{
	"aci.util.auto_detected": "Auto-detected: %s",
	"aci.util.missing": "Not implemented: %s",
	"ali.description.chance": "Chance: %s%s",
	"ali.description.count": "Count: %s",
	"ali.description.quality": "Quality: %s",
	"ali.description.rolls": "Rolls: %s%s",
	"ali.enum.group_type.all": "Selects all entries",
	"ali.enum.group_type.alternatives": "Selects only first successful entry",
	"ali.enum.group_type.dynamic": "Dynamic block-specific drops",
	"ali.enum.group_type.empty": "Drops nothing",
	"ali.enum.group_type.missing": "Not implemented",
	"ali.enum.group_type.random": "Selects random entry",
	"ali.enum.group_type.sequence": "Selects entries sequentially until first failed",
	"ali.error.detail_not_available": "Detail Not Available",
	"ali.error.modified_item": "Modified dynamically!",
	"ali.property.branch.advancements": "Advancements:",
	"ali.property.branch.all": "All:",
	"ali.property.branch.any": "Any:",
	"ali.property.branch.banner_patterns": "Banner Patterns:",
	"ali.property.branch.biomes": "Biomes:",
	"ali.property.branch.block_predicate": "Block Predicate:",
	"ali.property.branch.blocks": "Blocks:",
	"ali.property.branch.chest": "Chest:",
	"ali.property.branch.condition": "Predicate:",
	"ali.property.branch.conditions": "Predicates:",
	"ali.property.branch.criterions": "Criterions:",
	"ali.property.branch.dimensions": "Dimensions:",
	"ali.property.branch.direct_entity": "Direct Entity:",
	"ali.property.branch.distance_to_player": "Distance to Player:",
	"ali.property.branch.enchantments": "Enchantments:",
	"ali.property.branch.entity_equipment": "Entity Equipment:",
	"ali.property.branch.entity_flags": "Entity Flags:",
	"ali.property.branch.entity_sub_predicate": "Entity Sub Predicate:",
	"ali.property.branch.entity_types": "Entity Types:",
	"ali.property.branch.equipment_slots": "Equipment Slots:",
	"ali.property.branch.feet": "Feet:",
	"ali.property.branch.fluid_predicate": "Fluid Predicate:",
	"ali.property.branch.head": "Head:",
	"ali.property.branch.item": "Item:",
	"ali.property.branch.items": "Items:",
	"ali.property.branch.legs": "Legs:",
	"ali.property.branch.location": "Location:",
	"ali.property.branch.looking_at": "Looking At:",
	"ali.property.branch.lore": "Lore:",
	"ali.property.branch.mainhand": "Main Hand:",
	"ali.property.branch.mob_effects": "Mob Effects:",
	"ali.property.branch.modifier": "Modifier:",
	"ali.property.branch.offhand": "Offhand:",
	"ali.property.branch.operation": "Operation:",
	"ali.property.branch.operations": "Operations:",
	"ali.property.branch.passenger": "Passenger:",
	"ali.property.branch.predicate": "Predicate:",
	"ali.property.branch.properties": "Properties:",
	"ali.property.branch.recipes": "Recipes:",
	"ali.property.branch.scores": "Scores:",
	"ali.property.branch.source_entity": "Source Entity:",
	"ali.property.branch.source_names": "Source Names:",
	"ali.property.branch.stats": "Stats:",
	"ali.property.branch.stepping_on_location": "Stepping on Location:",
	"ali.property.branch.stored_enchantments": "Stored Enchantments:",
	"ali.property.branch.structures": "Structures:",
	"ali.property.branch.stuck_entity": "Stuck Entity:",
	"ali.property.branch.tags": "Tags:",
	"ali.property.branch.targeted_entity": "Targeted Entity:",
	"ali.property.branch.vehicle": "Vehicle:",
	"ali.property.multi.offset": "Offset: [X: %s, Y: %s, Z: %s]",
	"ali.property.value.absolute": "Absolute: %s",
	"ali.property.value.add": "Add: %s",
	"ali.property.value.allow_duplicate_loot": "Allow Duplicate Loot: %s",
	"ali.property.value.amount": "Amount: %s",
	"ali.property.value.amplifier": "Amplifier: %s",
	"ali.property.value.append": "Append: %s",
