
	"create.schematicannon.status.clearing": "正在清除方块",
	"create.schematicannon.status.finished": "已完成",
	"create.schematicannon.status.idle": "闲置",
	"create.schematicannon.status.missingBlock": "缺少物品：",
	"create.schematicannon.status.noGunpowder": "火药已耗尽",
	"create.schematicannon.status.paused": "已暂停",
	"create.schematicannon.status.placing": "正在放置",
	"create.schematicannon.status.ready": "就绪",
	"create.schematicannon.status.running": "正在工作",
	"create.schematicannon.status.schematicErrored": "不兼容的方块",
	"create.schematicannon.status.schematicErroredCheckLogs": "请检查服务器日志",
	"create.schematicannon.status.schematicExpired": "蓝图文件已过期",
	"create.schematicannon.status.schematicInvalid": "蓝图无效",
	"create.schematicannon.status.schematicNotPlaced": "蓝图未部署",
	"create.schematicannon.status.searching": "正在搜索",
	"create.schematicannon.status.skipping": "正在跳过",
	"create.schematicannon.status.stopped": "已停止",
	"create.schematicannon.status.targetNotLoaded": "目标未被加载",
	"create.schematicannon.status.targetOutsideRange": "目标太远",
	"create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为：",
	"create.schematics.synchronizing": "正在同步……",
	"create.schematics.uploadTooLarge": "你的蓝图超出了服务器指定的限制",
	"create.schematics.wrongFormat": "您尝试上传的蓝图文件已经损坏或是编码错误！请使用与 GZIP 兼容的文件格式。",
	"create.station.assemble_train": "组装列车",
	"create.station.assembly_title": "组装列车",
	"create.station.cancel": "取消组装",
	"create.station.carriage_number": "车厢 %1$s：",
	"create.station.close": "关闭窗口",
	"create.station.create_train": "创建新列车",
	"create.station.disassemble_train": "拆解列车",
	"create.station.failed": "组装失败",
	"create.station.how_to": "对着高亮的轨道使用列车机壳创建转向架。",
	"create.station.how_to_1": "破坏转向架最上方的方块来移除它。",
	"create.station.how_to_2": "搭建每个都连接了1个或2个转向架的车厢。",
	"create.station.icon_type": "图标类型",
	"create.station.idle": "车站空闲",
	"create.station.more_bogeys": "%1$s 个转向架",
	"create.station.no_assembly_curve": "无法搭建列车",
	"create.station.no_assembly_curve_1": "在弧形的轨道上",
	"create.station.no_assembly_diagonal": "无法搭建列车",
	"create.station.no_assembly_diagonal_1": "在对角的轨道上",
	"create.station.no_bogeys": "无转向架",
	"create.station.one_bogey": "1个转向架",
	"create.station.remove_auto_schedule": "放弃自动时刻表",
	"create.station.remove_schedule": "取回时刻表",
	"create.station.retry": "解决此问题并重试",
	"create.station.train_map_color": "地图上的颜色",
	"create.station.train_not_aligned": "无法拆解，",
	"create.station.train_not_aligned_1": "仍有车厢未对齐",
	"create.stock_keeper.cash_register_full": "购买已取消：剩余空间不足以存储货币",
	"create.stock_keeper.keeper_missing": "缺少仓库管理员",
	"create.stock_keeper.limited_stock": "已达到库存上限",
	"create.stock_keeper.locked": "直接访问已被禁止，请使用采购清单进行互动",
	"create.stock_keeper.no_price_set": "店主必须先设置价格",
	"create.stock_keeper.out_of_stock": "缺货",
	"create.stock_keeper.shopping_list_empty_hand": "空手右击以获取采购清单",
	"create.stock_keeper.stock_level_too_low": "购买已取消：物品存量不足",
	"create.stock_keeper.too_broke": "你没有足够的物品来完成这次交易",
	"create.stock_keeper.use_list_to_add_purchases": "使用清单来增加购买数量",
	"create.stock_keeper.wrong_network": "该清单不属于此商店",
	"create.stock_ticker.click_to_retrieve": "右击以取出",
	"create.stock_ticker.contains_payments": "包含的交易物品：",
	"create.stock_ticker.keeper_missing": "在旁边放置一个坐着的生物或烈焰人燃烧室以使用它",
	"create.subtitle.blaze_munch": "烈焰人：咀嚼",
	"create.subtitle.cardboard_bonk": "纸棍：𠳐",
	"create.subtitle.cogs": "齿轮：嘎吱作响",
	"create.subtitle.confirm": "提示声：接受",
	"create.subtitle.confirm_2": "提示声：接受",
	"create.subtitle.contraption_assemble": "结构：开始移动",
	"create.subtitle.contraption_disassemble": "结构：停止移动",
	"create.subtitle.controller_click": "遥控器：按下按钮",
	"create.subtitle.controller_put": "遥控器：放进讲台",
	"create.subtitle.controller_take": "讲台：取走物品",
	"create.subtitle.copper_armor_equip": "潜水装备：铿锵",
	"create.subtitle.crafter_click": "动力合成器：咔哒声",
	"create.subtitle.crafter_craft": "动力合成器：合成中",
	"create.subtitle.cranking": "手摇曲柄：转动",
	"create.subtitle.crushing_1": "粉碎噪音",
	"create.subtitle.deny": "提示声：出错",
	"create.subtitle.depot_plop": "物品：着地",
	"create.subtitle.depot_slide": "物品：滑入",
	"create.subtitle.desk_bell": "呼唤铃：叮",
	"create.subtitle.frogport_catch": "蛙港：抓取包裹",
	"create.subtitle.frogport_close": "蛙港：闭合",
	"create.subtitle.frogport_deposit": "蛙港：挂上包裹",
	"create.subtitle.frogport_open": "蛙港：打开",
	"create.subtitle.funnel_flap": "漏斗：垂帘碰撞",
	"create.subtitle.fwoomp": "土豆加农炮：嘭",
	"create.subtitle.haunted_bell_convert": "奇异钟：转化",
	"create.subtitle.haunted_bell_use": "缠魂钟：鸣响",
	"create.subtitle.item_hatch": "物品舱口：打开",
	"create.subtitle.mechanical_press_activation": "冲压机：工作中",
	"create.subtitle.mechanical_press_activation_belt": "冲压机：撞击传送带",
	"create.subtitle.mixing": "搅拌器：搅拌",
	"create.subtitle.package_pop": "包裹：被拆开",
	"create.subtitle.packager": "打包机：打包",
	"create.subtitle.peculiar_bell_use": "奇异钟：鸣响",
	"create.subtitle.potato_hit": "蔬菜炮弹：击中",
	"create.subtitle.sanding_long": "打磨噪音",
	"create.subtitle.sanding_short": "打磨噪音",
	"create.subtitle.saw_activate_stone": "动力锯：切割",
	"create.subtitle.saw_activate_wood": "动力锯：切割",
	"create.subtitle.schematicannon_finish": "蓝图加农炮：叮",
