# [Energy Analyzer] Maximum machines linkable per item (1-64)
energy_analyzer.max_linked_machines: 16
# [Energy Analyzer] How often energy data is refreshed in ticks (20 = 1s, min 5)
energy_analyzer.refresh_interval_ticks: 20
# [Energy Analyzer] Show per-hatch energy breakdown in the UI
energy_analyzer.show_per_hatch_details: true
# [Energy Analyzer] Seconds of energy history to graph (5-120)
energy_analyzer.history_seconds: 30
# [Manager] Maximum number of multiblocks detected and shown in the UI (1-128)
manager.max_detected_multiblocks: 32
# [Manager] Allow upgrading components using items from a linked ME network (requires AE2)
manager.allow_me_network_upgrade: true
# [Manager] How long the multiblock highlight lasts in the world after clicking (seconds, 1-60)
manager.highlight_duration_seconds: 10
# [Manager] Highlight color as hex RGB, e.g. 00AAFF = blue, FFAA00 = orange, 00FF88 = green
manager.highlight_color: 00AAFF
# [Schematic] Preserve AE2/ME bus slot configurations when copying and pasting multiblocks (requires AE2)
schematic.allow_ae2_config_copy: true
# [Schematic] Allow the Placement Planner 'Build All' button to place real blocks in the world. Disabled by default — the planner is a planning tool, not a builder.
schematic.planner_build_all_enabled: false
#  Registry IDs of blocks the Schematic Interface will NEVER copy or paste.
#  Use this to block unobtainable or modpack-internal blocks (e.g. barriers, custom casings).
#  Example: - minecraft:bedrock, - kubejs:custom_block
schematic.block_blacklist:
- tfg:spice
#  Registry IDs of blocks the Dismantler will NEVER refund or remove.
#  Use this to protect blocks that cannot normally be obtained (e.g. bedrock, barriers, etc.)
# - minecraft:bedrock, - minecraft; barriers, -kubejs:custom_block. 
dismantler.block_blacklist:
- tfg:spice