	"ali.property.value.attribute": "Attribute: %s",
	"ali.property.value.banner_pattern": "Banner Pattern: %s",
	"ali.property.value.biome": "Biome: %s",
	"ali.property.value.block": "Block: %s",
	"ali.property.value.block_entity_type": "Block Entity Type: %s",
	"ali.property.value.blocks_on_fire": "Blocks On Fire: %s",
	"ali.property.value.bonus_multiplier": "Bonus Multiplier: %s",
	"ali.property.value.color": "Color: %s",
	"ali.property.value.count": "Count: %s",
	"ali.property.value.damage": "Damage: %s",
	"ali.property.value.destination": "Destination: %s",
	"ali.property.value.dimension": "Dimension: %s",
	"ali.property.value.done": "Done: %s",
	"ali.property.value.durability": "Durability: %s",
	"ali.property.value.duration": "Duration: %s",
	"ali.property.value.effect": "Effect: %s",
	"ali.property.value.enchantment": "Enchantment: %s",
	"ali.property.value.entity_type": "Entity Type: %s",
	"ali.property.value.equipment_slot": "Equipment Slot: %s",
	"ali.property.value.exact": "Exact: %s",
	"ali.property.value.extra_rounds": "Extra Rounds: %s",
	"ali.property.value.fluid": "Fluid: %s",
	"ali.property.value.formula": "Formula: %s",
	"ali.property.value.game_type": "Game Type: %s",
	"ali.property.value.horizontal": "Horizontal: %s",
	"ali.property.value.id": "Id: %s",
	"ali.property.value.in_open_water": "Is In Open Water: %s",
	"ali.property.value.is_ambient": "Is Ambient: %s",
	"ali.property.value.is_baby": "Is Baby: %s",
	"ali.property.value.is_crouching": "Is Crouching: %s",
	"ali.property.value.is_on_fire": "Is On Fire: %s",
	"ali.property.value.is_raining": "Is Raining: %s",
	"ali.property.value.is_sprinting": "Is Sprinting: %s",
	"ali.property.value.is_swimming": "Is Swimming: %s",
	"ali.property.value.is_thundering": "Is Thundering: %s",
	"ali.property.value.is_visible": "Is Visible: %s",
	"ali.property.value.item": "Item: %s",
	"ali.property.value.item_filter": "Item Filter: %s",
	"ali.property.value.level": "Level: %s",
	"ali.property.value.levels": "Levels: %s",
	"ali.property.value.light": "Light: %s",
	"ali.property.value.limit": "Limit: %s",
	"ali.property.value.loot_table": "Loot Table: %s",
	"ali.property.value.lore": "Lore: %s",
	"ali.property.value.map_decoration": "Map Decoration: %s",
	"ali.property.value.merge_strategy": "Merge Strategy: %s",
	"ali.property.value.mob_effect": "Mob Effect: %s",
	"ali.property.value.multiplier": "Multiplier: %s",
	"ali.property.value.name": "Name: %s",
	"ali.property.value.nbt": "Nbt: %s",
	"ali.property.value.nbt_provider": "Nbt Provider: %s",
	"ali.property.value.operation": "Operation: %s",
	"ali.property.value.options": "Options: %s",
	"ali.property.value.percent": "Percent: %s",
	"ali.property.value.period": "Period: %s",
	"ali.property.value.potion": "Potion: %s",
	"ali.property.value.price_multiplier": "Price Multiplier: %s",
	"ali.property.value.probability": "Probability: %s",
	"ali.property.value.property": "Property: %s",
	"ali.property.value.provider": "Provider: %s",
	"ali.property.value.range": "Range: %s",
	"ali.property.value.ranged_property_any": "%s: any",
	"ali.property.value.replace": "Replace: %s",
	"ali.property.value.resolution_context": "Resolution Context: %s",
	"ali.property.value.search_radius": "Search Radius: %s",
	"ali.property.value.seed": "Seed: %s",
	"ali.property.value.size": "Size: %s",
	"ali.property.value.skip_known_structures": "Skip Known Structures: %s",
	"ali.property.value.slot": "Slot: %s",
	"ali.property.value.smokey": "Smokey: %s",
	"ali.property.value.source": "Source: %s",
	"ali.property.value.structure": "Structure: %s",