	"create.subtitle.schematicannon_launch_block": "蓝图加农炮：发射",
	"create.subtitle.scroll_value": "拨码输入：咔哒",
	"create.subtitle.slime_added": "黏液：压扁",
	"create.subtitle.spout": "注液器：喷射",
	"create.subtitle.steam": "蒸汽噪音",
	"create.subtitle.stock_link": "仓储链接站：回应",
	"create.subtitle.stock_ticker_request": "仓储发报机：请求",
	"create.subtitle.stock_ticker_trade": "仓储发报机：咔叮！",
	"create.subtitle.train": "列车：移动",
	"create.subtitle.train3": "列车：移动",
	"create.subtitle.whistle": "蒸汽笛：鸣笛",
	"create.subtitle.whistle_high": "蒸汽笛：尖鸣",
	"create.subtitle.whistle_low": "蒸汽笛：低鸣",
	"create.subtitle.whistle_train": "列车：鸣笛",
	"create.subtitle.whistle_train_low": "列车：低鸣",
	"create.subtitle.whistle_train_manual": "列车：鸣笛",
	"create.subtitle.whistle_train_manual_low": "列车：低鸣",
	"create.subtitle.worldshaper_place": "环境塑形器：放置方块",
	"create.subtitle.wrench_remove": "组件：被破坏",
	"create.subtitle.wrench_rotate": "扳手：拧动",
	"create.super_glue.abort": "选择已取消",
	"create.super_glue.cannot_reach": "选择的方块必须是相连的",
	"create.super_glue.click_to_confirm": "再次点击以确认",
	"create.super_glue.click_to_discard": "潜行并点击以取消选择",
	"create.super_glue.first_pos": "已选择第一坐标",
	"create.super_glue.not_enough": "物品栏内强力胶不足",
	"create.super_glue.success": "正在上胶……",
	"create.super_glue.too_far": "选择范围过大",
	"create.symmetry.mirror.doublePlane": "矩形",
	"create.symmetry.mirror.plane": "镜像",
	"create.symmetry.mirror.triplePlane": "八角",
	"create.table_cloth.amount": "数量",
	"create.table_cloth.hand_to_shop_keeper": "将它交给店长",
	"create.table_cloth.price_per_order": "订单价格",
	"create.table_cloth.shop_configured": "已配置物品商店",
	"create.table_cloth.shopping_list_discarded": "已取消采购清单",
	"create.table_cloth.sneak_click_discard": "潜行并右击以取消",
	"create.table_cloth.total_cost": "总额： ",
	"create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料",
	"create.terrainzapper.shiftRightClickToSet": "按住 Shift 右击以设置塑形类型",
	"create.terrainzapper.usingBlock": "使用：%1$s",
	"create.toolbox.depositAll": "把物品收回附近所有的工具箱",
	"create.toolbox.depositBox": "把物品收回工具箱",
	"create.toolbox.detach": "停止追踪并保留物品",
	"create.toolbox.outOfRange": "收纳物品的工具箱不在范围内",
	"create.toolbox.unequip": "收回：%1$s",
	"create.tooltip.analogStrength": "模拟信号强度：%1$s/15",
	"create.tooltip.brass_tunnel.contains": "目前分配：",
	"create.tooltip.brass_tunnel.contains_entry": "> %1$s ×%2$s",
	"create.tooltip.brass_tunnel.retrieve": "右击取出",
	"create.tooltip.capacityProvided": "应力量：",
	"create.tooltip.capacityProvided.high": "大",
	"create.tooltip.capacityProvided.low": "小",
	"create.tooltip.capacityProvided.medium": "中",
	"create.tooltip.chute.contains": "内含物品：%1$s ×%2$s",
	"create.tooltip.chute.fans_pull_down": "下方的鼓风机在吸引",
	"create.tooltip.chute.fans_pull_up": "上方的鼓风机在吸引",
	"create.tooltip.chute.fans_push_down": "上方的鼓风机在推动",
	"create.tooltip.chute.fans_push_up": "下方的鼓风机在推动",
	"create.tooltip.chute.header": "溜槽信息",
	"create.tooltip.chute.items_move_down": "物品下行",
	"create.tooltip.chute.items_move_up": "物品上行",
	"create.tooltip.chute.no_fans_attached": "未安装鼓风机",
	"create.tooltip.deployer.contains": "物品：%1$s ×%2$s",
	"create.tooltip.deployer.header": "机械手信息",
	"create.tooltip.deployer.punching": "模式：攻击",
	"create.tooltip.deployer.using": "模式：使用",
	"create.tooltip.generationSpeed": "产生于 %1$s %2$s",
	"create.tooltip.holdForControls": "按住 [%1$s] 可查看控制方法",
	"create.tooltip.holdForDescription": "按住 [%1$s] 可查看概要",
	"create.tooltip.keyCtrl": "Ctrl",
	"create.tooltip.keyShift": "Shift",
	"create.tooltip.speedRequirement": "需求转速：",
	"create.tooltip.speedRequirement.fast": "快",
	"create.tooltip.speedRequirement.medium": "中",
	"create.tooltip.speedRequirement.none": "无",
	"create.tooltip.speedRequirement.slow": "慢",
	"create.tooltip.stressImpact": "应力影响：",
	"create.tooltip.stressImpact.high": "高",
	"create.tooltip.stressImpact.low": "低",
	"create.tooltip.stressImpact.medium": "中",
	"create.tooltip.stressImpact.overstressed": "过载",
	"create.tooltip.up_to": "最多 %1$s",
	"create.track_signal.cannot_change_mode": "无法切换该信号的模式",
	"create.track_signal.mode_change.cross_signal": "-> 如果区间可穿过则允许通行",
	"create.track_signal.mode_change.entry_signal": "-> 如果区间未闭塞则允许通行",
	"create.track_signal.mode_controlled_by_computer": "信号模式由计算机控制",
	"create.track_target.clear": "已清除选择的轨道",
	"create.track_target.invalid": "无法在此处定位该轨道",
	"create.track_target.missing": "先右击目标列车轨道",
	"create.track_target.no_junctions": "目标轨道不能是交叉口",
	"create.track_target.occupied": "目标轨道被占用",
	"create.track_target.set": "目标轨道已选择",
	"create.track_target.success": "成功绑定到目标轨道",
	"create.track_target.too_far": "目标轨道离此处太远",
	"create.track.ascending_s_curve": "无法创建有坡度的S型转弯",
	"create.track.hold_for_smooth_curve": "按住 %1$s 使列车轨道以最平滑的曲率放置",
	"create.track.junction_start": "无法从路口开始连接",
	"create.track.leave_slope_ascending": "不能在上升时离开这个斜坡",
	"create.track.leave_slope_descending": "不能在下降时离开这个斜坡",
	"create.track.not_enough_pavement": "没有足够的路面方块",
	"create.track.not_enough_tracks": "没有足够的轨道",
	"create.track.opposing_slopes": "不能连接相反的斜坡",
	"create.track.original_missing": "原方块被移除，潜行并点击以重置",
	"create.track.perpendicular": "无法垂直连接",
	"create.track.second_point": "放置轨道或选择第二个点",
	"create.track.selection_cleared": "选区已清除",
	"create.track.slope_turn": "不能在转弯时进入或离开斜坡",
	"create.track.too_far": "太远了",
	"create.track.too_sharp": "转弯过急",
	"create.track.too_steep": "坡度太陡",
	"create.track.turn_90": "最多只能转90度",
	"create.track.turn_start": "无法从转弯处开始连接",
	"create.track.valid_connection": "可以连接 ✔",
	"create.train_assembly.bogey_created": "转向架已创建，再次点击来循环修改类型",
	"create.train_assembly.bogeys_too_close": "转向架 %1$s 和 %2$s 距离太近",
	"create.train_assembly.frontmost_bogey_at_station": "最前面的转向架必须位于车站标记处",
	"create.train_assembly.no_bogeys": "找不到转向架",
	"create.train_assembly.no_controls": "至少添加一个朝向前方的列车驾驶台（您是否忘了强力胶？）",
	"create.train_assembly.not_connected_in_order": "转向架没有按顺序连接",
	"create.train_assembly.nothing_attached": "没有结构连接到转向架 %1$s",
	"create.train_assembly.requires_casing": "在轨道上使用列车机壳以创建转向架",
	"create.train_assembly.sideways_controls": "列车驾驶台不能朝向两侧",
	"create.train_assembly.single_bogey_carriage": "这种转向架不能单独支撑一个车厢",
	"create.train_assembly.too_many_bogeys": "连接的转向架太多：%1$s",
	"create.train_map.cannot_traverse_section": "  无法完全遍历",
	"create.train_map.conductor_missing": " <!> 缺少列车长",
	"create.train_map.derailed": " <!> 列车脱轨",
	"create.train_map.for_other_train": "  因 %1$s",
	"create.train_map.fuel_boosted": " 燃料加速 ✔",
	"create.train_map.navigation_failed": " <!> 导航失败",
	"create.train_map.player_controlled": " -> 由玩家控制",
	"create.train_map.redstone_powered": "  已收到红石信号",
	"create.train_map.schedule_interrupted": " <!> 时刻表被打断",
	"create.train_map.section_reserved": "  区间被占用",
	"create.train_map.toggle": "列车网络叠加层",
	"create.train_map.train_at_station": " >| %1$s",
	"create.train_map.train_moving_to_station": " >> %1$s（%2$s米）",
	"create.train_map.train_owned_by": "属于 %1$s",
	"create.train_map.waiting_at_signal": " 在信号处等待",
	"create.train.arrived_at": "已到达 %1$s",
	"create.train.cannot_relocate_moving": "无法重新安置移动中的列车",
	"create.train.departing_from": "发自 %1$s",
	"create.train.relocate": "点击一个轨道来重新安置 %1$s，潜行并点击以取消",
	"create.train.relocate.abort": "重新安置被取消",
	"create.train.relocate.invalid": "无法重新安置列车到此处",
	"create.train.relocate.success": "重新安置成功",
	"create.train.relocate.too_far": "无法重新安置列车到过远处",
	"create.train.relocate.valid": "可以重新安置到此处，点击确认",
	"create.train.status": "<i> 关于列车的信息：%1$s",
	"create.train.status.back_on_track": "列车回到了轨道上",
	"create.train.status.collision": "和其他列车相撞",
	"create.train.status.collision.where": "在靠近 [%2$s] 的 %1$s",
	"create.train.status.coupling_stress": "由于连轴器的压力强制停止",
	"create.train.status.double_portal": "一节车厢不能在离开传送门的同时进入另一个传送门",
	"create.train.status.end_of_track": "一节车厢已到达轨道末端",
	"create.train.status.found_driver": "找到一个新的驾驶员",
	"create.train.status.missing_driver": "驾驶员不知所踪",
	"create.train.status.navigation_success": "导航成功",
	"create.train.status.no_match": "在图表上没有匹配 “%1$s” 的车站",
	"create.train.status.no_package_target": "运送的包裹中没有匹配地址的邮箱",
	"create.train.status.no_path": "找不到前往下一个目的地合适路线",
	"create.train.status.opposite_driver": "路线要求驾驶员面向相反方向",
	"create.train.status.paused_for_manual": "时刻表被暂停以进行手动控制",
	"create.train.status.track_missing": "列车下方缺少轨道",
	"create.train.unnamed": "未命名列车",
	"create.tunnel.selection_mode.forced_round_robin": "强制轮询调度",
	"create.tunnel.selection_mode.forced_split": "强制分流",
	"create.tunnel.selection_mode.prefer_nearest": "最近优先",
	"create.tunnel.selection_mode.randomize": "随机",
	"create.tunnel.selection_mode.round_robin": "轮询调度",
	"create.tunnel.selection_mode.split": "分流",
	"create.tunnel.selection_mode.synchronize": "同步输入",
	"create.weighted_ejector.no_target": "弹射至临近方块（未选择目标）",
	"create.weighted_ejector.stack_size": "弹射物品堆数量",
	"create.weighted_ejector.target_not_valid": "弹射至临近方块（目标无效）",
	"create.weighted_ejector.target_set": "目标已选取",
	"create.weighted_ejector.targeting": "弹射至 [%1$s,%2$s,%3$s]",
	"death.attack.create.crush": "%1$s被粉碎轮绞烂了",
	"death.attack.create.crush.player": "%1$s被%2$s推进了粉碎轮",
	"death.attack.create.cuckoo_surprise": "%1$s被动过手脚的布谷鸟闹钟炸死了",
	"death.attack.create.cuckoo_surprise.player": "%1$s被动过手脚的布谷鸟闹钟炸死了",
	"death.attack.create.fan_fire": "%1$s被鼓风机烟熏至死",
	"death.attack.create.fan_fire.player": "%1$s被%2$s扔进了烟熏炉",
	"death.attack.create.fan_lava": "%1$s被鼓风机火化了",
	"death.attack.create.fan_lava.player": "%1$s被%2$s扔进了冶炼炉",
	"death.attack.create.mechanical_drill": "%1$s被钻头钻坏了",
	"death.attack.create.mechanical_drill.player": "%1$s被%2$s扔到了钻头上",
	"death.attack.create.mechanical_roller": "%1$s被动力压路机压扁了",
	"death.attack.create.mechanical_roller.player": "%1$s被%2$s扔到了动力压路机前面",
	"death.attack.create.mechanical_saw": "%1$s被动力锯切成了两截",
	"death.attack.create.mechanical_saw.player": "%1$s被%2$s扔到了动力锯上",
	"death.attack.create.potato_cannon": "%1$s被%2$s使用土豆加农炮射杀",
	"death.attack.create.potato_cannon.item": "%1$s被%2$s发射的%3$s射杀",
	"death.attack.create.run_over": "%1$s被%2$s创飞了",
	"enchantment.create.capacity": "扩容",
	"enchantment.create.capacity.desc": "增加铜背罐的空气容量。",
	"enchantment.create.potato_recovery": "土豆回收",