	"ali.property.value.tag": "Tag: %s",
	"ali.property.value.target": "Target: %s",
	"ali.property.value.team": "Team: %s",
	"ali.property.value.treasure": "Treasure: %s",
	"ali.property.value.uses": "Uses: %s",
	"ali.property.value.uuid": "UUID: %s",
	"ali.property.value.value": "Value: %s",
	"ali.property.value.values": "Values: %s",
	"ali.property.value.variant": "Variant: %s",
	"ali.property.value.villager_type": "Villager Type: %s",
	"ali.property.value.villager_xp": "XP: %s",
	"ali.property.value.x": "X: %s",
	"ali.property.value.y": "Y: %s",
	"ali.property.value.z": "Z: %s",
	"ali.property.value.zoom": "Zoom: %s",
	"ali.type.condition.all_of": "All Of:",
	"ali.type.condition.and": "And:",
	"ali.type.condition.any_biome": "Any Biome:",
	"ali.type.condition.any_dimension": "Any Dimension:",
	"ali.type.condition.any_of": "Any Of:",
	"ali.type.condition.any_structure": "Any Structure:",
	"ali.type.condition.biome": "Biome:",
	"ali.type.condition.block_predicate": "Block Predicate:",
	"ali.type.condition.block_state_property": "Block State Property:",
	"ali.type.condition.can_tool_perform_action": "Can Tool Perform Action: %s",
	"ali.type.condition.damage_source_properties": "Damage Source Properties:",
	"ali.type.condition.direct_killer_predicate": "Direct Killer Predicate:",
	"ali.type.condition.distance_to_killer": "Distance To Killer:",
	"ali.type.condition.entity_predicate": "Entity Predicate:",
	"ali.type.condition.entity_properties": "Entity Properties:",
	"ali.type.condition.entity_scores": "Entity Scores:",
	"ali.type.condition.inverted": "Inverted:",
	"ali.type.condition.killed_by_player": "Killed by player",
	"ali.type.condition.killer_predicate": "Killer Predicate:",
	"ali.type.condition.light_level": "Light Level:",
	"ali.type.condition.location_check": "Location Check:",
	"ali.type.condition.loot_table_id": "Loot Table Id: %s",
	"ali.type.condition.match_damage_source": "Match Damage Source:",
	"ali.type.condition.match_equipment_slot": "Match Equipment Slot:",
	"ali.type.condition.match_loot": "Match Loot:",
	"ali.type.condition.match_mainhand": "Match Mainhand:",
	"ali.type.condition.match_offhand": "Match Offhand:",
	"ali.type.condition.match_player": "Match Player:",
	"ali.type.condition.match_tool": "Match Tool:",
	"ali.type.condition.not": "Not:",
	"ali.type.condition.or": "Or:",
	"ali.type.condition.player_predicate": "Player Predicate:",
	"ali.type.condition.random_chance": "Random Chance:",
	"ali.type.condition.random_chance_with_enchantment": "Random Chance With Enchantment:",
	"ali.type.condition.random_chance_with_looting": "Random Chance With Looting:",
	"ali.type.condition.reference": "Reference:",
	"ali.type.condition.survives_explosion": "Survives Explosion",
	"ali.type.condition.table_bonus": "Table Bonus:",
	"ali.type.condition.time_check": "Time Check:",
	"ali.type.condition.value_check": "Value Check:",
	"ali.type.condition.weather_check": "Weather Check:",
	"ali.type.function.apply_bonus": "Apply Bonus:",
	"ali.type.function.copy_meal": "Copy Meal",
	"ali.type.function.copy_name": "Copy Name:",
	"ali.type.function.copy_nbt": "Copy Nbt:",
	"ali.type.function.copy_skillet": "Copy Skillet",
	"ali.type.function.copy_state": "Copy State:",
	"ali.type.function.custom_player": "Custom Player Modifier:",
	"ali.type.function.dyed_randomly": "Dyed Randomly",
	"ali.type.function.enchant_randomly": "Enchant Randomly:",
	"ali.type.function.enchant_with_levels": "Enchant With Levels:",
	"ali.type.function.exploration_map": "Exploration Map:",
	"ali.type.function.explosion_decay": "Explosion Decay",
	"ali.type.function.fill_player_head": "Fill Player Head:",
	"ali.type.function.furnace_smelt": "Furnace Smelt",
	"ali.type.function.limit_count": "Limit Count:",
	"ali.type.function.looting_enchant": "Looting Enchant:",
	"ali.type.function.reference": "Reference:",
	"ali.type.function.set_attributes": "Set Attributes:",
	"ali.type.function.set_banner_pattern": "Set Banner Pattern:",
	"ali.type.function.set_contents": "Set Contents:",
	"ali.type.function.set_count": "Set Count:",
	"ali.type.function.set_damage": "Set Damage:",
	"ali.type.function.set_enchantments": "Set Enchantments:",
	"ali.type.function.set_instrument": "Set Instrument:",
	"ali.type.function.set_loot_table": "Set Loot Table:",
	"ali.type.function.set_lore": "Set Lore:",
	"ali.type.function.set_name": "Set Name:",
	"ali.type.function.set_nbt": "Set Nbt:",
	"ali.type.function.set_potion": "Set Potion:",
	"ali.type.function.set_stew_effect": "Set Stew Effect:",
	"ali.util.advanced_loot_info.accepts": "Accepts:",
	"ali.util.advanced_loot_info.delimiter.conditions": "----- Predicates -----",
	"ali.util.advanced_loot_info.delimiter.functions": "----- Modifiers -----",
	"ali/loot_table/archaeology/desert_pyramid": "Desert Pyramid",
	"ali/loot_table/archaeology/desert_well": "Desert Well",
	"ali/loot_table/archaeology/ocean_ruin_cold": "Ocean Ruin Cold",
	"ali/loot_table/archaeology/ocean_ruin_warm": "Ocean Ruins Warm",
	"ali/loot_table/archaeology/trail_ruins_common": "Trail Ruins Common",
	"ali/loot_table/archaeology/trail_ruins_rare": "Trail Ruins Rare",
	"ali/loot_table/chests/abandoned_mineshaft": "Abandoned Mineshaft Chest",
	"ali/loot_table/chests/ancient_city": "Ancient City Chest",
	"ali/loot_table/chests/ancient_city_ice_box": "Ancient City Ice Box Chest",
	"ali/loot_table/chests/bastion_bridge": "Bastion Bridge Chest",
	"ali/loot_table/chests/bastion_hoglin_stable": "Bastion Hoglin Stable Chest",
	"ali/loot_table/chests/bastion_other": "Bastion Other Chest",
	"ali/loot_table/chests/bastion_treasure": "Bastion Treasure Chest",
	"ali/loot_table/chests/buried_treasure": "Buried Treasure Chest",
	"ali/loot_table/chests/desert_pyramid": "Desert Pyramid Chest",
	"ali/loot_table/chests/end_city_treasure": "End City Treasure Chest",
	"ali/loot_table/chests/igloo_chest": "Igloo Chest",
	"ali/loot_table/chests/jungle_temple": "Jungle Temple Chest",
	"ali/loot_table/chests/jungle_temple_dispenser": "Jungle Temple Dispenser Chest",
	"ali/loot_table/chests/nether_bridge": "Nether Bridge Chest",
	"ali/loot_table/chests/pillager_outpost": "Pillager Outpost Chest",
	"ali/loot_table/chests/ruined_portal": "Ruined Portal Chest",
	"ali/loot_table/chests/shipwreck_map": "Shipwreck Map Chest",
	"ali/loot_table/chests/shipwreck_supply": "Shipwreck Supply Chest",
	"ali/loot_table/chests/shipwreck_treasure": "Shipwreck Treasure Chest",
	"ali/loot_table/chests/simple_dungeon": "Simple Dungeon Chest",
	"ali/loot_table/chests/spawn_bonus_chest": "Spawn Bonus Chest",
	"ali/loot_table/chests/stronghold_corridor": "Stronghold Corridor Chest",
	"ali/loot_table/chests/stronghold_crossing": "Stronghold Crossing Chest",
	"ali/loot_table/chests/stronghold_library": "Stronghold Library Chest",
	"ali/loot_table/chests/underwater_ruin_big": "Underwater Ruin Big Chest",
	"ali/loot_table/chests/underwater_ruin_small": "Underwater Ruin Small Chest",
	"ali/loot_table/chests/village/village_armorer": "Village Armorer Chest",
	"ali/loot_table/chests/village/village_butcher": "Village Butcher Chest",
	"ali/loot_table/chests/village/village_cartographer": "Village Cartographer Chest",
	"ali/loot_table/chests/village/village_desert_house": "Village Desert House Chest",