	"enchantment.create.potato_recovery.desc": "使土豆加农炮发射出的炮弹有几率可被重新使用。",
	"entity.create.carriage_contraption": "车厢结构",
	"entity.create.contraption": "动态结构",
	"entity.create.crafting_blueprint": "合成蓝图",
	"entity.create.gantry_contraption": "起重机结构",
	"entity.create.package": "包裹",
	"entity.create.potato_projectile": "被发射的蔬菜",
	"entity.create.seat": "坐垫",
	"entity.create.stationary_contraption": "固定结构",
	"entity.create.super_glue": "强力胶",
	"fluid.create.chocolate": "巧克力",
	"fluid.create.honey": "蜂蜜",
	"fluid.create.potion": "药水",
	"fluid.create.tea": "建筑工茶饮",
	"item.create.andesite_alloy": "安山合金",
	"item.create.attribute_filter": "属性过滤器",
	"item.create.attribute_filter.tooltip.behaviour1": "打开_配置界面_。",
	"item.create.attribute_filter.tooltip.condition1": "右击时",
	"item.create.attribute_filter.tooltip.summary": "根据设置的_属性_或者_种类_来_匹配物品_。可置于机械动力元件的_过滤插槽_中",
	"item.create.bar_of_chocolate": "巧克力棒",
	"item.create.belt_connector": "传送带",
	"item.create.blaze_cake": "烈焰蛋糕",
	"item.create.blaze_cake_base": "烈焰蛋糕胚",
	"item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美食。让它们燃起来吧！",
	"item.create.brass_hand": "黄铜手部零件",
	"item.create.brass_ingot": "黄铜锭",
	"item.create.brass_nugget": "黄铜粒",
	"item.create.brass_sheet": "黄铜板",
	"item.create.builders_tea": "建筑工茶饮",
	"item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮，开启神清气爽的一天。可以恢复_饥饿值_并获得_急迫_效果。",
	"item.create.cardboard": "纸板",
	"item.create.cardboard_armor.tooltip.behaviour1": "_潜行_使自己进入_伪装_状态。",
	"item.create.cardboard_armor.tooltip.condition1": "全套装备时",
	"item.create.cardboard_armor.tooltip.summary": "_可穿戴_的_装备_，让你_隐蔽_的同时不失_风度_。",
	"item.create.cardboard_boots": "纸板靴子",
	"item.create.cardboard_chestplate": "纸板胸甲",
	"item.create.cardboard_helmet": "纸板头盔",
	"item.create.cardboard_leggings": "纸板护腿",
	"item.create.cardboard_sword": "纸棍",
	"item.create.cardboard_sword.tooltip.summary": "𠳐！一种_通常_情况下_无害_，但依旧不失力量的标志性武器。",
	"item.create.chest_minecart_contraption": "装配过的运输矿车",
	"item.create.chocolate_bucket": "巧克力桶",
	"item.create.chocolate_glazed_berries": "巧克力包层浆果",
	"item.create.chromatic_compound": "异彩化合物",
	"item.create.cinder_flour": "余烬面粉",
	"item.create.copper_backtank": "铜背罐",
	"item.create.copper_backtank_placeable": "可放置的铜背罐",
	"item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气",
	"item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_压缩空气_。",
	"item.create.copper_backtank.tooltip.condition1": "背在背上时",
	"item.create.copper_backtank.tooltip.condition2": "放下并接入动力时",
	"item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_，用于携带一定量的压缩空气。",
	"item.create.copper_diving_boots": "铜潜水靴",
	"item.create.copper_diving_boots.tooltip.behaviour1": "穿戴者会在流体中_下沉_得更快，并且能够在水下_行走_和_跳跃_。穿戴时不会被_传送带_影响。",
	"item.create.copper_diving_boots.tooltip.condition1": "穿在脚上时",
	"item.create.copper_diving_boots.tooltip.summary": "一双_沉重的靴子_，让穿戴者可以更方便地探索海底。",
	"item.create.copper_diving_helmet": "铜潜水头盔",
	"item.create.copper_diving_helmet.tooltip.behaviour1": "缓慢消耗背罐中的_压缩空气_来提供_水下呼吸_效果。",
	"item.create.copper_diving_helmet.tooltip.condition1": "戴在头上时",
	"item.create.copper_diving_helmet.tooltip.summary": "与_背罐_配合使用，为穿戴者提供在_水下_行动一段时间所需的_空气_。",
	"item.create.copper_nugget": "铜粒",
	"item.create.copper_sheet": "铜板",
	"item.create.crafter_slot_cover": "合成槽盖板",
	"item.create.crafting_blueprint": "合成蓝图",
	"item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_，用于_设置_一个_合成配方_以及展示的物品。",
	"item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置好的配方_，_潜行_可以一次合成_一组_",
	"item.create.crafting_blueprint.condition1": "右击空的格子时",
	"item.create.crafting_blueprint.condition2": "右击已设置好的格子时",
	"item.create.crafting_blueprint.tooltip.summary": "_放在_墙上，便可用它来设置_特定的合成配方_，以便更快地制作物品。每个格子都可以设定一个配方。",
	"item.create.creative_blaze_cake": "创造烈焰蛋糕",
	"item.create.creative_blaze_cake.tooltip.behaviour1": "使烈焰人燃烧室的热量等级_循环变化_。",
	"item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室时",
	"item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食。吃下这个蛋糕之后，烈焰人燃烧室将_无需消耗燃料_。",
	"item.create.crushed_raw_aluminum": "粉碎铝矿石",
	"item.create.crushed_raw_copper": "纯净铜矿石",
	"item.create.crushed_raw_gold": "纯净金矿石",
	"item.create.crushed_raw_iron": "粉碎铁矿石",
	"item.create.crushed_raw_lead": "纯净铅矿石",
	"item.create.crushed_raw_nickel": "粉碎镍矿石",
	"item.create.crushed_raw_osmium": "粉碎锇矿石",
	"item.create.crushed_raw_platinum": "粉碎铂矿石",
	"item.create.crushed_raw_quicksilver": "粉碎水银矿石",
	"item.create.crushed_raw_silver": "纯净银矿石",
	"item.create.crushed_raw_tin": "纯净锡矿石",
	"item.create.crushed_raw_uranium": "粉碎铀矿石",
	"item.create.crushed_raw_zinc": "纯净锌矿石",
	"item.create.dough": "面团",
	"item.create.electron_tube": "电子管",
	"item.create.empty_blaze_burner": "空的烈焰人燃烧室",
	"item.create.empty_schematic": "空白蓝图",
	"item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。",
	"item.create.experience_nugget": "经验颗粒",
	"item.create.experience_nugget.tooltip.behaviour1": "_吸收_其中包含的_经验值_",
	"item.create.experience_nugget.tooltip.condition1": "使用时",
	"item.create.experience_nugget.tooltip.summary": "从你的奇妙发明中汲取的一点点_灵感_。",
	"item.create.extendo_grip": "伸缩机械手",
	"item.create.extendo_grip.tooltip.behaviour1": "增加_主手_使用物品的_触及距离_。",
	"item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗",
	"item.create.extendo_grip.tooltip.condition1": "在副手时",
	"item.create.extendo_grip.tooltip.condition2": "装备背罐时",
	"item.create.extendo_grip.tooltip.summary": "大幅度_增加_了使用者的_触及距离_。可以使用_背罐_供能。",
	"item.create.filter": "列表过滤器",
	"item.create.filter.tooltip.behaviour1": "打开_配置界面_。",
	"item.create.filter.tooltip.condition1": "右击时",
	"item.create.filter.tooltip.summary": "根据设置的_物品_或者_其他过滤器_来_匹配物品_。可置于机械动力元件的_过滤插槽_中",
	"item.create.furnace_minecart_contraption": "装配过的动力矿车",
	"item.create.goggles": "工程师护目镜",
	"item.create.goggles.tooltip.behaviour1": "_动力组件_显示_应力影响_或_应力量_。_应力表_显示_当前动力网络_内的应力信息。一些其他方块显示例如内含物品和流体的信息。",
	"item.create.goggles.tooltip.condition1": "看向方块时",
	"item.create.goggles.tooltip.summary": "在您的HUD中增加关于已放置组件的_各项信息_。",
	"item.create.golden_sheet": "金板",
	"item.create.handheld_worldshaper": "创造模式世界塑形器",
	"item.create.handheld_worldshaper.tooltip.behaviour1": "_准星指向的方块_将成为塑形器放置的_材料_。",
	"item.create.handheld_worldshaper.tooltip.behaviour2": "_放置_或_替换_目标方块",
	"item.create.handheld_worldshaper.tooltip.behaviour3": "打开工具的_配置界面_",
	"item.create.handheld_worldshaper.tooltip.condition1": "左击方块时",
	"item.create.handheld_worldshaper.tooltip.condition2": "右击方块时",
	"item.create.handheld_worldshaper.tooltip.condition3": "潜行右击时",
	"item.create.handheld_worldshaper.tooltip.summary": "_创造模式_下进行远距离大面积_地形塑造_的工具。",
	"item.create.honey_bucket": "蜂蜜桶",
	"item.create.honeyed_apple": "蜜渍苹果",
	"item.create.incomplete_precision_mechanism": "精密构件（半成品）",
	"item.create.incomplete_track": "列车轨道（半成品）",
	"item.create.iron_sheet": "铁板",
	"item.create.linked_controller": "无线红石遥控器",
	"item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时，_控制移动的按键_将被用来_操作遥控器_，而不是移动玩家。",
	"item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。",
	"item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_，按下_六个按键_中的一个，即可将此按键与_无线红石信号终端的频率_绑定。",
	"item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用。（潜行右击来取回遥控器）",
	"item.create.linked_controller.tooltip.condition1": "右击时",
	"item.create.linked_controller.tooltip.condition2": "潜行右击时",
	"item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端时",
	"item.create.linked_controller.tooltip.condition4": "右击讲台时",
	"item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频率的按钮，用于_遥控_附近的_无线红石信号终端_。",
	"item.create.minecart_contraption": "装配过的矿车",
	"item.create.minecart_coupling": "矿车连轴器",
	"item.create.minecart_coupling.tooltip.summary": "将_矿车__连接_在一起，使它们一起移动。",
	"item.create.netherite_backtank": "蓝钢背罐",
	"item.create.netherite_backtank_placeable": "可放置的下界合金背罐",
	"item.create.netherite_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气",
	"item.create.netherite_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_压缩空气_。",
	"item.create.netherite_backtank.tooltip.condition1": "背在背上时",
	"item.create.netherite_backtank.tooltip.condition2": "放下并接入动力时",
	"item.create.netherite_backtank.tooltip.summary": "一个可以_背在背上_的_气罐_，用于携带一定量的压缩空气。",
	"item.create.netherite_diving_boots": "蓝钢潜水靴",
	"item.create.netherite_diving_boots.tooltip.behaviour1": "穿戴者会在流体中_下沉_得更快，并且能够在水下_行走_和_跳跃_。穿戴时不会被_传送带_影响。",
	"item.create.netherite_diving_boots.tooltip.condition1": "穿在脚上时",
	"item.create.netherite_diving_boots.tooltip.summary": "一双_沉重的靴子_，让穿戴者可以更方便地探索海底，包括熔岩海。",
	"item.create.netherite_diving_helmet": "蓝钢潜水头盔",
	"item.create.netherite_diving_helmet.tooltip.behaviour1": "缓慢消耗背罐中的_压缩空气_来提供对_火焰_和_熔岩_的免疫。同时在熔岩中拥有_更好的视野_",
	"item.create.netherite_diving_helmet.tooltip.condition1": "戴在头上时（全套）",
	"item.create.netherite_diving_helmet.tooltip.summary": "当和_蓝钢背罐_一起装备时，它将保护你免受_极端高温_的伤害。当然，为了你的人身安全，_腿部和脚部_也必须穿上_蓝钢潜水装备_。",
	"item.create.package": "纸壳包裹",
	"item.create.package_filter": "包裹过滤器",
	"item.create.package_filter.tooltip.behaviour1": "打开_配置界面_。",
	"item.create.package_filter.tooltip.condition1": "右击时",
	"item.create.package_filter.tooltip.summary": "根据设置的_地址_来_匹配包裹物品_。可置于机械动力元件的_过滤插槽_中",
	"item.create.polished_rose_quartz": "磨制玫瑰石英",
	"item.create.potato_cannon": "土豆加农炮",
	"item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品",
	"item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗",
	"item.create.potato_cannon.tooltip.condition1": "右击时",
	"item.create.potato_cannon.tooltip.condition2": "装备背罐时",
	"item.create.potato_cannon.tooltip.summary": "把你亲手栽培的蔬菜砸向你的敌人。可以使用_背罐_供能。",
	"item.create.powdered_obsidian": "黑曜石粉末",
	"item.create.precision_mechanism": "精密构件",
	"item.create.propeller": "扇叶",
	"item.create.pulp": "纸浆",
	"item.create.rare_package": "稀有包裹",
	"item.create.raw_zinc": "粗锌",
	"item.create.red_sand_paper": "红沙砂纸",
	"item.create.refined_radiance": "光辉石",
	"item.create.rose_quartz": "玫瑰石英",
	"item.create.sand_paper": "砂纸",
	"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品",
	"item.create.sand_paper.tooltip.condition1": "使用时",
	"item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸，可以用机械手来实现自动化。",