	"ali/loot_table/chests/village/village_fisher": "Village Fisher Chest",
	"ali/loot_table/chests/village/village_fletcher": "Village Fletcher Chest",
	"ali/loot_table/chests/village/village_mason": "Village Mason Chest",
	"ali/loot_table/chests/village/village_plains_house": "Village Plains House Chest",
	"ali/loot_table/chests/village/village_savanna_house": "Village Savanna House Chest",
	"ali/loot_table/chests/village/village_shepherd": "Village Shepherd Chest",
	"ali/loot_table/chests/village/village_snowy_house": "Village Snowy House Chest",
	"ali/loot_table/chests/village/village_taiga_house": "Village Taiga House Chest",
	"ali/loot_table/chests/village/village_tannery": "Village Tannery Chest",
	"ali/loot_table/chests/village/village_temple": "Village Temple Chest",
	"ali/loot_table/chests/village/village_toolsmith": "Village Toolsmith Chest",
	"ali/loot_table/chests/village/village_weaponsmith": "Village Weaponsmith Chest",
	"ali/loot_table/chests/woodland_mansion": "Woodland Mansion Chest",
	"ali/loot_table/gameplay/cat_morning_gift": "Cat Morning Gift",
	"ali/loot_table/gameplay/fishing": "Fishing",
	"ali/loot_table/gameplay/fishing/fish": "Fishing: Fish",
	"ali/loot_table/gameplay/fishing/junk": "Fishing: Junk",
	"ali/loot_table/gameplay/fishing/treasure": "Fishing: Treasure",
	"ali/loot_table/gameplay/hero_of_the_village/armorer_gift": "Armorer Gift",
	"ali/loot_table/gameplay/hero_of_the_village/butcher_gift": "Butcher Gift",
	"ali/loot_table/gameplay/hero_of_the_village/cartographer_gift": "Cartographer Gift",
	"ali/loot_table/gameplay/hero_of_the_village/cleric_gift": "Cleric Gift",
	"ali/loot_table/gameplay/hero_of_the_village/farmer_gift": "Farmer Gift",
	"ali/loot_table/gameplay/hero_of_the_village/fisherman_gift": "Fisherman Gift",
	"ali/loot_table/gameplay/hero_of_the_village/fletcher_gift": "Fletcher Gift",
	"ali/loot_table/gameplay/hero_of_the_village/leatherworker_gift": "Leatherworker Gift",
	"ali/loot_table/gameplay/hero_of_the_village/librarian_gift": "Librarian Gift",
	"ali/loot_table/gameplay/hero_of_the_village/mason_gift": "Mason Gift",
	"ali/loot_table/gameplay/hero_of_the_village/shepherd_gift": "Shepherd Gift",
	"ali/loot_table/gameplay/hero_of_the_village/toolsmith_gift": "Toolsmith Gift",
	"ali/loot_table/gameplay/hero_of_the_village/weaponsmith_gift": "Weaponsmith Gift",
	"ali/loot_table/gameplay/piglin_bartering": "Piglin Bartering",
	"ali/loot_table/gameplay/sniffer_digging": "Sniffer Digging",
	"emi.category.ali.archaeology_loot": "Archaeology Loot",
	"emi.category.ali.block_loot": "Block Drops",
	"emi.category.ali.cat_morning_gift": "Cat Morning Gift",
	"emi.category.ali.chest_loot": "Chest Loot",
	"emi.category.ali.entity_loot": "Entity Drops",
	"emi.category.ali.fishing_loot": "Fishing Loot",
	"emi.category.ali.gameplay_loot": "Gameplay Loot",
	"emi.category.ali.hero_loot": "Hero of the Village Loot",
	"emi.category.ali.piglin_bartering": "Piglin Bartering",
	"emi.category.ali.plant_loot": "Plant Drops",
	"emi.category.ali.sniffer_digging": "Sniffer Digging",
	"emi.category.ali.trade_loot": "Trading Loot",
	"ali.description.random_trade_selection": "Randomly Selects %s Of These Trades",
	"ali.enum.attribute_operation.addition": "Addition",
	"ali.enum.attribute_operation.multiply_base": "Multiply Base",
	"ali.enum.attribute_operation.multiply_total": "Multiply Total",
	"ali.enum.dye_color.black": "Black",
	"ali.enum.dye_color.blue": "Blue",
	"ali.enum.dye_color.brown": "Brown",
	"ali.enum.dye_color.cyan": "Cyan",
	"ali.enum.dye_color.gray": "Gray",
	"ali.enum.dye_color.green": "Green",
	"ali.enum.dye_color.light_blue": "Light Blue",