	"item.create.schedule": "列车时刻表",
	"item.create.schematic": "蓝图",
	"item.create.schematic_and_quill": "蓝图与笔",
	"item.create.schematic_and_quill.tooltip.behaviour1": "使用_右键_选择两个_对角点_。按住_Ctrl_并_滑动滚轮_可在空中选择点。",
	"item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域，按住_Ctrl_并_滑动滚轮_，可以调整选区的大小，再次右击可以保存。",
	"item.create.schematic_and_quill.tooltip.condition1": "框选一个区域",
	"item.create.schematic_and_quill.tooltip.condition2": "调整与保存",
	"item.create.schematic_and_quill.tooltip.summary": "用于将世界中的_结构_保存为 _.nbt 文件_。",
	"item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置",
	"item.create.schematic.tooltip.behaviour2": "打开一个用于输入_精确坐标_的_界面_。",
	"item.create.schematic.tooltip.condition1": "手持时",
	"item.create.schematic.tooltip.condition2": "潜行右击时",
	"item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中。部署调整完毕后，使用_蓝图加农炮_进行结构打印。",
	"item.create.shadow_steel": "暗影钢",
	"item.create.shopping_list": "采购清单",
	"item.create.sturdy_sheet": "坚固板",
	"item.create.super_glue": "强力胶",
	"item.create.sweet_roll": "甜甜卷",
	"item.create.transmitter": "发信线圈",
	"item.create.tree_fertilizer": "树木肥料",
	"item.create.tree_fertilizer.tooltip.behaviour1": "使树_无视_它的_生长空间条件_，立刻长大",
	"item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时",
	"item.create.tree_fertilizer.tooltip.summary": "一种强大的肥料，有助于在紧凑的空间内种植树苗。",
	"item.create.unprocessed_obsidian_sheet": "未加工的黑曜石板",
	"item.create.vertical_gearbox": "竖直十字齿轮箱",
	"item.create.wand_of_symmetry": "对称之杖",
	"item.create.wand_of_symmetry.tooltip.behaviour1": "_创建_或_移动_镜面。_潜行_时右击以打开_配置界面_",
	"item.create.wand_of_symmetry.tooltip.behaviour2": "_删除_已激活的镜面",
	"item.create.wand_of_symmetry.tooltip.condition1": "右击表面时",
	"item.create.wand_of_symmetry.tooltip.condition2": "右击空气时",
	"item.create.wand_of_symmetry.tooltip.summary": "在_快捷栏_中时，进行_镜面复制_。",
	"item.create.wheat_flour": "小麦面粉",
	"item.create.whisk": "搅拌器",
	"item.create.wrench": "扳手",
	"item.create.wrench.tooltip.behaviour1": "围绕单击的面_旋转组件_。_潜行_并单击可以拆除组件。",
	"item.create.wrench.tooltip.behaviour2": "_移动_已实体化的矿车和列车结构。",
	"item.create.wrench.tooltip.condition1": "对方块使用时",
	"item.create.wrench.tooltip.condition2": "对动态结构使用时",
	"item.create.wrench.tooltip.summary": "用于调试机械元件的多功能工具。",
	"item.create.zinc_ingot": "锌锭",
	"item.create.zinc_nugget": "锌粒",
	"itemGroup.create.base": "机械动力",
	"itemGroup.create.palettes": "机械动力丨建筑方块",
	"tag.block.create.brittle": "附着方块",
	"tag.block.create.casing": "机壳",
	"tag.block.create.chest_mounted_storage": "可装载的箱子",
	"tag.block.create.copycat_allow": "可填充于伪装方块",
	"tag.block.create.copycat_deny": "不可填充于伪装方块",
	"tag.block.create.corals": "珊瑚",
	"tag.block.create.fallback_mounted_storage_blacklist": "不可装载的容器",
	"tag.block.create.fan_processing_catalysts.blasting": "熔炼触媒",
	"tag.block.create.fan_processing_catalysts.haunting": "缠魂触媒",
	"tag.block.create.fan_processing_catalysts.smoking": "烟熏触媒",
	"tag.block.create.fan_processing_catalysts.splashing": "洗涤触媒",
	"tag.block.create.fan_transparent": "透风",
	"tag.block.create.girdable_tracks": "可铺设金属梁的轨道",
	"tag.block.create.movable_empty_collider": "可装配的无碰撞箱方块",
	"tag.block.create.non_breakable": "不可破坏",
	"tag.block.create.non_harvestable": "不可收割",
	"tag.block.create.non_movable": "不可装配",
	"tag.block.create.passive_boiler_heaters": "被动锅炉热源",
	"tag.block.create.postboxes": "邮箱",
	"tag.block.create.roots": "树根",
	"tag.block.create.safe_nbt": "保全NBT数据",
	"tag.block.create.seats": "坐垫",
	"tag.block.create.simple_mounted_storage": "可装载的简单容器",
	"tag.block.create.single_block_inventories": "单方块容器",
	"tag.block.create.sugar_cane_variants": "类甘蔗方块",
	"tag.block.create.table_cloths": "桌布",
	"tag.block.create.toolboxes": "工具箱",
	"tag.block.create.tracks": "列车轨道",
	"tag.block.create.tree_attachments": "树木附着物",
	"tag.block.create.valve_handles": "阀门手轮",
	"tag.block.create.windmill_sails": "风帆",
	"tag.block.create.wrench_pickup": "可使用扳手拆除",
	"tag.block.forge.ores_in_ground.deepslate": "深层矿石",
	"tag.block.forge.ores_in_ground.stone": "石基矿石",
	"tag.block.forge.ores.aluminum": "铝矿石",
	"tag.block.forge.ores.copper": "铜矿石",
	"tag.block.forge.ores.gold": "金矿石",
	"tag.block.forge.ores.iron": "铁矿石",
	"tag.block.forge.ores.lead": "铅矿石",
	"tag.block.forge.ores.nickel": "镍矿石",
	"tag.block.forge.ores.osmium": "锇矿石",
	"tag.block.forge.ores.platinum": "铂矿石",
	"tag.block.forge.ores.quicksilver": "水银矿石",
	"tag.block.forge.ores.silver": "银矿石",
	"tag.block.forge.ores.tin": "锡矿石",
	"tag.block.forge.ores.uranium": "铀矿石",
	"tag.block.forge.ores.zinc": "锌矿石",
	"tag.block.forge.relocation_not_supported": "不可移动",
	"tag.block.forge.storage_blocks.aluminum": "铝块",
	"tag.block.forge.storage_blocks.andesite_alloy": "安山合金块",
	"tag.block.forge.storage_blocks.brass": "黄铜块",
	"tag.block.forge.storage_blocks.cardboard": "纸板块",
	"tag.block.forge.storage_blocks.constantan": "康铜块",
	"tag.block.forge.storage_blocks.copper": "铜块",
	"tag.block.forge.storage_blocks.electrum": "琥珀金块",
	"tag.block.forge.storage_blocks.gold": "金块",
	"tag.block.forge.storage_blocks.iron": "铁块",
	"tag.block.forge.storage_blocks.lead": "铅块",
	"tag.block.forge.storage_blocks.nickel": "镍块",
	"tag.block.forge.storage_blocks.osmium": "锇块",
	"tag.block.forge.storage_blocks.platinum": "铂块",
	"tag.block.forge.storage_blocks.quicksilver": "水银块",
	"tag.block.forge.storage_blocks.raw_aluminum": "粗铝块",
	"tag.block.forge.storage_blocks.raw_copper": "粗铜块",
	"tag.block.forge.storage_blocks.raw_gold": "粗金块",
	"tag.block.forge.storage_blocks.raw_iron": "粗铁块",
	"tag.block.forge.storage_blocks.raw_lead": "粗铅块",
	"tag.block.forge.storage_blocks.raw_nickel": "粗镍块",
	"tag.block.forge.storage_blocks.raw_osmium": "粗锇块",
	"tag.block.forge.storage_blocks.raw_platinum": "粗铂块",
	"tag.block.forge.storage_blocks.raw_quicksilver": "粗水银块",
	"tag.block.forge.storage_blocks.raw_silver": "粗银块",
	"tag.block.forge.storage_blocks.raw_tin": "粗锡块",
	"tag.block.forge.storage_blocks.raw_uranium": "粗铀块",
	"tag.block.forge.storage_blocks.raw_zinc": "粗锌块",
	"tag.block.forge.storage_blocks.silver": "银块",
	"tag.block.forge.storage_blocks.steel": "钢块",
	"tag.block.forge.storage_blocks.tin": "锡块",
	"tag.block.forge.storage_blocks.uranium": "铀块",
	"tag.block.forge.storage_blocks.zinc": "锌块",
	"tag.create.contraption_type.create.opens_controls": "启用动态结构控制器",
	"tag.create.contraption_type.create.requires_vehicle_for_render": "从载具渲染",
	"tag.create.mounted_item_storage_type.create.fuel_blacklist": "不可提供燃料",
	"tag.create.mounted_item_storage_type.create.internal": "独立储存空间",
	"tag.fluid.create.bottomless.allow": "可无尽抽取流体",
	"tag.fluid.create.bottomless.deny": "不可无尽抽取流体",
	"tag.fluid.create.fan_processing_catalysts.blasting": "熔炼触媒",
	"tag.fluid.create.fan_processing_catalysts.haunting": "缠魂触媒",
	"tag.fluid.create.fan_processing_catalysts.smoking": "烟熏触媒",
	"tag.fluid.create.fan_processing_catalysts.splashing": "洗涤触媒",
	"tag.fluid.forge.chocolate": "巧克力",
	"tag.fluid.forge.creosote": "杂酚油",
	"tag.fluid.forge.honey": "蜂蜜",
	"tag.fluid.forge.tea": "茶",
	"tag.item.create.blaze_burner_fuel.regular": "烈焰人燃烧室普通燃料",
	"tag.item.create.blaze_burner_fuel.special": "烈焰人燃烧室特殊燃料",
	"tag.item.create.casing": "机壳",
	"tag.item.create.chain_rideable": "可挂于锁链",
	"tag.item.create.contraption_controlled": "动态结构可控元件",
	"tag.item.create.create_ingots": "由机械动力添加的锭",
	"tag.item.create.crushed_raw_materials": "粉碎粗矿",
	"tag.item.create.deployable_drink": "可被机械手喂食的饮品",
	"tag.item.create.dispense_behavior_wrap_blacklist": "动态结构发射器黑名单",
	"tag.item.create.dyed_table_cloths": "染色桌布",
	"tag.item.create.invalid_for_track_paving": "不可铺设列车轨道",
	"tag.item.create.modded_stripped_logs": "模组去皮原木",
	"tag.item.create.modded_stripped_wood": "模组去皮木头",
	"tag.item.create.not_upright_on_belt": "平放于传送带上",
	"tag.item.create.packages": "包裹",
	"tag.item.create.postboxes": "邮箱",
	"tag.item.create.pressurized_air_sources": "压缩空气源",
	"tag.item.create.pulpifiable": "纸浆原材料",
	"tag.item.create.sandpaper": "砂纸",
	"tag.item.create.seats": "坐垫",
	"tag.item.create.sleepers": "轨枕",
	"tag.item.create.stone_types.andesite": "安山岩",
	"tag.item.create.stone_types.asurine": "皓蓝石",
	"tag.item.create.stone_types.calcite": "方解石",
	"tag.item.create.stone_types.crimsite": "绯红岩",
	"tag.item.create.stone_types.deepslate": "深板岩",
	"tag.item.create.stone_types.diorite": "闪长岩",
	"tag.item.create.stone_types.dripstone": "滴水石",
	"tag.item.create.stone_types.galosphere.allurite": "幽蓝晶",
	"tag.item.create.stone_types.galosphere.amethyst": "紫水晶",
	"tag.item.create.stone_types.galosphere.lumiere": "荧黄晶",
	"tag.item.create.stone_types.granite": "花岗岩",
	"tag.item.create.stone_types.limestone": "石灰岩",
	"tag.item.create.stone_types.ochrum": "赭金砂",
	"tag.item.create.stone_types.scorchia": "焦黑熔渣",
	"tag.item.create.stone_types.scoria": "熔渣",
	"tag.item.create.stone_types.tuff": "凝灰岩",
	"tag.item.create.stone_types.veridium": "辉绿岩",
	"tag.item.create.table_cloths": "桌布",
	"tag.item.create.toolboxes": "工具箱",
	"tag.item.create.tracks": "列车轨道",
	"tag.item.create.upgrade_aquatic.coral": "碧海新生：珊瑚",
	"tag.item.create.upright_on_belt": "竖立于传送带上",
	"tag.item.create.valve_handles": "阀门手轮",
	"tag.item.create.vanilla_stripped_logs": "原版去皮原木",
	"tag.item.create.vanilla_stripped_wood": "原版去皮木头",
	"tag.item.forge.armors.boots": "靴子",
	"tag.item.forge.armors.chestplates": "胸甲",
	"tag.item.forge.armors.helmets": "头盔",
	"tag.item.forge.armors.leggings": "护腿",
	"tag.item.forge.buckets.honey": "蜂蜜桶",
	"tag.item.forge.dough": "面团",
	"tag.item.forge.dough.wheat": "小麦面团",
	"tag.item.forge.dusts.obsidian": "黑曜石粉末",
	"tag.item.forge.flour": "面粉",
	"tag.item.forge.flour.wheat": "小麦面粉",
	"tag.item.forge.gems.certus_quartz": "赛特斯石英",
	"tag.item.forge.ingots.aluminum": "铝锭",
	"tag.item.forge.ingots.brass": "黄铜锭",
	"tag.item.forge.ingots.constantan": "康铜锭",
	"tag.item.forge.ingots.copper": "铜锭",
	"tag.item.forge.ingots.electrum": "琥珀金锭",
	"tag.item.forge.ingots.gold": "金锭",
	"tag.item.forge.ingots.iron": "铁锭",
	"tag.item.forge.ingots.lead": "铅锭",
	"tag.item.forge.ingots.nickel": "镍锭",