	"ali.enum.dye_color.light_gray": "Light Gray",
	"ali.enum.dye_color.lime": "Lime",
	"ali.enum.dye_color.magenta": "Magenta",
	"ali.enum.dye_color.orange": "Orange",
	"ali.enum.dye_color.pink": "Pink",
	"ali.enum.dye_color.purple": "Purple",
	"ali.enum.dye_color.red": "Red",
	"ali.enum.dye_color.white": "White",
	"ali.enum.dye_color.yellow": "Yellow",
	"ali.enum.entity_target.direct_killer": "Direct Killer",
	"ali.enum.entity_target.killer": "Killer",
	"ali.enum.entity_target.killer_player": "Killer Player",
	"ali.enum.entity_target.this": "This Entity",
	"ali.enum.equipment_slot.chest": "Chest",
	"ali.enum.equipment_slot.feet": "Feet",
	"ali.enum.equipment_slot.head": "Head",
	"ali.enum.equipment_slot.legs": "Legs",
	"ali.enum.equipment_slot.mainhand": "Main Hand",
	"ali.enum.equipment_slot.offhand": "Off Hand",
	"ali.enum.game_type.adventure": "Adventure",
	"ali.enum.game_type.creative": "Creative",
	"ali.enum.game_type.spectator": "Spectator",
	"ali.enum.game_type.survival": "Survival",
	"ali.enum.map_decoration_type.banner_black": "Black Banner",
	"ali.enum.map_decoration_type.banner_blue": "Blue Banner",
	"ali.enum.map_decoration_type.banner_brown": "Brown Banner",
	"ali.enum.map_decoration_type.banner_cyan": "Cyan Banner",
	"ali.enum.map_decoration_type.banner_gray": "Gray Banner",
	"ali.enum.map_decoration_type.banner_green": "Green Banner",
	"ali.enum.map_decoration_type.banner_light_blue": "Light Blue Banner",
	"ali.enum.map_decoration_type.banner_light_gray": "Light Gray Banner",
	"ali.enum.map_decoration_type.banner_lime": "Lime Banner",
	"ali.enum.map_decoration_type.banner_magenta": "Magenta Banner",
	"ali.enum.map_decoration_type.banner_orange": "Orange Banner",
	"ali.enum.map_decoration_type.banner_pink": "Pink Banner",
	"ali.enum.map_decoration_type.banner_purple": "Purple Banner",
	"ali.enum.map_decoration_type.banner_red": "Red Banner",
	"ali.enum.map_decoration_type.banner_white": "White Banner",
	"ali.enum.map_decoration_type.banner_yellow": "Yellow Banner",
	"ali.enum.map_decoration_type.blue_marker": "Blue Marker",
	"ali.enum.map_decoration_type.frame": "Item Frame",
	"ali.enum.map_decoration_type.mansion": "Woodland Mansion",
	"ali.enum.map_decoration_type.monument": "Ocean Monument",
	"ali.enum.map_decoration_type.player": "Player",
	"ali.enum.map_decoration_type.player_off_limits": "Player Off Limits",
	"ali.enum.map_decoration_type.player_off_map": "Player Off Map",
	"ali.enum.map_decoration_type.red_marker": "Red Marker",
	"ali.enum.map_decoration_type.red_x": "Red X",
	"ali.enum.map_decoration_type.target_point": "Target Point",
	"ali.enum.map_decoration_type.target_x": "Target X",
	"ali.enum.merge_strategy.append": "Append",
	"ali.enum.merge_strategy.merge": "Merge",
	"ali.enum.merge_strategy.replace": "Replace",
	"ali.enum.name_source.block_entity": "Block Entity",
	"ali.enum.name_source.killer": "Killer",
	"ali.enum.name_source.killer_player": "Killer Player",
	"ali.enum.name_source.this": "This Entity",
	"ali.property.branch.base": "Base:",
	"ali.property.branch.entries": "Entries:",
	"ali.property.branch.modifiers": "Modifiers:",
	"ali.property.branch.predicates": "Predicates:",
	"ali.property.branch.subtracted": "Subtracted:",
	"ali.property.value.expand": "Expand: %s",
	"ali.property.value.weight": "Weight: %s",
	"ali.type.entry.alternatives": "Alternatives:",
	"ali.type.entry.dynamic": "Dynamic:",
	"ali.type.entry.empty": "Empty",
	"ali.type.entry.group": "Group:",
	"ali.type.entry.item": "Item:",
	"ali.type.entry.loot_table": "Loot Table:",
	"ali.type.entry.sequence": "Sequence:",
	"ali.type.entry.tag": "Tag:"
}