	"tag.item.forge.ingots.osmium": "锇锭",
	"tag.item.forge.ingots.platinum": "铂锭",
	"tag.item.forge.ingots.quicksilver": "水银锭",
	"tag.item.forge.ingots.silver": "银锭",
	"tag.item.forge.ingots.steel": "钢锭",
	"tag.item.forge.ingots.tin": "锡锭",
	"tag.item.forge.ingots.uranium": "铀锭",
	"tag.item.forge.ingots.zinc": "锌锭",
	"tag.item.forge.nuggets.aluminum": "铝粒",
	"tag.item.forge.nuggets.brass": "黄铜粒",
	"tag.item.forge.nuggets.constantan": "康铜粒",
	"tag.item.forge.nuggets.copper": "铜粒",
	"tag.item.forge.nuggets.electrum": "琥珀金粒",
	"tag.item.forge.nuggets.gold": "金粒",
	"tag.item.forge.nuggets.iron": "铁粒",
	"tag.item.forge.nuggets.lead": "铅粒",
	"tag.item.forge.nuggets.nickel": "镍粒",
	"tag.item.forge.nuggets.osmium": "锇粒",
	"tag.item.forge.nuggets.platinum": "铂粒",
	"tag.item.forge.nuggets.quicksilver": "水银粒",
	"tag.item.forge.nuggets.silver": "银粒",
	"tag.item.forge.nuggets.steel": "钢粒",
	"tag.item.forge.nuggets.tin": "锡粒",
	"tag.item.forge.nuggets.uranium": "铀粒",
	"tag.item.forge.nuggets.zinc": "锌粒",
	"tag.item.forge.ores_in_ground.deepslate": "深层矿石",
	"tag.item.forge.ores_in_ground.stone": "石基矿石",
	"tag.item.forge.ores.aluminum": "铝矿石",
	"tag.item.forge.ores.ametrine": "紫水晶矿石",
	"tag.item.forge.ores.anthracite": "无烟煤矿石",
	"tag.item.forge.ores.copper": "铜矿石",
	"tag.item.forge.ores.emeraldite": "绿宝石矿石",
	"tag.item.forge.ores.gold": "金矿石",
	"tag.item.forge.ores.iron": "铁矿石",
	"tag.item.forge.ores.lead": "铅矿石",
	"tag.item.forge.ores.lignite": "褐煤矿石",
	"tag.item.forge.ores.nickel": "镍矿石",
	"tag.item.forge.ores.osmium": "锇矿石",
	"tag.item.forge.ores.platinum": "铂矿石",
	"tag.item.forge.ores.quicksilver": "水银矿石",
	"tag.item.forge.ores.silver": "银矿石",
	"tag.item.forge.ores.tin": "锡矿石",
	"tag.item.forge.ores.uranium": "铀矿石",
	"tag.item.forge.ores.zinc": "锌矿石",
	"tag.item.forge.plates": "板",
	"tag.item.forge.plates.aluminum": "铝板",
	"tag.item.forge.plates.brass": "黄铜板",
	"tag.item.forge.plates.cardboard": "纸板",
	"tag.item.forge.plates.constantan": "康铜板",
	"tag.item.forge.plates.copper": "铜板",
	"tag.item.forge.plates.electrum": "琥珀金板",
	"tag.item.forge.plates.gold": "金板",
	"tag.item.forge.plates.iron": "铁板",
	"tag.item.forge.plates.lead": "铅板",
	"tag.item.forge.plates.nickel": "镍板",
	"tag.item.forge.plates.obsidian": "黑曜石板",
	"tag.item.forge.plates.osmium": "锇板",
	"tag.item.forge.plates.platinum": "铂板",
	"tag.item.forge.plates.quicksilver": "水银板",
	"tag.item.forge.plates.silver": "银板",
	"tag.item.forge.plates.steel": "钢板",
	"tag.item.forge.plates.tin": "锡板",
	"tag.item.forge.plates.uranium": "铀板",
	"tag.item.forge.plates.zinc": "锌板",
	"tag.item.forge.raw_materials": "粗矿",
	"tag.item.forge.raw_materials.aluminum": "粗铝矿",
	"tag.item.forge.raw_materials.copper": "粗铜矿",
	"tag.item.forge.raw_materials.gold": "粗金矿",
	"tag.item.forge.raw_materials.iron": "粗铁矿",
	"tag.item.forge.raw_materials.lead": "粗铅矿",
	"tag.item.forge.raw_materials.nickel": "粗镍矿",
	"tag.item.forge.raw_materials.osmium": "粗锇矿",
	"tag.item.forge.raw_materials.platinum": "粗铂矿",
	"tag.item.forge.raw_materials.quicksilver": "粗水银矿",
	"tag.item.forge.raw_materials.silver": "粗银矿",
	"tag.item.forge.raw_materials.tin": "粗锡矿",
	"tag.item.forge.raw_materials.uranium": "粗铀矿",
	"tag.item.forge.raw_materials.zinc": "粗锌矿",
	"tag.item.forge.storage_blocks.aluminum": "铝块",
	"tag.item.forge.storage_blocks.andesite_alloy": "安山合金块",
	"tag.item.forge.storage_blocks.brass": "黄铜块",
	"tag.item.forge.storage_blocks.cardboard": "纸板块",
	"tag.item.forge.storage_blocks.constantan": "康铜块",
	"tag.item.forge.storage_blocks.copper": "铜块",
	"tag.item.forge.storage_blocks.electrum": "琥珀金块",
	"tag.item.forge.storage_blocks.gold": "金块",
	"tag.item.forge.storage_blocks.iron": "铁块",
	"tag.item.forge.storage_blocks.lead": "铅块",
	"tag.item.forge.storage_blocks.nickel": "镍块",
	"tag.item.forge.storage_blocks.osmium": "锇块",
	"tag.item.forge.storage_blocks.platinum": "铂金块",
	"tag.item.forge.storage_blocks.quicksilver": "水银块",
	"tag.item.forge.storage_blocks.raw_aluminum": "粗铝块",
	"tag.item.forge.storage_blocks.raw_copper": "粗铜块",
	"tag.item.forge.storage_blocks.raw_gold": "粗金块",
	"tag.item.forge.storage_blocks.raw_iron": "粗铁块",
	"tag.item.forge.storage_blocks.raw_lead": "粗铅块",
	"tag.item.forge.storage_blocks.raw_nickel": "粗镍块",
	"tag.item.forge.storage_blocks.raw_osmium": "粗锇块",
	"tag.item.forge.storage_blocks.raw_platinum": "粗铂块",
	"tag.item.forge.storage_blocks.raw_quicksilver": "粗水银块",
	"tag.item.forge.storage_blocks.raw_silver": "粗银块",
	"tag.item.forge.storage_blocks.raw_tin": "粗锡块",
	"tag.item.forge.storage_blocks.raw_uranium": "粗铀块",
	"tag.item.forge.storage_blocks.raw_zinc": "粗锌块",
	"tag.item.forge.storage_blocks.silver": "银块",
	"tag.item.forge.storage_blocks.steel": "钢块",
	"tag.item.forge.storage_blocks.tin": "锡块",
	"tag.item.forge.storage_blocks.uranium": "铀块",
	"tag.item.forge.storage_blocks.zinc": "锌块",
	"tag.item.forge.stripped_logs": "去皮原木",
	"tag.item.forge.stripped_wood": "去皮木",
	"tag.item.forge.tools.wrench": "扳手",
	"tag.recipe_serializer.create.automation_ignore": "不可自动处理"
}